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SRD, how is the mod development going?
I think this mod could be combined with EWA – it would be interesting to play. Considering the two different upgrade paths, the game will gain new development options, which is an additional plus.
AstralLein
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Exile? A dubious skill. Does the Skill Upgrade (SU) truly justify taking it?
Added 2 minutes later atlant108
SRD, how is the mod development going? I think this mod could be combined with EWA - it would be interesting to play. Considering the 2 upgrade options, the game will gain new development possibilities, which is an additional plus.
Excellent.
I'm afraid that including this will completely break EWA, and in addition, it will lose the ability to take mods with any kind of influence, even if it's just a little, on the upgrade system.
Well, banishment is really a situational ability, so I increased the damage it deals.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
I'm afraid that if we enable this, EWA will completely break, and it will also lose the ability to take mods with any kind of influence, even if it's just a little, on the leveling process.
No, you're exaggerating. In any case, we can try it. If something goes wrong, we can always remove it. Besides, many members of the EWA group have repeatedly asked about this mod, wanting to include it in the build.
Added 1 minute ago SRD
Skill wheel from 08/09/2017
Yes, it looks great, but will it all work in the game mode?
AstralLein
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Well, you know better, atlant108.
It would be better to change the dark elf... it looks too much like...
Added 1 minute ago I mean the picture in the center, the screenshot from the game, so it works.;)
In general, it should be noted that the demons of Ashan are primarily inclined not towards dark magic, but towards primal magic, as they were created by Urgash, who in turn was born from primal magic, as was his sister, Ash. Primal magic appeals to Ash or Urgash, the primal dragons, and is associated with the spiritual matter born in the Void. It can draw magical energy from the spirit world into the material world (and vice versa) and manipulate the space-time continuum (to preserve or disrupt it). Primal magic can enchant an object (endowing it with a magical "soul"), animate a golem or skeleton (bind a spirit to a lifeless material form), open a gate between the material and spiritual worlds, etc.
Primal magic is preferred by the servants of Ash and the followers of Sar-Ilam (mages, necromancers, blind brothers, dragon knights...), but also by the servants of Urgash (demons and sorcerers). In essence, "opening a gate" is a form of primal magic that opens passages between dimensions.
Perhaps it would make sense to place primal magic in the guild of mages for the demon, and by the way, then it would be possible to send him through the fire warriors
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
atlant108
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I think that for fairness and balance, it would be good if obtaining **Skill Upgrade 1 (SU1)** and **Skill Upgrade 2 (SU2)** was not tied to popular and highly sought-after skills, such as: **Darkness, Attack, Defense**.
AstralLein
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No amount of luck will compensate for a weak early game.
On the other hand, SU is a very powerful skill in itself for all factions, except perhaps Haven – it is relatively weak there. Therefore, it might be possible to leave good skill points for Haven. As for the other factions, let them make a choice; you can't have everything.
Заинтересованный
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The mages also have poor spellcasting. You spend over twenty levels without magic.
Added after 33 seconds
Only at the end, with the mentor.
У меча предназначения два острия, одно из них ты.
Заинтересованный занимается написанием прохождений Прохождения] НЕКРОМАНТ
2,3,4,5 Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей". Миссия 1 - Фктиф-Зобар готова на 11,5%
Антон Туров
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In general, the Mentor skill is quite overpowered, so it would be better to remove it from the skill wheel.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
Заинтересованный
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I meant that it makes sense to take it only at the end, through missions. That is, we already have magic and education, and we exchange one magic skill for engineering.
У меча предназначения два острия, одно из них ты.
Заинтересованный занимается написанием прохождений Прохождения] НЕКРОМАНТ
2,3,4,5 Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей". Миссия 1 - Фктиф-Зобар готова на 11,5%
I think that for fairness and balance, it would be good if obtaining Skill Upgrade 1 (SU1) and Skill Upgrade 2 (SU2) was not tied to popular and highly sought-after skills such as: Dark Magic, Attack, and Defense
As I already wrote, all skills are the basis for SU twice - this is how it is in the original game, and I will leave it that way, but I will change the faction-specific skills. In more detail: Magic of Light was one of the faction-specific skills for SU for Humans and Elves Dark Magic was one of the faction-specific skills for SU for Demons and Undead Magic of Chaos was one of the faction-specific skills for SU for Dwarves and Elves Magic of Summoning was one of the faction-specific skills for SU for Dwarves and Undead Attack was one of the faction-specific skills for Orcs and Demons and so on with each skill, I will slightly adjust this - for example, for Dwarves, Magic of Summoning will cease to be a faction-specific skill, but Engineering will become one, respectively, in order to balance everything, Summoning will go to Elves, replacing Logistics; Logistics will go to Orcs, replacing Engineering, and Engineering, as mentioned before, will go to Dwarves in place of Summoning
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
AstralLein
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Basically, without instructions, you won't get anywhere.)))
On the other hand, Special Ability (SA) is a very powerful skill in all factions, except perhaps the Order faction – it is relatively weak there. Therefore, perhaps the Order faction can be left with good upgrades. As for the other factions, let them choose, you can't have everything.
The Order faction's SA will be called "Triumphant Onslaught" and will allow units in the hero's army to attack twice (Berserker Rune - an idea by RedHeavenHero), so it's quite a strong SA.
Added 52 seconds ago AstralLein
In short, without instructions, you won't get SA.)))
The instructions are right there in the center of the skill wheel.
Added 1 minute ago Interested
Another weak SA is for the Wizards; you live for more than twenty levels without magic.
To obtain Arcane Knowledge, you will need to level up Wizardry and Education; I removed Machinery, it will become a path to SA2.
Added 2 minutes ago Anton Turov
In general, Mentor is a cheat skill in itself; it's better to remove it from the skill wheel.
If Mentor is equally "easy" to access for everyone, then there is no cheating in it, and if you don't drag out the game, it works out well (there is no need to drag out the game with a human opponent)
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...