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Posts from Echoes of the Void

4.2 (9 ratings)

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Map
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Scenario
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M
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RedHeavenHero
#16
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Completed the map with a hero in 115 days (received a cyclops as a reward). Well, what can I say, like other maps by this author, this one is simply excellent. At first, Alaric seems mediocre, but later his specialty makes itself felt and greatly simplifies the gameplay. Among the bugs, I noticed the following: the sphinx does not upgrade to level 2, but instead grants 2060 experience points, so I had to choose +10 defense. Also, the final battle, "Confusion," slightly spoiled the experience. Fighting against yourself is not pleasant, although it is possible (I managed to win only on the second try). Thank you to the author for this wonderful creation.
#17
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The AI Warrior has no effect at all. After the first month, they started living their own lives and wouldn't bother me at all, but I got bored. Also, there's a small bug: If a charge triggers due to specialization, the unit has a chance to also gain combat spirit for that turn. As I understand it, because the Rakshasa's charge consumes a turn, it also tries to consume a turn for the unit, but it doesn't work.
#18
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Completed it. Interesting map. Definitely, kudos to the author.
#19
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My game keeps freezing during "Confusion of the Mind" :confused:. Either I'm missing something, or my scripts are messed up.
In reply to HowDissapointing
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#20
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HowDissapointing
My game freezes on "Delusions of Grandeur" :confused:. Either I'm missing something, or the scripts are messed up.
Does only the interface freeze, or does the game completely lock up?
It would be very helpful if you could write out the error message from the console (if you have it enabled). Or upload a save file.

Added 17 minutes ago
elizbar1967
I managed to complete it. It's an interesting map. The author definitely deserves credit.
Thank you for testing it.

Added 4 minutes ago
Antik
I completed it with a hero in 115 days (I got a Cyclops). What can I say, like other maps by this author, this one is simply excellent. At first, Alaric is not very good, but then his specialty makes itself felt and makes life much easier. As for bugs, I noticed the following: the Sphinx does not level up to level 2, but gives 2060 experience, so I had to choose +10 defense. And also, it slightly spoiled the ending - "Delusions of Grandeur". It's not pleasant to fight against yourself, although it is possible (I only managed it on the second try). Thank you to the author for the excellent work.
Thank you for testing it. I fixed the bug with the Sphinx. Is it unpleasant in terms of difficulty?

Added 9 minutes ago
AstralLein
What would you advise, author? I have an army, I have anti-magic... Should I abandon the Castle and try to completely kill at least one enemy, and then defend my own?
You can, as an option. Do you use the portal to the city to teleport the main hero to Castelcross to defend it after capturing one of the enemy cities? Or is there not enough time to move away from the newly captured city closer to your own?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#21
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I take the demon city... I move away to my city, to the distance of the portal to the city... a demon emerges from its second city... I take both demons - the Necromancer takes the main one (or the first demon, but rarely).

Added after 32 seconds
And no army in the garrison can handle it. Only the hero can.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to elizbar1967
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#22
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elizbar1967
When Alaric visited the witch's hut, the map froze in waiting mode. Is the map sensitive to mods?
The same thing happened, but the mod only affects the interface. I'll save the map for later. Otherwise, it seems interesting.
In reply to AstralLein
#23
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AstralLein
I take the demon city... I move away to my own city, to the distance of the portal to the city... a demon comes out of its second city... I take both demons - the necromancer takes the main one (or the first demon, but rarely)

Added after 32 seconds
And no army in the garrison can handle it. Only the main hero can.

I also tried to block the garrison at first, but after the third attempt, I decided to develop three heroes at once. It's long and tedious, but effective. One hero blocked the warlock and necromancer in the starting castle from below, one blocked the demon garrison, and successfully hired a demon with logistics, who brought reinforcements there. The main necromancer cleared it from above. I understand that it's tedious and takes a long time, but I finished the game.
In reply to elizbar1967
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#24
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elizbar1967
When Alaric visited the witch's hut, the map froze in a waiting state. Is the map sensitive to mods?

Added 7 minutes later
I removed the mod for faster turns, and the witch's hut started working.
By the way, regarding this. This mod for "faster turns" rolls back the game version to 3.0, so it's not surprising that problems arise with it.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
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#25
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I really liked the scenario and the dialogue scenes featuring the human and mage cities. How can I add them to a map myself and place creatures there?
#27
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o. That's awesome! I'll give it a try. Was the map tested/played on a hero?
P.S. Beatrice looks pretty good, she looks younger than Isabel, even though she raised her.
In reply to Mupy-Mup!
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#28
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Mupy-Mup!
Wow, that's cool! I'll give it a try. Was the map tested/played on the Hero difficulty?
P.S. Beatrice looks pretty good, she looks younger than Isabel, even though she raised her.
Yes, Antik completed the map on the Hero difficulty. So far, only one bug has been found, which prevents the bonus for the Sphinx's level from working correctly. I'll fix it as soon as I have time.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
#29
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Good scenario, I enjoyed it. The first time I tried to get Sandro's cloak, I was very surprised by what was inside and how difficult it was. So, after building up my army and buffs (I ended up with 5 Spirits, +13 Luck, and +10% health from map enhancements), with the stats/equipment shown here (http://c2n.me/3RNKo9T), skills (https://c2n.me/3RNKEfU), and army (http://c2n.me/3RNKVNd), I faced this battle (http://c2n.me/3RNK9dV), in which my archers were somehow recolored. Even though I had a bow equipped, I only lost 1 attack. A Phantom would have helped in the final battle, but I forgot to learn it in the towns. Any spell cast for mana would have been countered by Naadir's counterspell (I chose Summoning for balance and Banishment), but I still won without the Phantom. I thought that since the hero was under a permanent counterspell, the creatures would be too, but they cast spells normally. In the first battle, with the Ring of the Magi, the catapult managed to destroy two towers in the first turn. At the beginning, I almost lost. Once, after two attacks, I survived with only 5 peasants (not single units, but in one slot, in a battle with full armies). Regarding levels, I don't know. I took 10 Defense, which seems more useful than 2 stats per level and 2 skills for "filling in the remaining slots." I had 1 empty slot - Experienced Commander, which is useless in battle = 0
#30
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Is there a restriction on the "Vampirism" spell on the map, and if so, where can I find it – in a town or in a shop?