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Posts from Walkthroughs for custom maps.Auto-translated
Yes, Lord, is it really so hard to believe that people have similar tastes and are capable of something?
No, I definitely didn't want to belittle or offend anyone. Of course, I'm aware of the existence of communities that are involved in map creation, map playthroughs, and studying the game mechanics. Dandy
There are no new features in Paragon and Limes; they offer a good puzzle that tests speed, with solutions that are far from obvious. I emphasize – it's about speed, not brute force!
I looked at the second map; perhaps when I feel like playing Heroes in single-player mode, I'll try to implement one of these tasks. Dandy
For now, I don't even feel like trying.
To be honest, what attracts me in Heroes is the competitive aspect; without it, I don't feel like thinking and looking for ideas. When I imagine how much time I need to spend studying and playing through a map, I immediately lose the desire to even start. I can't do anything about it. Dandy
147_1 - kill the hero Phantomas near the city Noname City on the same day. 215_1 - near this same city, there is a chest guarded by 200 Azure Golems – it needs to be defeated on the same day.
I played around with these battles a bit. I couldn't figure out what to do with the hero; maybe I need to prepare for the battle and try to defend in the Castle... I don't know. I won the battle with the chest quite easily. I attacked and killed it. wenwell
It's quite interesting. I immediately had only one idea, but the implementation failed. But the battle would take 10,000 rounds)))) If there are no bugs used here that I'm not aware of, then I guess I really have gotten old
Here's a battle against the Azure faction – it's currently the key point hindering the implementation of my Armageddon idea. Without those ten Titans, it's impossible to complete it for Sepello.
Added 1 minute ago
Although, maybe I shouldn't focus specifically on Sepello in this case; I'm not sure.
Added 1 minute ago Marlo_Stanfield
Were you able to defeat the Azure faction without losing any key units (archdevils, wizards, titans)?
Well, Dandy didn't specify whether there could be any losses.
Interesting challenge. My first attempt failed due to the lack of suitable terrain (I even checked two tiles behind the castle), and the second failed because the enemy had a potion of life. I'll keep thinking about it :)
Added 1 minute ago It's a shame that the air book doesn't grant the "Thunderclap" spell :)
Added 3 minutes ago I need some kind of expendable unit that can deal more than 50 damage per round with azure attacks.
Interesting challenge. My first attempt failed due to the lack of suitable terrain (I even checked two tiles behind the Castle), and the second – because the enemy had a potion of life. I'll keep thinking about it.
This is the first thing I tested. Even on water. Marlo_Stanfield
We need some expendable units that can deal more than 50 damage per round to the Azure Dragons.
I wanted to do this with Nagas, but I couldn't make the Djinns cast Frenzy on the Azure Dragons. Marlo_Stanfield
Did you manage to defeat the Azure Dragons without losing any key units (Archdevils, Wizards, Titans)?
And the forge is also banned in the castle, that’s fine.
Added 15 minutes later In theory, only cows can consistently deal negative damage to the Azure, but they or those who will retaliate are killed in return, and there isn’t enough mana for resurrection.
Added 52 minutes later Dirty_Player
I wanted to do this with Nagas. But I couldn’t make the Djinns cast Frenzy on the Azure.
I also tried, giving Mutare a skull helm to prevent him from equipping Power. The Djinns don’t want to cast anything at all, and they eventually die to the Azure. But purely in theory: if you apply Frenzy to the stunned Azure under Berserk, wouldn’t it wear off in the next round?
I tried it too, equipping Mutare with a skull helmet to prevent him from equipping Power. The Djinns don't want to cast anything at all, and they eventually get killed by the Azure Golems.
It won't equip the MOD because it has an elixir. MOD is just a victory condition. Marlo_Stanfield
But theoretically: if you apply Frenzy to stunned Azure Golems under Berserk, won't it disappear in the next round?
Yes, of course, it will disappear. It only lasts for 1 round. I somehow glitched out at first and thought it would last until the attack.
P.S.: It should be understood that Berserk won't last forever. After 300 (approximately) turns, it will disappear and need to be recast. Therefore, you need to understand that this option is not infinite, and it's not enough to simply get 51 stable damage.
She won't use a MOD because she has an elixir. A MOD is just a victory condition.
Yes, I realized that there are already two MOD slots blocked. It was an unnecessary precaution :) Dirty_Player
P.S.: It should be understood that the berserk effect will not last forever. After 300 (approximately) turns, it will wear off and need to be recast. Therefore, you need to understand that this option is not infinite, and it is not enough to simply deal 51 consistent damage.
But how many rounds does the berserk effect actually last?
Do you know the exact number of rounds Berserk lasts?
I don't know the exact number. I tried to calculate it, and I got around 260-270, but that's not accurate. I'm going to guess that the exact number is 256.
Screenshot from an old version of the map; the towers have been removed now.
2008! Regarding Mapmaking and "who was first?". Interestingly, when Metataxer was released, according to old comments from Aeris on maps4heroes, the Chinese themselves couldn't figure out how to win that battle, even though they came up with the solution themselves at the time:D And because of other, successful options, Biobob had to increase the number of rusty dragons.
Do you know exactly how many rounds Berserk lasts?
Sod_sp writes that it lasts until the next creature attack.
Added 1 minute ago
And do the Towers have unlimited ammunition? :D
Added 3 minutes ago
Although, yes, it's a Castle without Towers, but I didn't even think about the "full house" here, and yet Metataxer completed it.
Added 4 minutes ago wenwell, give a hint: is the tactic chosen here to win with a quick battle later, or will it be necessary to manually grind for half a day?
Here, you need to choose a tactic to win quickly in the subsequent battle, or will it take a long time to manually grind it out?
Seazon writes that the battle lasts no more than 20 minutes - 熟练的用不了20分钟 I found a way to win in 3-4 minutes (depending on how quickly you act).
Added after 13 minutes More details - there are 3 fundamentally different ways to win.
1. Win on day 1.
2. Win on day 2.
3. Win that will take a very long time. Within the requirements, winning on the first or at least the second day is not considered. But it can serve as an easy task =)
The first two victories can be achieved using bugs (this is already obvious:D), the third - without them.