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Walkthroughs for custom maps.

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#1436
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Marlo_Stanfield
I tried it too, equipping Mutare with a skull helmet to prevent him from equipping Power. The Djinns don't want to cast anything at all, and they eventually get killed by the Azure Golems.
It won't equip the MOD because it has an elixir. MOD is just a victory condition.
Marlo_Stanfield
But theoretically: if you apply Frenzy to stunned Azure Golems under Berserk, won't it disappear in the next round?
Yes, of course, it will disappear. It only lasts for 1 round. I somehow glitched out at first and thought it would last until the attack.

P.S.: It should be understood that Berserk won't last forever. After 300 (approximately) turns, it will disappear and need to be recast. Therefore, you need to understand that this option is not infinite, and it's not enough to simply get 51 stable damage.