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Posts from Invasion

5.0 (1 rating)
8 years ago
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The attachment cannot be opened. Is it really that hard to just answer with a yes or no?
In reply to Antik
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8 years ago
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Antik
The attachment cannot be opened. Is it really that difficult to just say yes or no?

The attachment contains a battle log.
Yes, it should appear, cast spells, and disappear. Depending on the setting for the movement speed of creatures in the game and, possibly, the technical specifications of the computer itself, this may happen faster or slower. I don't rule out the possibility that it may happen instantaneously (so the camera doesn't have time to capture it), but the main thing is that the enemies should take damage from the fireballs at the beginning of the battle.
8 years ago
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I played for 3 full in-game months with this hero. Starting from the second week of the first month, three AI heroes with "high" difficulty attack my castle (the one with the tavern) every week. They are defeated through the castle's defenses without significant losses (except for the Barbarian, who is clearly stronger than the others), but venturing out into the "open field" with any of them seems impossible. Another unpleasant surprise is the complete destruction of the second castle if it is captured. Author, are there any tips on development and strategy for this mission?
In reply to jjoker
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8 years ago
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jjoker
I played for 3 full in-game months with this hero. Starting from the second week of the first month, three AI heroes with "high" difficulty attack the Castle (the one with the tavern) every week. They are defeated through the castle's defenses without significant losses (except for the Barbarian, who is clearly stronger than the others), but venturing into the "open field" with any of them proves impossible. Another unpleasant surprise is the complete destruction of the second castle if it is captured. Author, are there any tips on development and strategy for this mission?
As usual, I tested the difficulty on Veteran. The hero was intended to be a top-tier, almost unreal character. I have a couple of ideas, and I'll write them in a private message.
In reply to MasteR
8 years ago
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The map is impassable for the hero. Heroes with armies three times larger than mine keep appearing. I easily break through the garrison, and they attack the castle. Why are there so few units in the joining stacks? Especially those that are guarded. Three knights guard 60 thunderbirds, so what's the point of taking them? I thought I'd level up Darkness and carry through with Vampire, Berserk, and Subdue, but the magic school only goes up to level 3... I think at least one of these spells should be included. Respect to anyone who can complete the game as a hero. I'll try starting as a hero again, but...
8 years ago
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At the beginning of the battle, fireballs are present, but the Power-Up itself doesn't appear during the battle (unlike the first version). What a nuisance, is this a bug or is it intentional?
In reply to Antik
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8 years ago
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Antik
At the beginning of the battle, there are fireballs, but the actual creature itself doesn't appear during the battle (unlike the first version). What a problem, is this a bug or is it intentional?
I don't rule out that it might happen instantly (so the camera doesn't have time to capture it).

everything is fine.
8 years ago
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I don't have any Lords at all! By the way, the map is good; I tested it, and it seems okay. I haven't finished it yet; I'm going to go finish it now.

Added 4 minutes later
I noticed one mistake: the garrison below Horncrest, which is visible at the bottom of the map, is neutral. Is that supposed to be the case, or not?
In reply to Lazim
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8 years ago
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Lazim
This is how it should be, or not?

No, it shouldn't.
In reply to MasteR
8 years ago
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I played the map with the "hero" and kept trying to win, but I couldn't, and I played for exactly three months. It's completely unclear what I need to focus on to win. Nevertheless, many things are annoying. First, the joining units, which I already mentioned. They are so small that if they weren't there, it wouldn't change much. And when these units are guarded by such a large force, as if they were a rare artifact, it's beyond reason. Second, this relates to the special feature of the main hero, the appearance of PvP with custom spells. This helps a little at the start, reducing the guard, but after a month of playing, the fireballs become a theatrical element. In reality, they don't help at all. Moreover, the key artifacts are guarded by creatures with immunity to fire. So, the author has devalued the special feature he gave to the main hero. Considering that the PvP effect puts a heavy load on the map and it doesn't run well for all users (it ran normally for me), wouldn't it be easier to abandon it, while simultaneously reducing the guard in the starting area? I really don't like the limitations in choosing upgrades in the Castle. They've already surrounded the demon like the Swedes at Poltava, and there's still no way to use the most valuable features of the Castle's creatures. The demonic Castle is located in the snow, and the green boots are in such a place and under such guard that it's impossible to take them at first because of the hero's weakness, and then it's simply impossible to get to that place. The same applies to the scrolls with the city portal. The fantastic garrisons in the treasure rooms of the mages and utopias were surprising. The Barbarian turned out to be noticeably stronger than the others. In the field, all battles against him are one-sided. In the city, hiding behind the walls, if you try hard, you can defeat him. The main special ability of the demon – the ballista – doesn't give anything against the Barbarian on the plains.
In reply to 13га
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8 years ago
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13ga
First, the aforementioned joining units. They are so microscopically small that if they weren't there, little would change. And when these units are guarded by such a large force, as if they were a rare artifact, it's already beyond reason.
Currently, most units can be taken without breaking through the guard. But this aspect will be reworked.
13ga

