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Posts from Epic War Age (EWA) - Adapted Mod Collection Auto-translated

4.8 (6 ratings)
In reply to Ment
#645
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Ment
What is all this heated discussion about? The person is either joking or deliberately suggesting something nonsensical, and you're falling for it...
I'm suggesting something nonsensical. But generally, is a Winx-style implementation possible?
In reply to Utiferus
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#647
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Thorenlawar
This quote resonated with me because I'm a wingser.
It's something on the level of a vaper.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
In reply to Utiferus
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#648
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Thorenlawar
I'm suggesting something nonsensical. But generally, are Winx fairies possible to implement?
Study computer science, try your hand at it, and realize your desire in a separate mod. Why bother other topics and other people?
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#649
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^
Thorenlawar, this question is now closed. Any further discussion (here and in threads about other unrelated mods) will be considered off-topic and possibly trolling.
You are always free to start your own separate project and come up with any races you like, recruit mod developers, and so on.
Sincerely.
 

К А
Стикеры GBF в Telegram
In reply to Ment
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#650
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Why, when I play a duel as Arantir, does a cyclops zombie appear instead of a dragon when I use the Avatar of Death ability? I removed third-party modifications from the game, and the files seem to be in order.
In reply to Михаил Алексеевич
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#651
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Mikhail Alekseevich
Why, when I play a duel as Arantir, does a cyclops zombie appear instead of a dragon when I use the Avatar of Death ability? I removed third-party modifications from the game, and the files seem to be in order.
Check this file: data.pak\GameMechanics\RPGStats\AvatarOfDeath.xdb - the "PrototypeCreature" line should look like this:
CREATURE_SHADOW_DRAGON
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#652
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Thank you very much! Indeed, instead of a dragon, the path to another creature was entered there; I corrected it, and everything fell into place.
#653
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We're playing with a friend through Tunngle, and when we try to connect to each other, error 0.2.0 appears. The game versions are the same, we downloaded identical repacks, as well as the same version of the mod. Without the mod, everything runs normally. What could be the problem? (We haven't installed any modifications before this).
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#654
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Version 3.1?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#656
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The mod was tested online using programs like Hamachi and GameRanger. The first page of the discussion contains links to videos explaining the nuances of playing online. Also, it is important to consider the installed operating system; if it is Windows 10, there are some specific features.
#657
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Hello, I would like to know if it is possible to install the NAF mod together with the EWA 2.6.2 mod.
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#658
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It is possible, but the mod for new artifacts is in the beta stage and is not fully finished, so errors may occur.
In reply to Антон Туров
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#659
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Anton Turov
As far as I know, they tried to add a mod with the Naga city to the modification, but they refused because the mod was not finished – the skills, abilities, and schools of magic were incorrectly designed, but they didn't try to add dwellings for the Nagas, and in my opinion, this is very interesting. Here, I see 2 points:
1. Can someone upload this mod?
2. How can we bring Denis (the author of the assembly) back? And the second question is much more important.
Denis is exactly the kind of person who, in 2-3 working days, can not only add Naga dwellings to the assembly but also add mods such as NAF (new artifacts) and NHF version 0.86. Moreover, he will add it in such a way that everything will work correctly and without errors! He sometimes writes in the VK group, but rarely. He recently wrote that he might return to development.

He last worked on the modification in February – he wrote that he managed to influence the game's exe files using special 64-bit editors, thereby making significant changes to the game's core. He also managed to add the creature almanac and the portal mod, after which he disappeared from the world of Heroes. But I hope he returns to development.

Everything is possible; I myself am racking my brains about how to do it. As far as I know, he is currently working on a modification that is not related to Heroes.

Added 5 minutes ago
Mokara
There are suggestions for updating the mod.
1. RMMS. Add the ability to replace ALL creatures on the map + choose a method (Dyrman or Redheavenhero). Plus, don't divide, say, 100 gremlins into 1 gremlin, 1 djinn, etc., but add creatures at 200 percent of the squad's strength. Approximately like this - 100 gremlins, 3 djinns, 5 mages, etc.
2. In RTMG, there is a function to replace creatures in cities. Can a program be written only for this function?
3. Add all new NCFs as of the date of the mod update.
4. Embed NHF.
5. The ability to choose whether to have Creturepedia in the game, because of this mod, it crashes.

Some of the ideas you have suggested are very interesting.