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If I understand correctly, the mod also increases the average game length. Why was this done? Were the games too short before?
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If I understand correctly, the mod also increases the average game length. Why was this done? Were the games too short before?
Have in mind that in PvP 5% bonus tilts the balance in favor of the Might class heroes.
Question: How do you get special skills now? For example, in the original game, you had to level up 3 skills in a specific way to get it, but how is it done now? Or were the unique, powerful hero skills removed in this mod?
I installed this mod to prevent the game from crashing when loading saves. And yes, it doesn't crash anymore. And the computer player moves much faster. But what happened to the skills???
This mod significantly changes the balance and the skill tree. The ultimate skills are very imbalanced.
Added 2 minutes later
I'm not sure, but it seems to me that the balance between Titans and Seraphims is not great. I don't know how to fight against the first ones. The same goes for the second ones. The losses are too huge.
Hey guys, I have a question. Why do dwellings like crypts, elemental towers, and mage treasuries only give 100 gold, without any other rewards or resources, on maps created using the map editor? Could it be a bug? If anyone has encountered this and knows how to fix it, please let me know. Thanks in advance.
You need to process the created map using the MapMixer program (just open the map in the program and press something like a "process" button – I don't remember exactly). The program is located in the bin folder.
I've done that too; I process all the maps I create in the map editor. The point is that when I load an existing standard template map, presumably created by the developers, the dwellings work adequately, i.e., the battlefield is expanded, the atmosphere is appropriate (in the crypt of the dead, in the dwarves' Dungeon, etc.), the army grows, and winning gives gold + resources + artifacts, as described on the first page of the thread. However, when I create my own map using the utility, these dwellings only have armies, but there is no expanded battlefield, nor are there any rewards; it just gives 100 gold, regardless of the dwelling level, from crypt to utopia. Perhaps some script is not being applied, or what could be the problem.
I have a different problem: often, on a map created using the random map generator, the game freezes on the opponent's turn around the second month. The music just plays, the opponent takes their turn, and it can continue for several hours.
I found a foreign mod in the data folder that changes the castle building system. Could this be the cause of the game glitch, and when the opponent tries to rebuild, the game freezes?
I found a foreign mod in the data folder that changes the castle building system.