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Heroes 5.5 WarGame Edition - Tactical Edition.

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If there are no upgrades, there will also be no means for a one-time boost, which is very bad. The development vector will only take one direction: towards accumulating the maximum weekly gain (i.e., always working with a long-term perspective). At the same time, the strategy of developing troops here and now, at the expense of future gains (compared to the first strategy), will cease to exist.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат