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Posts from Twilight of Darkness Auto-translated

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Map
Map type
Scenario
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XL
Author
MasteR
In reply to MasteR
#76
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MasteR
So, did absolutely no one attack when the hero approached the book?
No one attacked in 2 out of 3 cases (all times with Necropolis). The hero “pauses” at the point, then can proceed and collect the book.
This compensates for the lack of Might. And for Orcs, the lack of Might is actually a good thing.
Exploring the map led me to the conclusion that it’s easiest to play as Necromancers, and most difficult as Orcs. (By the way, only by playing as them can you get into the “Hall of Fame” and earn points.) Orcs play with only one castle: it’s inconvenient to combine them with inhabitants of other castles. And on this map, the “meat” part is decisive. Being without Cyclops is very detrimental to them. Also, their magical abilities are limited (already meager for Barbarians): everyone else in each castle can learn something, but Orcs can only do so in their one castle.
I can’t say that Necromancers are devoid of Dark Magic. I specifically started playing as Necromancers for the “revival of darkness,” which is visible in the demos. The absence of “Berserk” and “Dominate” is not critical with such possibilities for replenishing the army. The main thing is that all mass spells are available.
In reply to 13га
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#77
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13ga
No one attacked in 2 out of 3 cases (all times with Necropolis). The hero "hesitates" at the point, then can go and take the book.

Exploring the map led me to the conclusion that it is easiest to play as Necromancers, and most difficult as Orcs. (By the way, only by playing as them can you get into the "Hall of Fame" and earn points.) Orcs play with only one castle: it is inconvenient to combine them with inhabitants of other castles. And on this map, the "melee" part is decisive. Losing Cyclops is very detrimental to them. Also, their magical abilities are limited (and already meager for Barbarians): everyone else in each castle can learn something, but Orcs can only do so in their one castle.
I cannot say that Necromancers are devoid of Dark magic. I was playing as Necromancers specifically for the "revival of darkness," which is visible in the demos. The absence of "Berserk" and "Dominate" is not critical with such possibilities for replenishing the army. The main thing is that all mass spells are available.

I watched a recording with Jezebel. In principle, she had a chance to win if she had attacked the Vampires instead of some Zombies. Why the battle didn't start for me in some cases is still a mystery. Could there be any saves left from just before these moments?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#78
Auto-translated
MasteR
I watched the recording with Jezebel. In principle, she had a chance to win if she had attacked the vampires instead of some zombies. Why the battle didn't start for me in some cases is still a mystery. Could it be that there were saves left from shortly before these moments?
I would say that she should have won for sure. The trick here is not so much in attacking the zombies, but in the fact that the imps attacked. If they steal mana on their turn, winning becomes almost impossible. The Necromancer can fight back using the Necromancer's sign, but the other races have no options. (Barbarians – they will most likely be severely cut down on the first attack). To prevent the imps from draining mana, I had to sacrifice my own unit (Death Messengers). It's a really bad option when the imps can't attack anyone due to the specifics of the battlefield. Then they drain mana every turn, and they move often. I have a suggestion: reconsider the concept of the final battle.
I'll try to find the save, I don't think I deleted everything.
In reply to 13га
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#79
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13ga
I would say that she should have won without a doubt. The trick here isn't so much in the attack on the zombies, but in the fact that the imps attacked. If they steal mana on their turn, winning becomes almost impossible. The Necromancer can fight back using the Necromancer's sign, but the other races have no options. (Barbarians will most likely be severely damaged in the first attack). To prevent the imps from stealing mana, you have to sacrifice your own unit (Death Messengers). This is a very bad option when the imps can't attack anyone due to the map's features. Then they steal mana every turn, and they move often. I have a suggestion: reconsider the concept of the final battle.
I'll try to find the save file; I don't think I lost everything.

At least it wasn't the first upgrade for the imps. But in reality, there's a trick that allows you to solve the problem with the imps.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#80
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A new version of the map has been released. Changes: - Fixed the game ending before the final battle. - Added the artifact Boots of Levitation to the map. - Significantly reduced the size of the script. - Doubled the diplomatic bonus when giving resources to ambassadors.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
User Avatar
#81
Auto-translated
There are so many quest maps now... they give you a quest on every stump *_*
Разработка карт для HoMM V

Падение Грифона 136x136

Рельеф - 40%
Скрипты - 15%
Геймплей - 20%
In reply to Valerichek
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#82
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Valerichek
There are so many quest maps now... they give you a quest on every stump *_*

In the latest version, there are no quests, except for collecting artifacts.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#83
Auto-translated
Tried the new version of the map.
MasteR

- Fixed the game ending before the final battle.
But Jezebel still doesn't want to engage in battle. She obviously has more interesting things to do.
- Added the Boots of Levitation artifact to the map.
A useful addition. It's better now.
- The script size has been significantly reduced.
From the player's perspective, nothing has changed.
- The diplomatic bonus for giving resources to ambassadors has been doubled.
I didn't try giving resources.
In reply to 13га
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#84
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13ga
Tried the new version of the map.

But Jezebel still doesn't want to engage in battle. She obviously has more interesting things to do.

Were you still playing as the Necromancer?

(Fixed the game crash when capturing all opponents. I tried to fix the "no battle" issue with Inferno at the end by making changes to the calculations, but it seems that's not the problem. I have no idea what else could be causing this bug.)
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#85
Auto-translated
MasteR
Were you still playing as Necromancer?
Yes, I was playing as Necromancer.
In reply to Rambo1969
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#86
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Rambo1969
There are no quests, or rather, there were no quests in the Town-to-Town mode.

I understand that quests are not available for all factions.
#87
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I need to stop dealing with these envoys. Why should I give them my resources? I barely have enough for myself.
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#88
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Is the scenario "Twilight of Darkness" somehow related in terms of plot to the campaigns:
Awakening of Evil and Invasion from the Underworld?
#89
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Is it normal that I'm playing as Orcs, and all races have level 7 creatures, but Kifira has level 11 creatures, and each has 10,000 HP? I just thought, "I have 300 centaurs, and she has a group of dragons and some smaller units; it says I have no chance, I attack, and then..." :smile45:

Added 2 minutes later
They also deal 5k damage each.

Added 4 minutes later
Is this intentional, or is it just that the maximum damage I can deal to them is 2k, and that's it (stacks kill them in one hit)? 62 attack, 40 defense.
#90
Auto-translated
I need something more challenging!
I asked the streamer "Heroes for fun" where I could download difficult, perhaps even impossible, maps. He suggested downloading maps from "Master" (the map "Uninvited Guests" is divine).
I played through your map (as Elves, of course, on "Hero" difficulty). It was interesting, especially the final battle. Thank you very much! We'll be waiting for more challenging and interesting scenarios!

P.S. Can anyone suggest where I can find/download very difficult maps for Heroes 5?