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I also thought about Andrail's post a bit higher up in the thread and decided that the growth calculation system needs to be changed. Since the calculator shows that about fifty peasants should be recruited, the growth should be calculated based on militia units. Then, all the early-level units will be as strong as unupgraded creatures, and the lower-tier units will also be weakened accordingly. I will also try to move the logic further away and weaken all the creatures that look too epic to be weak.