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Posts from Demon invasion.

5.0 (2 ratings)

Map details

Category
Campaign Map
Map type
Campaign
Author
MasteR
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#61
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It’s a pity that the header contains so little artistic description.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#62
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After reading the reviews above, I no longer feel like playing this campaign.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#63
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For those who don't play hardcore, the maximum here is a Warrior with no nerfs applied.
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#65
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Hmm, the error didn't repeat itself. I didn't save before the battle with the last demon, so I had to replay from a bit earlier. True, the scenario unfolded slightly differently – when the error occurred, I was defending in the castle, and he attacked me, but the second time, I was already besieging his castle. In my opinion, that's the difference – when I attacked, I was then transported to the top after the cutscene, and it took away the artifacts and the remaining movement points. And only the next day did it take away the skills. The first time, it took everything at once – maybe that's where the script glitched.
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#66
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I had the same issue; the next day, the level and spells were reset.
In reply to Dyrman
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#67
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Dyrman
It’s a pity that the description contains very little artistic detail =(

Those who have played the previous installment will already know the plot, and those who haven’t will still not understand anything from the description.

Added 1 minute ago
Gerter
For those who don’t play hardcore, the maximum is a Warrior with no restrictions.

There is nothing wrong with playing on Warrior difficulty. I myself play single-player campaigns at most on Veteran. I only played on Hero difficulty against other people.

Added 2 minutes ago
MerlKori
Hmm, but the bug didn’t repeat. I didn’t save before the battle with the last demon, so I had to replay from a little earlier. However, the scenario unfolded slightly differently – when the bug occurred, I was defending in the Castle and he attacked me, but the second time I was already besieging his Castle. In my opinion, this is the difference – when I attacked, I was then taken to the top after the cutscene, my artifacts were taken away, and the remaining movement points. And only the next day were the skills taken away. But the first time, everything was taken away at once – maybe that’s where the script glitched.

This seems more likely. The division in time into a day is done specifically to exclude the possibility of gaining and losing experience simultaneously, which leads to the error. When the AI hero attacks, the end of the first part happens in one turn.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#68
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It's a normal campaign, interesting, don't you think?
Try to find something similar in terms of storyline and difficulty; no one is forcing you to play Heroes.

(And sometimes, I'd like an option for Heroes 5 where the computer plays the AI as a Warrior in the overworld and as a Hero in battles, but unfortunately, that's not possible :( )

I'm currently on the first map of the second part of the campaign; the tavern estimates the balance of power as roughly equal. In reality, I just need to finish off 50 Hangwul dragons and a full Wolfenstein.

The biggest losses in battle were 65 horses and a few succubi for a dragon's greaves; I preferred the alternative of losing 40 cave lurkers.

There's just not enough time; the maps are long.

I haven't encountered any bugs in the campaign; all spells were transferred (Darkness 3+ was hidden until the Darkness magic skill was acquired; immediately after acquiring the skill, everything learned was restored). The only thing is that I maxed out all the stat boosters and got a hero with minimal stats, but that didn't hinder anything.
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#69
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Finally found the time to play through the second mission, so here's some feedback (I'm a veteran player). I was a bit hasty in saying it's impossible to complete with the reduced spell selection – it is possible, but only if you strictly adhere to the conditions and have some luck. First, you need to get some decent artifacts for magic skills on the bears at the beginning, preferably a tunic. The bears break through in the very first turn, without paying attention to losses (I had 1 imp left). After this battle, with a bit of luck, you'll have 6-7 magic skills, and almost all the other neutral creatures will be defeated without losses. You can also find the Trident of Titans (it was in one of the treasure chests). Next, focus on development. Summoning to get the Wall of Swords, defense with bonus to defense and protection – a must-have to kill the Necromancer and Phoenixes guarding the Robe of Sar-Issa. Plus, perks that give free magic skills, like Secret Advantage or Secret Keeper. Through the latter, you can try to go for Empathy, which looks very powerful in theory, but I didn't get lucky. Machines are also good for the first part of the game. In Shi'o itself, the battles are actually even more difficult than before, for example, two and a half hundred Manticores on a portal. In general, after the beginning and middle of the game, where you really have to replay each battle, the last battles for Sigrif are quite easy. On the surface, everything is simple; the lack of resources is compensated by 4 markets and a lot of gold, so you can easily develop 2 castles (the starting one and the lower right one) before the first enemies arrive, after which the attackers have almost no chance. In general, like the first mission, this one has an extremely hardcore and even random start and a slightly boring ending (maybe because I've already played it in single-player). And now it's time for the missions that I've never played, and knowledge of the map won't help me complete them... P.S. There's a small feature in this mission. If you learn the Summon Reinforcements spell in the Necromancer's castle, you can summon Sigrif's troops from the castles on the surface, which makes it easy to clear all the neutral creatures in Shi'o before meeting Kha-Beleh without much effort. I don't know if this was intended by the author or not
#70
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Here’s what happened when I was playing a mission outside of the campaign: I didn’t have enough gold because the castles had limited resources (the only unlimited one was the Knight’s castle, but it’s not a viable option, and I couldn’t even reach it). All the heroes were carrying bags, so I had to change their equipment every day. So, you can’t really summon many troops, and on top of that, you need to summon troops from the Necropolis castle. When you transition to the Necropolis castle, the garrison seems to fill up with a huge number of spectral dragons that can’t be killed. So, without summoning reinforcements, the troops that arrive via caravan at the Necropolis castle can’t be accessed, which would be very unfortunate.
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#71
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there's a month until the first wave of enemies arrives; you get 7k+ income from castles, and cheap resources thanks to a lot of markets, so 2 castles can develop peacefully.
In reply to Gerter
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#72
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Gerter
I finally found the time to play through the second mission, so here's some feedback (I'm a veteran player). I was a bit hasty in saying it's impossible to complete with the reduced spell selection – it is possible, but only if you strictly adhere to the conditions and have some luck. First, you need to get some decent artifacts for magic skills on the bears at the beginning, preferably a tunic. The bears break through in the very first turn, regardless of losses (I had 1 imp left). After this battle, with a bit of luck, you'll have 6-7 magic skills, and almost all the other neutral creatures will be defeated without losses. You can also find the Trident of Titans (it was in one of the treasure chests).

