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Posts from Heroes 5.5 WarGame Edition - Tactical Edition. Auto-translated

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#620
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In my opinion, djinns and spirits don't weigh anything; they are just magical vapor that can control objects.
У меча предназначения два острия, одно из них ты.

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#621
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Interested
In my opinion, djinns and spirits don't weigh anything; they are just magical vapor capable of manipulating objects.
Perhaps, for such purely magical creatures, weight doesn't play a role. Djinns borrowed their weight from similarly sized angels, and ghosts borrowed it from humans, halved (due to their incorporeality).

Regarding the size of dragons, I initially liked the concepts:

(number 7, with a height of 10 meters)


In my opinion, the dragon in the last picture is depicted very realistically. I wanted to adopt a similar concept, with a weight of around 1500 kg and a wingspan of around 25 m, but Nival drew the dragons too fat and with a disproportionately small wingspan, only about 12 m (and even then, only for the light ones). A wingspan of about 25 m would visually cover the entire field.
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#623
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Perhaps the dragons' weight should be increased from 500-600 kg to 800-1000 kg (visually, they are clearly heavier than those figures), but as I mentioned before, 12-meter wingspans wouldn't be able to lift that much weight. Either we need to make a plausible assumption that dragons are significantly lighter than they appear, or we need to attribute half of the weight to "pure magic" (hidden, unexplained reasons). In general, dragons of roughly similar size appeared in Game of Thrones (Season 6). But in Season 7, they promised dragons the size of a Boeing (about 70x60 meters), and I was disappointed by such fantasticality (as well as how such giants grew to such sizes in just a few years and why these creatures haven't wiped out all life yet).
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#624
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and why haven't these kinds of creatures wiped out all life yet?
It's simply that they can't fly or move around in general, and when it comes to obtaining food, they have to rely on smaller dragons (it reminds me of "How to Train Your Dragon"). The idea can be developed further...
In general, magic is not only a normal but, in my opinion, a fundamentally important explanation for how a dragon can fly. However, simply using the word "magic" isn't enough; we need to explain more clearly how it helps. But if a dragon can breathe fire and even cover itself entirely in fire, surely magic can't help it fly?
In one world (which exists 90% in my head, hehe), dragons are powerful elemental mages (air, fire, earth, water). Accordingly, only the first two types can fly (their magic is suitable for this), while the others choose different means of transportation (mostly). Earth dragons move through the earth, for example, and have a suitable elongated body with reduced wings (they resemble Chinese dragons).
What I'm getting at is this: if you put some effort into it, any game element, even something as simple as "This is magic!", can be made quite lore-friendly and not seem so paradoxical, and interesting consequences will emerge.
 

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#625
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Ment
The problem is simply that they can't fly and generally move around; when it comes to obtaining food, they have to rely on smaller dragons (which reminds me of "How to Train Your Dragon"). This idea can be developed further...
In general, magic is not only a normal but, in my opinion, a fundamentally important explanation for how a dragon can fly. However, simply using the word "magic" isn't enough; we need to explain more clearly how it helps. But if a dragon can breathe fire and even cover itself entirely in fire, surely magic can't help it fly?
In one world (which exists 90% in my head, hehe), dragons are powerful elemental mages (air, fire, earth, water). Accordingly, only the first two types can fly (their magic is suitable for this); the others choose different means of transportation (mostly). Earth dragons move through the earth, for example, and have a suitable elongated body with reduced wings (they resemble Chinese dragons).
I'm getting at... If you put some effort into it, any game element, even something as simple as "This is magic!", can be made quite lore-friendly and not seem so paradoxical, and interesting consequences will emerge.
The point is that they can fly, and it looks ridiculous. Also, the confrontation with such dragons is similar to a tribe of natives against bombers. And killing such a dragon is like a pilot opening a window to smoke during a flight, and at that moment, a well-aimed arrow flies in. In the modern world, with its giant machines, where people have become hundreds of times stronger, something can be opposed to such technologies.
The problem with worlds with such a level of magic development, corresponding to modern technology, is that in them, ordinary people who do not possess these technologies/magic (medieval troops) are no more significant than mouse meat. Therefore, you need to be very careful with the size of dragons, especially flying and fire-breathing ones, so as not to turn all the other troops into defenseless mice.
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#626
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Ment
Respect, good math.
I agree!!! You're looking at it from the right angle; these very thoughts inspired me to create the "unit symmetry" mod. But I decided to bring everything under one umbrella, which is practically impossible because it's necessary to consider the canonicity of the entire genre and the lore of Ashan in particular.
To prove my point:
- according to the lore of Ashan, a vampire should be a higher tier than a lich:eek:
"...The most powerful of liches receive a special blessing from the Spider Goddess. They die and are reborn, becoming "ahharus," or vampires. Vampires do not need food or water, do not sleep, and do not breathe. The Goddess's poison flows in their veins. But in order for this poison not to destroy their body from within, they need to regularly drink human blood.

