Posts from Mod requests (orders).
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By the way, does anyone know how to give a hero the model and animation of a creature? I've searched through the game's resources so many times, and once the game even crashed because I messed things up, and only then did I realize that I hadn't extracted the folders from Data.
Most of these creatures are taken from NCF, the rest are from other mods; I don't know how to create my own from scratch. So, collaboration with NCF is not for me.
By the way, does anyone know how to give a hero the model and animation of a creature? I've searched through the game's resources so many times, and once the game even crashed because I messed things up, and only later did I realize that I hadn't uploaded the folders from Data.
Further in the same file, after the links to the portraits, there will be links to the (Character) file. The first entry is the hero in battle, the second is the hero during an attack (if you are making a hero model based on a creature, then this entry is not needed), and the third is the hero on the map. You need to create links to the (Character) files, which will contain the path to the (Model) and (AnimSet) files for the map and the (AnimSet) file for the battlefield. You can also create links to models for different colors there, but if your creature doesn't have a flag, then this is not necessary.
Hello again, this is Gil, and once again, I'm asking someone to create a mod that prevents the Warlock's racial ability from ignoring the magic resistance/immunity of their own creatures.
I hope that my constant requests about this will annoy someone enough to make the mod =D.
The problem is that this is a very complex mod. It already exists in large mods for character progression, but otherwise... it's difficult.
It already exists in large mods focused on character progression, but otherwise...
In large mods focused on character progression? Which ones?
I would have done it myself if I knew where to make the changes. However, since it's complex, there probably isn't.
Are you talking about large mods that focus on character progression? Which ones?
I would have done it myself if I knew where to make the changes. But since it's complex, I guess it's not possible.
In Heroes 5.5. It seems to be the same in the tactical edition as well.
In Heroes 5.5. I think it's also in the tactical edition.
Oh. Thank you very much. I'll try to download it and check if it's true; if so, I'll let the developers know.
I tried to replace the hero's visualization, as described in one of the posts in this thread, but I'm not having any luck.
Would it be too much to ask the people who know how to do this for help?
The thing is, I really like the spell animation of the Shadow Queen, and I've always thought that the best complement to that animation would be dark magic spells.
In this regard, I would like to ask: is it possible to create a mod that replaces the Necromancer models (Dreadlords and Ravens) with the Shadow Queen model? It could even be without complex modifications to the appearance, such as pale skin, etc.
And just out of curiosity: the Necromancer hero Arantir (a mod for using heroes from the campaign) has an interesting ability - summoning the Avatar of Death.
As I understand it, it is potentially possible to create any appearance for the summoned creature? To make it a sorcerer, including giving it any spells?
Thank you for your answers!