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Yes, Lord, is it really so hard to believe that people have similar tastes and are capable of something?
No, I definitely didn't want to belittle or offend anyone. Of course, I'm aware of the existence of communities that are involved in map creation, map playthroughs, and studying the game mechanics. Dandy
There are no new features in Paragon and Limes; they offer a good puzzle that tests speed, with solutions that are far from obvious. I emphasize – it's about speed, not brute force!
I looked at the second map; perhaps when I feel like playing Heroes in single-player mode, I'll try to implement one of these tasks. Dandy
For now, I don't even feel like trying.
To be honest, what attracts me in Heroes is the competitive aspect; without it, I don't feel like thinking and looking for ideas. When I imagine how much time I need to spend studying and playing through a map, I immediately lose the desire to even start. I can't do anything about it. Dandy
147_1 - kill the hero Phantomas near the city Noname City on the same day. 215_1 - near this same city, there is a chest guarded by 200 Azure Golems – it needs to be defeated on the same day.
I played around with these battles a bit. I couldn't figure out what to do with the hero; maybe I need to prepare for the battle and try to defend in the Castle... I don't know. I won the battle with the chest quite easily. I attacked and killed it. wenwell
It's quite interesting. I immediately had only one idea, but the implementation failed. But the battle would take 10,000 rounds)))) If there are no bugs used here that I'm not aware of, then I guess I really have gotten old