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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
In reply to heythererw
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8 years ago
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heythererw
If I understand correctly, the mod also increases the average game length. Why was this done? Were the games too short before?
The mod doesn't directly increase the game length, but it supports longer games. That is, there are still settings for games of different lengths, but a longer game is preferred due to balance. In a short game, it may not have time to fully reveal its potential.
In reply to dredknight
8 years ago
dredknight

Have in mind that in PvP 5% bonus tilts the balance in favor of the Might class heroes.
So in original game Might heroes are more powerful?
8 years ago
Heroes with high attack and defense values dominate the original game.
Try to play academy with Light magic against Haven or Stronghold.

Early game (month 1) things are ok for both sides but as soon as the Haven hero gets high defense or attack he goes through creatures on the map like butter. Same goes for enemy heroes with low attack/defense stats.

Not to mention that heroes with no spellpower can use frenzy.
ToTe is full of imbalances in its very core.

here is one for starters - Heroes that pick Magic schools can pick a perk that strengthens a spell which the hero may never get.
8 years ago
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Question: How do you obtain special skills now? For example, in the original game, you had to level up 3 skills in a specific way to acquire them, but how is it done now? Or were the unique, powerful hero skills removed in this mod?
I installed this mod to prevent the game from crashing when loading saves. And yes, it doesn't crash anymore. Also, the AI opponent moves significantly faster. But what happened to the skills???
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8 years ago
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Ultimate skills have been removed in this mod.
8 years ago
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Good day! Could you create a separate mini-mod to increase the number of secondary skills to eight?
In reply to ppa32
8 years ago
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ppa32
Question: How do you get special skills now? For example, in the original game, you had to level up 3 skills in a specific way to get it, but how is it done now? Or were the unique, powerful hero skills removed in this mod?
I installed this mod to prevent the game from crashing when loading saves. And yes, it doesn't crash anymore. And the computer player moves much faster. But what happened to the skills???

This mod significantly changes the balance and the skill tree. The ultimate skills are very imbalanced.

Added 2 minutes later
I don't know. But it seems to me that the balance between the Titans and the Seraphs is not very good. I don't even know how to fight against the first ones. The same goes for the second ones. The losses are too great.
8 years ago
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Hey everyone, I have a question. Why do dwellings like Necropolis, Elemental Tower, and Academy Treasure Chamber only give 100 gold on a map created using the map editor, without any other rewards or resources? Could it be a bug? Has anyone else encountered this, and if so, how can it be fixed? Thanks in advance.
In reply to Magog
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8 years ago
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Magog
This mod significantly changes the balance and the skill tree. The ultimate skills are very imbalanced.

Added 2 minutes later
I'm not sure, but it seems to me that the balance between Titans and Seraphims is not great. I don't know how to fight against the first ones. The same goes for the second ones. The losses are too huge.
Against the first ones, you need to use Blind or a Magic Crystal (summon it near the Titan, and it won't be able to shoot). You can also use Teleport (send your units there). And it seems that Subdue and Blind work on the Seraphims; you just need artifacts for initiative and some meat shields.
In reply to Devilone
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8 years ago
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Devilone
Hey guys, I have a question. Why do dwellings like crypts, elemental towers, and mage treasuries only give 100 gold, without any other rewards or resources, on maps created using the map editor? Could it be a bug? If anyone has encountered this and knows how to fix it, please let me know. Thanks in advance.
You need to process the created map using the MapMixer program (just open the map in the program and click something like a "process" button – I don't remember exactly). The program is located in the bin folder.
In reply to Заинтересованный
8 years ago
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Interested
You need to process the created map using the MapMixer program (just open the map in the program and press something like a "process" button – I don't remember exactly). The program is located in the bin folder.

I did that too; I process all the maps I create in MapMixer. The point is that when loading an existing standard template map, presumably created by the developers, the dwellings work adequately, i.e., the battlefield is expanded, the atmosphere corresponds (in the Necropolis, it's a graveyard; for the Dwarves, it's a dungeon, etc.), the army grows, and winning gives gold + resources + artifacts, as described on the first page of the topic. However, when creating a map using the utility, these dwellings only have armies, but there is no expanded battlefield, nor are there any rewards; it just gives 100 gold, regardless of the dwelling level, from a Necropolis to a Utopia. Perhaps some script isn't being applied, or there might be another problem.
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8 years ago
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I have a different problem: often, on a map created using the random map generator, the game freezes during the opponent's turn, approximately in the second month. It just plays music, the opponent takes their turn, and it can continue like this for several hours.
I found a mod in the data folder that changes the castle building system. Could this be the cause of the game glitch, and when the opponent tries to rebuild, the game freezes?

Added 2 minutes later
Devilone
I've done that too; I process all the maps I create in the map editor. The point is that when I load an existing standard template map, presumably created by the developers, the dwellings work adequately, i.e., the battlefield is expanded, the atmosphere is appropriate (in the crypt of the dead, in the dwarves' Dungeon, etc.), the army grows, and winning gives gold + resources + artifacts, as described on the first page of the thread. However, when I create my own map using the utility, these dwellings only have armies, but there is no expanded battlefield, nor are there any rewards; it just gives 100 gold, regardless of the dwelling level, from crypt to utopia. Perhaps some script is not being applied, or what could be the problem.
Is the game version 3.1? Did you create the map in HMM5.5Utility?
In reply to Заинтересованный
8 years ago
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Is the game version 3.1? Did you create the map in HMM5.5Utility?

Of course, it's version 3.1, the Steam version, and I'm creating it using the utility.

P.S. It turns out that you need to check certain boxes correctly in the mixer; everything is working now. Thank you!
In reply to Заинтересованный
8 years ago
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Interested
I have a different problem: often, on a map created using the random map generator, the game freezes on the opponent's turn around the second month. The music just plays, the opponent takes their turn, and it can continue for several hours.
I found a foreign mod in the data folder that changes the castle building system. Could this be the cause of the game glitch, and when the opponent tries to rebuild, the game freezes?

Interested, which exe do you use (MMH55_64.exe?)?
Does the mouse cursor start flickering?
What happens if you save the game and open it with Utility_64.exe?

I have a hard time understanding this line
Interested
I found a foreign mod in the data folder that changes the castle building system.
Does this mean you did find a fix? What was it?

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