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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#3097
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Initially, the plan was to create knights riding dragons, and you also missed the fact that some skeletons should be mages. I'm in favor of lich-faeries, as the "Raiders" already exist in the "Fear" faction.
У меча предназначения два острия, одно из них ты.

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#3098
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Interested
Initially, the plan was to create knights on dragons, and you missed the fact that some skeletons should be mages. I'm for lich-faeries, as there are already raiders in the Fearsome faction.
I didn't miss the mage skeletons; I ignored them:D. The old lists were based on NCF creatures, and such skeletons were there, but IMO, a skeleton can't be a mage; otherwise, what distinguishes it from a lich?
A knight on a dragon is bad because you can't add anything to it, so a teleporting knight is better.
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#3099
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Lich-Alaric looks interesting. Lich-fairy – that’s something! But maybe it could work, I don’t know… It’s hard to imagine!
 

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#3100
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After much deliberation, I decided to start creating a Lich-Fairy because I have a clear image of it in my mind – all wrapped in bandages with a magical inventory floating in the air; it might turn out to be beautiful.
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#3101
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We are looking forward to it.
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
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#3102
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[email protected]
After much deliberation, I decided to start creating a Lich-Fairy because I have a clear image of him in my mind – all wrapped in bandages with a magical inventory floating in the air; it might turn out beautifully.
It could be made so that a sword floats nearby, and in close combat, the Lich would thrust his arm forward, and the sword would follow. But that's if it works out.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#3103
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Uriel Septim X
It could be done so that a sword floats nearby, and in close combat, the Lich would thrust his hand forward, with the sword following. But that's if it's possible.
The simplest option is to give the Lich his native dagger and a book, as was the case with the Acolytes.
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#3104
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I've created a base model for a creature, and I plan to use it to create all the others, but I'm still considering it because the head definitely needs to be changed.
P.S. It doesn't look very good without the skirt; a large breastplate with tiny little legs:p
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#3105
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I also thought about Andrail's post a bit higher up in the thread and decided that the growth calculation system needs to be changed. Since the calculator shows that about fifty peasants should be recruited, the growth should be calculated based on militia units. Then, all the early-level units will be as strong as unupgraded creatures, and the lower-tier units will also be weakened accordingly. I will also try to move the logic further away and weaken all the creatures that look too epic to be weak.
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#3106
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Why weaken epic creatures when you can simply reduce their growth rate?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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#3108
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Right now, I'm working on finishing the Death Knights (it turns out they should have teleportation:eek: and I missed that).
What do you mean?:confused: Did I understand correctly: in Heroes 7, the Dark Reaper and Death Knight don't move around the battlefield, but teleport?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#3110
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Or maybe it would be better if the Void Spirits flew around, and the Riders were normal.
У меча предназначения два острия, одно из них ты.

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НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%