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Posts from UNIT - Creature Balance + Visual Changes Auto-translated

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#318
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What’s wrong with gargoyles? I think they’re quite amusing creatures.
Amusing, but not realistic. I would even compare them not to stools, but to tombstones. Flying, thick tombstones flapping their wings. Nonsense.
 

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#319
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If they manage to create more beautiful folded wings, then they will look good.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#320
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I have an idea for gargoyles, purely visual, but then they would become larger creatures and need to be transported, and look more grotesque, since in Dungeon they belong to demons.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#322
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Oh, the gargoyles from Dungeon are simply amazing! They are the only gargoyles that look truly fantastic.
Разработчик Heroes 5.5 WarGame Edition.
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#324
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Definitely from the second one. I don't remember Gargoyles from the third game, but the problem with the second one is that it doesn't have a proper 3D model, so it can't be extracted in any way.
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#326
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For Tier 2 – no. The Disovian gargoyles are clearly closer to dragons in terms of epicness and visual appeal than to Tier 1.
Разработчик Heroes 5.5 WarGame Edition.
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In reply to AstralLein
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#328
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AstralLein
In the third game, it's fine.
Yes, there is such a problem in the second game. But wouldn't these statues suit mages? Gargoyles from the seventh game are perfect.
Well, you need to extract the textures, do some magic, dance with a drum, and maybe they will fit the animation of the gargoyles from Heroes 5. In general, if you leave the table, attach the hands to the hands, the wings to the wings, and the legs to the torso, it should look more or less adequate.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Ment
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#329
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Ment
Funny, but not realistic. I would even compare them not to stools, but to tombstones. Flying, thick tombstones flapping their wings. Nonsense.

Realism in a fantasy world is a rather vague concept; what is unrealistic in the real world can be quite justified here by magic and other perks. Moreover, these are Academy creatures, so anything can fly if they want it to. Besides, the creature is only in the second tier, so drawing them as brutal as in Dungeon would be strange at the very least.
AstralLein
There are already decent gargoyles. The ones from Dungeon wouldn't work, by the way, because their appearance is closer to light.

Which gargoyles are you talking about?
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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#330
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Realism in a fantasy world is a rather vague concept; what is unrealistic in the real world can be justified here by magic and other elements.
I completely disagree; this approach leads to complete randomness and "whatever the author feels like."
It is necessary to define the basic laws of the world (which will mostly be the same as in our world, but with magic and similar elements) and adhere to them everywhere.
 

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#331
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Why are you surprised by flying stools, but not surprised by a cavalry unit scattering a dozen elite infantry (what's the difference between a footman and a knight)? :)
It's unclear which of these is more absurd; at least gargoyles can be explained with magic.
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#332
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It's quite obvious that magic can explain both (in the case of the cavalryman, also training, particularly good equipment, perhaps. I've already written about them; they can be considered commando units, a slightly weaker but more numerous version of heroes. If heroes can be as strong as dragons, then it's not shameful for a knight to be twice as weak as that dragon. Or, we need to drastically weaken the heroes...).
The problem with gargoyles isn't that they fundamentally can't fly; I don't know. It's that mages are, in theory, smart guys and should understand that it's better to have:
1) light objects
2) objects with a larger surface area
3) and generally good aerodynamics
Gargoyles seem to be deliberately created in defiance of all these rules. At the same time, they are a cheap and numerous Tier 2 unit, meaning it's easy for mages to create such suboptimal things. This raises the question: if it's so easy, why not make flying golems and titans, for example? Well, add 10-20 gold to the cost, or even make it free as a bonus.
Why can't we make the same gargoyles, for the same price, but with good aerodynamics, i.e., faster and stronger?
In short, no matter how you look at it, it's some kind of nonsense, and magic doesn't save the situation.
 

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