Skip to content

Posts from Grail, is it overpowered?

5.0 (1 rating)
Open
Is Graal overpowered?
40 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
Auto-translated
Units need more experience; otherwise, it's too difficult to play in HotA.


In reply to KobRa_RR
User Avatar
Auto-translated
Heroes of Hat and Shovel III
User Avatar
Auto-translated
Heroes of an imaginary balance, you guys are thinking in the wrong direction. Soda's policy has long been focused on maintaining the status quo, fixing only bugs, glitches, and things that are completely incompatible with the game. Your suggestions might be considered for World Tree and HotA. I propose organizing a club named after DaU and creating a separate branch of heroes there, with blackjack and succubi, but without shovels and Galtrams.
Auto-translated
It needs to be renamed to "Heroes of Tears and Changes," as there's been a lot of complaining and a desire to change things, because too many "cool guys" have appeared who blame the template, the Grail, the Orb, or the Lacquer, but not their own incompetence.
User Avatar
Auto-translated
I'll share my thoughts on the topic. 1) The poll is very subjective; the answer options are not well-thought-out, limited, and incomplete. 2) If the Grail truly violates some fundamental principles of fair and respectful gameplay, then this should be regulated (primarily, of course, this concerns tournament games and ranked games). My view of this problem lies primarily in limiting the Grail in the Tower and Conflux, as this essentially adds an object that has already been banned by mapmakers and allows heroes to re-learn all spells without any GM setup. The problem with the Grail is its uniqueness and unequal accessibility for both players. Although many might object to, say, the Pandora's Box granting access to all magic, this object is not unique in terms of the possibility of its creation by a generator.
ICQ: 680096721 :smile28:
In reply to Wyndoc
User Avatar
Auto-translated
Wyndoc
I'll chime in on the topic.
1) The poll is very subjective, the answer options are not well thought out, limited, and incomplete;
2) If the Grail truly violates some of the fundamental principles of fair and respectful gameplay, then this should be regulated (mainly, of course, this concerns tournament games and ranked games).

My view of this problem lies primarily in limiting the Grail in the Tower and Conflux, because this essentially adds an object that has already been banned by mapmakers and allows heroes to relearn all spells (especially control spells) without the GM having to set it up. The problem with the Grail is its uniqueness and unequal accessibility for both players. Although many will object to, say, the Pandora's Box giving access to all magic, this object is not unique in terms of the possibility of creating it with a generator.
+1000


In reply to AstralLein
User Avatar
Auto-translated
AstralLein
Dude, just remove the Grail from the templates, and that's it. Why change it?
This feature is already implemented.
User Avatar
Auto-translated
Why isn't the option of strengthening the Grail being considered for cities other than the Tower and the Conflux?
 

К А
Стикеры GBF в Telegram
In reply to Ment
Auto-translated
Ment
Why isn't the option of strengthening the Grail in cities other than the Tower and Conflux being considered?
Why isn't the option of playing "Diggers Online" instead of playing as heroes being considered?
discord: LuckyF#3482
icq: 681350680
Auto-translated
Why isn't the option of not changing the rules being considered?
In reply to Dirty_Player
User Avatar
Auto-translated
Dirty_Player
This feature is already implemented.

So, where does the question come from?

Added 4 minutes later
Ment
Why isn't the option of strengthening the Grail in cities other than the Tower and Conflux being considered?

Actually, this is the best option!
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
Auto-translated
Why are there so many people posting irrelevant content in this thread?


User Avatar
Auto-translated
Here's an idea (not a technical one). Simply remove all the special bonuses of the Grail, leaving only +5K income and +50% growth, i.e., making it the same for all castles. Income and growth are quite well balanced by the amount of time and resources spent on excavations.
http://ru.twitch.tv/lizard_wt
User Avatar
Auto-translated
The difficulty of excavating the Grail directly depends on the size of the map. Given the random location of this artifact, it is not easy to find. So, for one castle, 5000 gold and a 50% bonus on an XL map is not enough. But on a small map, it's just right.

No, additional effects are needed. They can be balanced. The option proposed by the respected moderator Ment is the best, in my opinion. But removing the Grail for two castles altogether or removing the additional properties is a bad option.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"

Statistics

Welcome our newest member: Emil