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Harmony - Troop Symmetry

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#830
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atlant108
I think that for fairness and balance, it would be good if obtaining Skill Upgrade 1 (SU1) and Skill Upgrade 2 (SU2) was not tied to popular and highly sought-after skills such as: Dark Magic, Attack, and Defense
As I already wrote, all skills are the basis for SU twice - this is how it is in the original game, and I will leave it that way, but I will change the faction-specific skills.
In more detail:
Magic of Light was one of the faction-specific skills for SU for Humans and Elves
Dark Magic was one of the faction-specific skills for SU for Demons and Undead
Magic of Chaos was one of the faction-specific skills for SU for Dwarves and Elves
Magic of Summoning was one of the faction-specific skills for SU for Dwarves and Undead
Attack was one of the faction-specific skills for Orcs and Demons
and so on with each skill, I will slightly adjust this - for example, for Dwarves, Magic of Summoning will cease to be a faction-specific skill, but Engineering will become one, respectively, in order to balance everything, Summoning will go to Elves, replacing Logistics; Logistics will go to Orcs, replacing Engineering, and Engineering, as mentioned before, will go to Dwarves in place of Summoning
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...