Next, focus on development. Summoning to get the Wall of Swords, defense with bonus to defense and protection – a must-have to kill the Necromancer and Phoenixes guarding the Robe of Sar-Issa. Plus, perks that give free magic skills, like Secret Advantage or Secret Keeper. Through the latter, you can try to go into Empathy, which theoretically looks very powerful, but I didn't get lucky with that. Machines are also good for the first part of the game.

In Shi'o itself, the battles are actually more difficult than before, for example, two and a half hundred Manticores on a portal. In general, after the beginning and middle of the game, where you really have to replay each battle, the last battles for Sigrif are quite easy. On the surface, everything is simple; the lack of resources is compensated by 4 markets and a lot of gold, so you can easily develop 2 castles (the starting one and the lower right one) before the first enemies arrive, after which the attackers have almost no chance. In general, like the first mission, this one has a very hardcore and even random start and a slightly boring ending (maybe because I've already played it in single-player). And now it's time for the missions that I've never played, and knowledge of the map won't help me in completing them...

P.s. There's a small feature in this mission. If you learn the Call Reinforcements spell in the Necromancer's castle, you can summon troops from the surface castles with Sigrif, which makes it easy to clear all the neutral creatures in Shi'o before meeting Kha-Beleh without much effort. I don't know if this was intended by the author or not.

How difficult was the battle with Kha-Beleh?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
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#73
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MasteR
How difficult was the battle with Kha-Beleth?
It was difficult; I had to accumulate a lot of resources for a long time to win. But while I was accumulating, Grol amassed a huge number of archdevils on the surface; there were three and a half hundred of them in total by the time of the battle with Duncan. Faydaen gave all his strong units to Duncan; he had 600 dragons and angels, but I defeated him without much difficulty with Darkness and a bunch of archdevils. Then I used the auto-battle to defeat Faydaen.

In general, I liked this mission much more than the first one; it's very interesting and hardcore. The only thing that bothers me is the randomness at the start, and the passive accumulation of resources for the battle with Kha-Beleth at the end. Maybe this battle could be made so that the player receives an army via script?

I'm posting a few replays of key battles:
1 - the very first battle on the map, breaking through the bears with starting imps; I probably replayed it 30 times:)
2 - Necromancer, reduced spells, 11 sorcery, no trident/phoenix cloak
3 - Kha-Beleth
4 - Duncan
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#74
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I’m playing through the third scenario. I lost about 5 times, but I developed a strategy that seems to be working well so far. In the first week, I went to the right portal first, cleared out the stable, skeletons, and sawmill, then moved to the left portal, where I defeated beasts, lizards, and griffins, and returned to the Castle, where I built and upgraded the first three tiers. I gathered reinforcements and went back to the left portal, sending another hero after me. Without any losses, I reached the Emerald Dragons; before them, I transferred my army to a secondary hero, leaving myself with 8 joined dogs. Thanks to this, the dragons were divided into 4 stacks, and the dogs were enough to defeat both squads /attachments/52378/> /attachments/52379/>. I sailed out to sea, heading towards the Brown Castle. Halfway there, I encountered Haggeesh, on high difficulty, but I killed her, losing imps and dogs /attachments/52380/>. This was on day 15 of the game. Then, I landed near the castle, where Haggeesh was again, with weekly reinforcements, including cyclops. I defeated her and cleared the island. I didn’t rebuild the castle or upgrade it from scratch because there weren't enough demonic resources, and with the reduced number of neutral creatures, I wouldn’t have had much chance of breaking through. Now, I’ve gathered a good army of Orcs and plan to return and deal with the Purple heroes who are in control of the starting underground area near my destroyed castle. I’ll write back later about how it goes
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#75
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I didn't notice that the stats don't decrease when experience is removed, so I replayed and rebuilt the Castle. I cleared the entire island and the lighthouse guards in the sea, gathered a good army from the Castle and dwellings, and upgraded the guild of mages, although I only managed to get the Blindness spell, and the spell on level 5 was just awful. Then I went through the portal, defeated the Hydras and Cyclops without any losses, teleported to the underground, immediately went back up, summoned a ship, and sailed to the purple lands. There, Grobok himself was waiting for me with a medium difficulty level, but due to my specialization, he had no chance of winning, even in his Castle. However, he was losing to me, so I did the following. I took the left Castle of the purple faction; he almost caught up with me. On the next turn, I rushed to the right Castle; he captured the Castle, and I pulled away even further, took the right Castle, grabbed the Amulet of the Blood Claw, which was guarded by angels, and escaped through a two-way portal to the island, and from there to the underground. Keegan chased after me with an army even larger than Grobok's and a huge movement range. While he was catching up, I used 3 movement boosters, defeated the red key master, took out a nearby Krag, and calmly teleported back to my Castle. Meanwhile, the purple faction was defeated because they didn't have a Castle for a week. Only the orange faction remains, but now it has 5 Castles and 2 heroes, each of whom I can't kill yet...

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