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Posts from Attitude towards complete anti-magic!

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In reply to Пандора
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Pandora;105266
I don't understand... They were in a state of depletion and never recovered, always only until complete deactivation. An angel can resurrect itself whenever it wants, but phoenixes only when the last one dies.
No, Pandora, you can restore a phoenix whenever you want, it doesn't matter if it died, lost half its units in the squad, or even just one bird. Maybe this wasn't in previous versions, but it definitely exists in the expansion, although I think it was always like that, it's just a stereotype - a phoenix resurrects after death.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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no, Pandor, the phoenix can be restored whenever you want, regardless of whether it died, lost half the squad, or even just one bird. This might not have been in previous versions, but it's definitely in Equi, although I think it was there before too; it's just a stereotype that the phoenix rises after death

Oh sure, a stereotype! In the regular versions, some of the phoenixes are reborn after the last one dies. If you don't believe me, I refer you to Leshy. He is a great specialist in phoenixes ;)

The experiment showed that it was possible to revive... I was wrong, my apologies. I personally rarely build phoenixes, but I admit my mistake. But this doesn't change the essence of the matter! After death, they are reborn even with the Anti-Magic spell. Either way, in between, you can revive once and not much more. It's like roughly one and a half earth-dwellers; it's the same here.
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In my opinion, anti-magic is awesome, especially when playing as Barbarians against Haven (or Necropolis and Dungeon).
Молчал так долго, что забыл о чём именно
In reply to Пандора
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Pandora;105322
After death, they are revived even with the Anti-Magic spell. Either way, in the intervals, you can revive once and not much more. It's like approximately one and a half earth-diggers, same here.
That's exactly the point. If 2 phoenixes of mine were killed and 8 remain, I can resurrect them and I'll have 10 again, but if the battle ends and I didn't manage to resurrect them, then I lose them forever :smile39:
And with anti-magic cast, I cannot resurrect them until they are all slaughtered :smile05:
AzteC3;105488
In my opinion, anti-magic is cool, especially when playing as Barbarian VS Order (well, or Death and Chaos)
Anti-magic is a 3rd level spell; if you don't have a scroll, it will be difficult for a Barbarian to level up Nature Magic to the 3rd level and get this specific spell.
PS The skin isn't worth the tanning :smile01:
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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AzteC3;105488
In my opinion, anti-magic is awesome, especially when playing as Barbarians against Haven (or Necropolis and Dungeon).
Are you really going to waste turns casting anti-magic on your Barbarian warriors, when they only have a first strike attack of 500 (or more)? It's unlikely that the hero will need it...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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Are you really going to waste turns casting antimagic on your warriors as a Barbarian, when you only have the first attack dealing 500 (or more) damage?! The hero probably won't need it...

AzteC3, of course, is being original, but I think he meant Resistance...
That's the whole point. If I lose 2 Phoenixes and have 8 left, I can resurrect them and have 10 again, but if the battle ends and I don't have time to resurrect them, I'll lose them forever.
And with antimagic applied, I can't resurrect them until they're all killed.

But we're not talking about battles against neutrals, for example. I meant a slightly different situation. A very intense battle that will be decisive. So, I think you can accept the dilemma: will you lose them forever or win the game...
In reply to Пандора
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Pandora;106403
I'm not talking about battles against neutral creatures, for example. I meant a slightly different situation. A very intense battle that will be decisive. So, I think you can accept the dilemma of whether you'll lose them forever or win the game...
Well, at least you can resurrect them to their full number for a more powerful attack, especially when there are a lot of Phoenixes in general. Resurrect them, and then cast Antimagic, by the way, if you manage to do that in the order of turns, it's amazing:smile54:


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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antimagic can be used in cases where there is no resurrection (you might regret it later) and if the opponent casts weakening spells and chaos magic.
In reply to roe+ab
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roe+ab;106419
Antimagic can be used in cases where there is no resurrection (you might regret it later) and if the opponent casts weakening spells and chaos magic.
Well, if there's no resurrection, then there are probably some blessings available... besides, who besides a Nature mage would benefit from it?! Life spells?! unlikely, wards are much more effective, and chaos magic probably not either, as chaos mages are usually busy with other things in battle...
P.S. If the opponent casts weakening spells, it's much better to remove it with exorcism; finding the spell isn't that difficult either.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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P.S. If the opponent casts a weakening spell, it's much better to remove it with Exorcism; finding it isn't that difficult either.

I wouldn't say so... In a scenario, you might not find it on a small map (M, S). Exorcism is useful for everyone, I agree. But Anti-Magic is its analogue, if you don't consider the side effects. You just need to use it wisely, in the sense that it's not necessary to cast it if Death casts "Mass Curse" or something similar. But it's helpful to protect against Hypnosis and other such things, or if Death casts Plague (which can be very powerful, especially if the hero also levels up Sorcery). Besides, he
In reply to LeSHiJ-MaX
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LeSHiJ-MaX
Everything probably has two sides. In some cases, it can be very helpful. When applied to a Phoenix, it is very helpful in battles against Beholders. :)

Yes, that's definitely true! Beholders are such a pain! Anti-magic is very helpful here. I remember that in my army, I had Phoenixes, Manticores, and a Nature hero, and even so, I couldn't defeat these ranged mages without losses (there were about 80-90 of them). In the end, both the Manticores and the Phoenixes suffered losses. It's very bad when they shoot first and immediately apply a slow effect, and then, while they are flying in, they shoot at full force. They are the most unpleasant ranged attackers. But with anti-magic, it's easy to deal with them. You apply it to the Phoenixes and go for it. With half damage, they won't do much in melee combat.

And if we talk about 100% GM resistance for heroes, and I assume that's what's being discussed, then it's actually very good. It makes the game more challenging, more interesting, and most importantly, more balanced. Without this resistance, mages would be too dominant. But now, it's a good counterweight. Some believe that it's even too good, but let's not forget about creatures, about Sleds, about buffs, about using the Barbarian's army (in case of hypnosis), about dispel and cancel, which, despite the 100% GM resistance, still works (very illogical, but good for balance), about the ability to level up your own hero, and so on. So, it's a good and necessary thing.
ZYbr
But still, anti-magic usually only hinders; it's only useful when you have a guild full of summons.

No, it's very useful. For example, you have a hero specializing in melee or ranged combat (GM-M), but he has low resistance, hasn't gained enough experience yet, or has spent it on other necessary skills. This is where anti-magic applied to him (or Manticores, for example) by the second Druid hero helps in fighting Vellums, Djinns, Magma Men, and some other creatures. The hero with anti-magic protects the Druid-mage.
LeSHiJ-MaX
That's the whole point. If I lose 2 Phoenixes and have 8 left, I can resurrect them and have 10 again, but if the battle ends and I don't have time to resurrect them, I'll lose them forever:smile39:
And with anti-magic applied, I can't resurrect them until they are all killed:smile05::

Yes, that's true, but it has other advantages. Although I would introduce the ability to use the spellbook on the Phoenixes themselves. Phoenixes are okay, they at least fight in melee combat. But what about Vellums after anti-magic is applied to them? After all, their main strength is in their ice bolt attack.
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Resistance should be leveled up to level 4, maximum. If there are cloaks, it should be even lower, always keeping the chance for mages at 10-20%. Then they will cast spells on the hero instead of the army.
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Alexsander13, I specifically disagree with you... if we're talking about bots and neutral creatures, then maybe there's a chance. But a smart mage will never shoot at a Barbarian with level IV antimagic. If the mage's power is weaker than the Barbarian's, he will try to inflict maximum damage and then retreat to the town => shoot at the troops. And if his power is greater, he will use his warriors to attack the Barbarian, while he himself shoots at the troops, casts various negative spells, etc.
Если у вас нету проблем-значит вы мертвы:D
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Players usually don't run away from the final boss and tend to face each other with roughly equal strength.


Тебя оскорбили - забудь...тебя унизили - прости...тебя ударили - вспомни всё и убей!!!
:smile10: :smile17: :smile19:

Армия* - это люди, собранные в одном месте с единственной целью: исправлять ошибки дипломатов.

Д. Дэниелз

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