Second, this relates to the main character's special ability, the appearance of Power Vortexes with custom balls. This helps a bit at the start, reducing the guard, but after a month of gameplay, the fireballs become a theatrical element. In reality, they don't help at all. Moreover, key artifacts are guarded by creatures with immunity to fire. That is, the author has devalued the special ability he gave to the main character. Considering that the Power Vortex effect significantly loads the map and it doesn't run well for all users (it ran normally for me), wouldn't it be easier to abandon it, while simultaneously reducing the guard in the starting area?
The Power Vortex is a small bonus to Daleb's already strong specialization. I was also thinking about adding a debuff that would apply a damaging beam to enemies, but that might be too overpowered. I disagree about the key artifacts; most of them are guarded by creatures that are not immune or only partially immune to fire. I might add another scroll with a portal to a town with a less strong guard.
13ga

I really don't like the limitations in choosing the upgrade in the Castle. They've already surrounded the demon like the Swedes at Poltava, and there's still no way to use the most valuable features of the Castle's creatures.
The limitations are related to the plot.
13ga

The demonic Castle is located in the snow, and the green boots are in such a place and under such guard that it's impossible to take them at first because of the main character's weakness, and then it's simply impossible to get to that place.
I will review this.
13ga
The fantastic garrisons in the treasure rooms of the Mages and Utopias are surprising.
The size of the armies in the buildings is tied to the week number.
13ga

The Barbarian turned out to be noticeably stronger than the others. In the field, all battles against him are one-sided. In the city, hiding behind the walls, if you try hard, you can defeat him. The demon's main special ability is the ballista, which doesn't give anything against the Barbarian on the plains.

I plan to add a "delay" to the resurrection of these heroes, about 2-3 weeks. In terms of development, the Barbarian has the same conditions as the other two heroes. I don't see a need to nerf him yet.
Thank you for the information.
In reply to MasteR
8 years ago
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Regarding the strength of Deleb on this map, I have serious doubts. She becomes overpowered if allowed to gain momentum: there are many relatively weak units, and she has good terrain advantages. Here, everything is mediocre – the guards are too strong, and there's snow. Again, the creatures that are immune to fire are twice as difficult for her – the power of the fireball increases with level, not the ballista shot. I changed the main hero and took Alastor. If we ignore the initial difficulty due to the challenging early battles, he develops faster afterward. "Darkness" is more productive than machines. If they offered a higher-tier "Darkness" skill, I would have kept him as the main hero.
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8 years ago
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Map version updated. Changes:

- Increased the number of creatures in joinable stacks.
- Added pauses during the resurrection of heroes 3, 4, and 5. The pause is slightly longer for the Orcs.
- Improved the combat script; now, the number of summoned Cave Lords increases non-linearly with the hero's level (at level 1 - 1 Cave Lord, at level 40 - 1000 Cave Lords).
- Fixed a bug with one of the garrisons.
- The artifact "Boots of Open Passage" has been moved closer to the castle.
- Added another scroll with a portal to the city, under moderate guard.
- Removed the ability to join stacks without breaking through the guard.
8 years ago
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good maps, I like them, they are long but interesting. On the 4th map, a mentor is sorely needed, and I would like him to be located closer to the main castle (around the blue garrison). He should be well-protected (just not with phoenixes). There are glitches with the video when a Khan encounters a spellcaster with lightning spells - you either have to accept the autobattle or fight with the entire army.
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8 years ago
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Darkness is a good thing, of course. But darkness + Deleb's machines is even better. I played as a hero. In the middle of the second month, Urkas arrived - not very impressive. Third month, first week - Astrid arrived. Already more serious, but still quite manageable, considering that you could run away and finish them off in the next battle. Let's see what happens next.
For some reason, the hero's biography and name are not displayed - NoName.
The bug with the custom fire ball demon, when encountering an Elf, is also present - although not every time, so, even if not on the first try, I managed to start the battle .
The battle for Sar-Issa's cloak - I ran out of ammo, so I had to finish them off with a stick. :D
For fans of soap operas - a battle with the undead for Sandro's cloak .

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