If I understand correctly, the mod also increases the average game length. Why was this done? Were the games too short before?
Posts from MMH5.5 - Heroes of Might and Magic 5.5
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Have in mind that in PvP 5% bonus tilts the balance in favor of the Might class heroes.
Try to play academy with Light magic against Haven or Stronghold.
Early game (month 1) things are ok for both sides but as soon as the Haven hero gets high defense or attack he goes through creatures on the map like butter. Same goes for enemy heroes with low attack/defense stats.
Not to mention that heroes with no spellpower can use frenzy.
ToTe is full of imbalances in its very core.
here is one for starters - Heroes that pick Magic schools can pick a perk that strengthens a spell which the hero may never get.
I installed this mod to prevent the game from crashing when loading saves. And yes, it doesn't crash anymore. Also, the AI opponent moves significantly faster. But what happened to the skills???
The original work MMH55 uses is made by Quantomas and is called Eternal essence 5.5 http://heroescommunity.com/viewthread.php3?TID=34594.
Question: How do you get special skills now? For example, in the original game, you had to level up 3 skills in a specific way to get it, but how is it done now? Or were the unique, powerful hero skills removed in this mod?
I installed this mod to prevent the game from crashing when loading saves. And yes, it doesn't crash anymore. And the computer player moves much faster. But what happened to the skills???
This mod significantly changes the balance and the skill tree. The ultimate skills are very imbalanced.
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I don't know. But it seems to me that the balance between the Titans and the Seraphs is not very good. I don't even know how to fight against the first ones. The same goes for the second ones. The losses are too great.
This mod significantly changes the balance and the skill tree. The ultimate skills are very imbalanced.
Added 2 minutes later
I'm not sure, but it seems to me that the balance between Titans and Seraphims is not great. I don't know how to fight against the first ones. The same goes for the second ones. The losses are too huge.
И пусть Эльрат осветит твой путь
Hey guys, I have a question. Why do dwellings like crypts, elemental towers, and mage treasuries only give 100 gold, without any other rewards or resources, on maps created using the map editor? Could it be a bug? If anyone has encountered this and knows how to fix it, please let me know. Thanks in advance.
You need to process the created map using the MapMixer program (just open the map in the program and press something like a "process" button – I don't remember exactly). The program is located in the bin folder.
I did that too; I process all the maps I create in MapMixer. The point is that when loading an existing standard template map, presumably created by the developers, the dwellings work adequately, i.e., the battlefield is expanded, the atmosphere corresponds (in the Necropolis, it's a graveyard; for the Dwarves, it's a dungeon, etc.), the army grows, and winning gives gold + resources + artifacts, as described on the first page of the topic. However, when creating a map using the utility, these dwellings only have armies, but there is no expanded battlefield, nor are there any rewards; it just gives 100 gold, regardless of the dwelling level, from a Necropolis to a Utopia. Perhaps some script isn't being applied, or there might be another problem.
I found a mod in the data folder that changes the castle building system. Could this be the cause of the game glitch, and when the opponent tries to rebuild, the game freezes?
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I've done that too; I process all the maps I create in the map editor. The point is that when I load an existing standard template map, presumably created by the developers, the dwellings work adequately, i.e., the battlefield is expanded, the atmosphere is appropriate (in the crypt of the dead, in the dwarves' Dungeon, etc.), the army grows, and winning gives gold + resources + artifacts, as described on the first page of the thread. However, when I create my own map using the utility, these dwellings only have armies, but there is no expanded battlefield, nor are there any rewards; it just gives 100 gold, regardless of the dwelling level, from crypt to utopia. Perhaps some script is not being applied, or what could be the problem.
Of course, it's version 3.1, the Steam version, and I'm creating it using the utility.
P.S. It turns out that you need to check certain boxes correctly in the mixer; everything is working now. Thank you!
I have a different problem: often, on a map created using the random map generator, the game freezes on the opponent's turn around the second month. The music just plays, the opponent takes their turn, and it can continue for several hours.
I found a foreign mod in the data folder that changes the castle building system. Could this be the cause of the game glitch, and when the opponent tries to rebuild, the game freezes?
Interested, which exe do you use (MMH55_64.exe?)?
Does the mouse cursor start flickering?
What happens if you save the game and open it with Utility_64.exe?
I have a hard time understanding this line
I found a foreign mod in the data folder that changes the castle building system.