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Posts from Heroes 5.5 WarGame Edition - Tactical Edition.

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Based on the names that were approved after the discussion: 1) Templar -> Inquisitor (class) 2) Engineers -> Mechanics 3) Apsaras Rakshasa -> Rakshasa Princesses (original) 4) Dancers with Leaves -> Dancers with Death (original) 5) Magical/Silver/Light Unicorns 6) Spearman -> Hackers 7) Rune/Flame/Polar Priests 8) Imps <-> Parasites (names are swapped, as in the original) 9) Horned/Rift Demons 10) Lilim -> Temptresses 11) Lords -> Lords of Chaos 12) Lamias -> Shadows (make them darker?) 13) Vampire Killers/Vampire Lords 14) Bandits -> Rogues 15) Wyverns/Aspids/Paoka New questions: Golden Golems instead of Magnetic Golems? Stormtroopers instead of Marauders (Orc upgrade, storm + stun)? Bloodthirsty Centaurs instead of Nomadic Centaurs (bloodlust)? Regarding Jarls/Earls/Turs/Ases, the alternatives were ultimately rejected because: 1) Jarls/Earls are really inconvenient. 2) Turs are a general name for these giants, so if anything, they should be used instead of Thanes (basic type), and Thanes should be the alternative, but there's a downside here too (another unit is natively called Thanes). 3) Ases are not associated with giants. 4) Thors are clearly associated with divine power and lightning, so it's a 100% fit (the only downside is in the proper name, just like with Minotaurs). In my opinion, the 6th tier of Dwarves are demigods, because they are almost equal to dragons (they are the strongest representatives of their tier, on par with Hydras and Ents), and there are very few of them. I am also considering the option of removing Jarls and leaving Earls, but then we need to find some kind of fire giants to replace the Jarls (I haven't found any yet).
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Nargott
I am also considering the option of removing the Jarls and leaving the Earls – but then I need to find some fire giants to replace the Jarls (I haven't found any yet).
Fire Giant/Einherjar http://ru.ashan.wikia.com/wiki/Огненный_гигант
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Einheriy fits the lore, although the name is quite peculiar. P.S. I looked it up, and bears are the "base" unit, while Landsknechts are the champions, lol - are they plush bears or something?
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Nargott
Einherjar – fits the lore, although the name is quite peculiar.
P.S. I looked it up, bears are the "base," and Landsknechts are the champions, lol – are they like plush bears?
It really is absurd that Landsknechts are champions, and bears are… well, let's just say that if we consider it absolutely, they don't belong in the base, but if we consider it relatively, then relatively to those who are in the elite of the dwarves in Heroes 7, the bears are clearly weaker and therefore lower tier. The elite includes rhinos, priests, and valkyries – the first is stronger than bears because it's a lava rhino, and the last two are stronger than bears for magical reasons.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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By the way, I remembered another name for the Erls – Thunderclash. It seems like it was suggested before, but I don't remember why it was rejected.
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You can see my work in the screenshots of the Astelnair mod theme. All the works there, except for the little angel, are mine. However, I have plans for even more serious projects.

But I might try. Maybe... if I get inspired... I'll definitely have something for season 8 of GOT, but before that...:rolleyes:

Added 8 minutes later
This was about the dragon.

Einherii seem to be the servants of the Aesir, if I'm not mistaken. The idea doesn't really work, and the name is indeed too elaborate. Hammers of Fate are more like the weapons wielded by our Tier 6 unit.

Another option:

Cool guys - cool fiery guys - cool lightning-fast guys.
It fits perfectly!:smile01:
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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Einherjar are, in Norse mythology, the best of warriors who fell in battle and live in Valhalla.
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Einherjar are directly present in the lore of Ashan; the only problem is with the pronunciation.
"SRD"
It is indeed absurd that Landsknechts are champions, and bears are... well, if we consider it absolutely, they don't belong in the core roster, but if we consider it relatively, compared to those who are in the elite of the Heroes 7 dwarves, then the bears are clearly weaker than them and therefore lower in tier. In the elite, there are rhinoceroses, priests, and valkyries – the first is stronger than the bears because it is a lava rhinoceros, and the last two are stronger than the bears for magical reasons.
Bears in the core roster mean balance is out the window (a popular saying). No one forced them to choose an army composition where all the others are stronger than the bears. Added after 2 hours 12 minutes In general, here are the options I see for the Trolls: 1) Trolls/Jarls/Thors (as it is now) 2) Trolls/Jarls/Erls (original) 3) Trolls/Jarls/Jotuns 4) Turs/Jarls/Trolls 5) Trolls/Jarls/Turs 6) Giants/Jarls/Trolls 7) Mountain Giants/Jarls/Trolls 8) Trolls/Jarls/Thunderers 9) Trolls/Einherjar/Erls
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"AstralLein"
What about Tany/Einherjar/Turs?
Two new names at once? Not sure.
I don't like the abstract Turs in the alternate version; I've already explained why – it looks more like a General name for the branch, like Giants, and therefore it makes the most sense in the base game.
Ideally, the bear is stronger than the wolf and should be higher level...
Maybe we should remove the bears?
I was talking about 7 Heroes, but there are no problems with this in WGE. Wolves are a weak Tier 2 unit, bears are a strong Tier 4 unit, almost like Knights, although Riders are also included. In melee combat, if the Knight doesn't have a charge bonus, 1 bear will tear a Knight apart, if not two. And in general, even with a charge bonus, a Knight can lose 1v1, because bears are a heavy class, which effectively counters the charge bonus.

Knights/Griffins: 6 to 1 against a dragon.
Bears: 8 to 1 (if without Riders, it would be 10 to 1).
Tigers/Lions (if they existed): 12-15 to 1; in the game, Cerberuses are closest to them in terms of weight category (14 to 1).
Wolves: 30 to 1 (before reinforcements are summoned) and 45 to 1 if looking individually.

Lancers (elite heavy infantry): 15 to 1. This is practically the limit for human infantry; there's nothing more elite (we don't have Landsknechts, and even if we did, they wouldn't be stronger than Lancers).
Crossbowmen: 24 to 1.
Militia: 40 to 1 (upgraded) and 60 to 1 (base, individually, after reinforcements are summoned). The models are not "puffy" but more combat-oriented (closer to spearmen/halberdiers from Heroes 3).
Standard peasants (if they existed): somewhere around 100 to 1.
I completely agree about the Cyclops. Such a giant would simply crush a slender and elegant Twilight Dragon.
Currently, there is equality between Cyclops and Dragons, but 1v1, the Cyclops is significantly stronger, because in WGE, all other things being equal, infantry is always stronger than flyers in terms of raw strength (i.e., infantry has a class advantage in power, flyers have an advantage in speed, and archers have an advantage in ranged damage).
In the original game, the developers didn't care about infantry; they leveled everyone's power (initiative * damage * survivability), regardless of speed (which wasn't even taken into account in the Power calculation).
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I'm for Mountain Giants.

Added 8 minutes later
For Mountain Giants, Stormtroopers, and Gold.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to AstralLein
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AstralLein


Einherii seem like servants of the Aesir, if I'm not mistaken. This option doesn't seem very good; the name is indeed too elaborate. Thunder Warriors are more like the weapons wielded by our Tier 6 unit.

Another option:

Cool guys - cool fiery guys - cool lightning-fast guys.
This fits very well!:smile01:
You could take it from Heroes 7; in the "Trial by Fire" expansion, there are fiery giants, but they wield hammers.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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Here are some questions:

1) Should "Critical Strike" be renamed to "Elven Luck"?
2) Should "Ethereal Luck" be renamed to "Dwarven Luck"?

Considering that these skills are available to all races.

Added 6 minutes later
3) "Secret Operations" - any better ideas?
Pillage + penalty -1 to the enemy hero's speed in battle

Uncover Secrets -> Eagle Eye
Communications -> Efficiency (+1 to initiative)
Dark Weakness -> Weakness of Darkness
Bestowing Wrath -> Righteous Wrath
Endurance -> Master of Strength (+1 to all stats for each point in Strength)
Secrets of the Voice -> Voice Training (originally: Developing a Shout, confusion with a skill)

Questionable:
Witch's Reward -> Master of Magic?
Graduate -> Master of Knowledge?
(because the skills give +2 for each point in a specific school of magic, i.e., key skills for leveling up several schools of magic).
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