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The base color is the color (tier) that any basic unit of any faction will be automatically recolored to when recruited. That is, if the base color is a tier, then recruiting basic swordsmen will immediately recolor them to the higher tier (but recruiting higher-tier units like knights or crusaders will not trigger a recolor).
Three mechanics were proposed (one to be chosen):
1. Base Recoloring. When building a fort in a city, a dialog box would ask the player to choose one of the 3 base colors for the city. By default, the base color is set to the base tier, which corresponds to the original game's mechanic.
2. Class Recoloring. When a hero enters a city's garrison, the base color in the recruitment line (the first line) is temporarily set to the color corresponding to the hero's class (if the hero is native to that faction). That is, if a paladin enters the garrison, all basic units recruited will automatically be recolored to the higher tier.
3. Adaptive Recoloring. When a hero enters a city's garrison, when recruiting basic units that are already present in the hero's army, they are automatically added to the hero's army (with recoloring if necessary). For example, if a hero enters a garrison with knights (higher tier) and archers (alternative tier), then when recruiting basic swordsmen and basic archers, they will be recolored to the colors of the existing units and added to the corresponding stacks (swordsmen to the knights, archers to the archers).
In all of these options, there are no problems with mini-artifacts because the units are recolored during recruitment. The simplest option is base recoloring because it does not require any complex actions, such as dragging the hero into the garrison.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат