Skip to content

Attitude towards complete anti-magic!

User Avatar
#72
Auto-translated
LeSHiJ-MaX
Everything probably has two sides. In some cases, it can be very helpful. When applied to a Phoenix, it is very helpful in battles against Beholders. :)

Yes, that's definitely true! Beholders are such a pain! Anti-magic is very helpful here. I remember that in my army, I had Phoenixes, Manticores, and a Nature hero, and even so, I couldn't defeat these ranged mages without losses (there were about 80-90 of them). In the end, both the Manticores and the Phoenixes suffered losses. It's very bad when they shoot first and immediately apply a slow effect, and then, while they are flying in, they shoot at full force. They are the most unpleasant ranged attackers. But with anti-magic, it's easy to deal with them. You apply it to the Phoenixes and go for it. With half damage, they won't do much in melee combat.

And if we talk about 100% GM resistance for heroes, and I assume that's what's being discussed, then it's actually very good. It makes the game more challenging, more interesting, and most importantly, more balanced. Without this resistance, mages would be too dominant. But now, it's a good counterweight. Some believe that it's even too good, but let's not forget about creatures, about Sleds, about buffs, about using the Barbarian's army (in case of hypnosis), about dispel and cancel, which, despite the 100% GM resistance, still works (very illogical, but good for balance), about the ability to level up your own hero, and so on. So, it's a good and necessary thing.
ZYbr
But still, anti-magic usually only hinders; it's only useful when you have a guild full of summons.

No, it's very useful. For example, you have a hero specializing in melee or ranged combat (GM-M), but he has low resistance, hasn't gained enough experience yet, or has spent it on other necessary skills. This is where anti-magic applied to him (or Manticores, for example) by the second Druid hero helps in fighting Vellums, Djinns, Magma Men, and some other creatures. The hero with anti-magic protects the Druid-mage.
LeSHiJ-MaX
That's the whole point. If I lose 2 Phoenixes and have 8 left, I can resurrect them and have 10 again, but if the battle ends and I don't have time to resurrect them, I'll lose them forever:smile39:
And with anti-magic applied, I can't resurrect them until they are all killed:smile05::

Yes, that's true, but it has other advantages. Although I would introduce the ability to use the spellbook on the Phoenixes themselves. Phoenixes are okay, they at least fight in melee combat. But what about Vellums after anti-magic is applied to them? After all, their main strength is in their ice bolt attack.