There is another way to become a vampire. The most powerful and experienced necromancers can perform the "Ritual of the Night" and return a soul to the body of a recently deceased undead. But the soul must want to return, or the ahharus will become a bloodthirsty monster."


Added 2 minutes later
especially annoying is the Witch on level 6, the Hydra on level 5, the Bear on level 3, and the Centaur on level 2. You can still somehow live with the Griffin on level 4:D
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
#627
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SRD
You can still manage with a Griffin on level 4:D
Was the Griffin ever ranked higher? I remember it being lower, in the third game.:D
Out of all the creatures you listed, the Hydra is definitely out of place. Its rightful place is 7!!! and not with the Academy.
The rest, in reality, were new characters at the time of their creation. Well, the Centaur was in the third game, but it's not the same one anyway.
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#628
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Roman RRR
Was the Griffin ever ranked higher? I remember it being lower in the third game.:D
It wasn't ranked higher, but Nargott suggests moving it up to 5.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#629
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no... Unlike other factions, the humans already have a well-established canon. I wouldn't change it, unlike the others you mentioned. The Hydra, for example, definitely needs to be changed.
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#630
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The problem is that many changes of this kind are not good, as heroes should remain heroes. Completely overhauling everything is also not ideal; a necessary minimum is desirable (this concept is, of course, very relative, and for each person, this "necessary minimum" is different).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#631
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"SRD"
"...The most powerful of liches receive a special blessing from the Spider Goddess. They die and are reborn, becoming "Ahharus," or vampires. Vampires do not need food or water, do not sleep, and do not breathe. The Goddess's poison flows in their veins. But in order for this poison not to destroy their body from within, they need to regularly drink human blood.
I don't like the lore of Ashan, starting with the 6th installment. The visuals were changed and spoiled, and the logic was also altered in places. For the most part, I rely on the visuals of the 5th installment + classic fantasy.
especially annoying are the witch in the 6th, the hydra in the 5th, the bear in the 3rd, and the centaur in the 2nd. With the griffin in the 4th, it's still bearable.
In my opinion, a griffin cannot be weaker than a Knight, because horses are prey for griffins. In WGE, griffins are tier 5, and knights are tier 6, but this is just formal, and in reality, they are equal in strength. Moreover, griffins are equal not to ordinary ones, but to elite cavalry, on elite super-heavy horses. That is, it is necessary to bring the Knights up to the level of griffins, and not vice versa.
In the 3rd installment, there was complete nonsense, when some miserable swordsman, who would hardly defeat even a walking lion, was higher in tier than a griffin.
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#632
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Was the griffin ever stronger?
In the fourth game, it was on the fourth level (or the third? How should it be correctly indicated?), which is equivalent to the fifth or sixth level in other games of the series.
That's exactly the problem: many similar changes are bad because the heroes should remain heroes. Completely changing everything is also not ideal; a necessary minimum is desirable (this concept is, of course, very relative, and for everyone, this "necessary minimum" is different).
This mainly concerns balance mods, but Nargott in WGE is revising the game's mechanics as a whole. In my opinion, we can go much further than minimal changes here.
 

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#633
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Nargott
I don't like the lore of Ashan, starting with the 6th installment. The visuals were changed and spoiled, and the logic was inconsistent in places. For the most part, I rely on the visuals of the 5th installment and classic fantasy.
The problem is that Nival created a new universe with its own lore, but at the same time tried to cram in a lot of things from Heroes 3 (which was the most popular at the time). For example, the Emerald Dragon, since it is associated with the element of earth, should be slow, have low initiative, and possibly not be able to fly, but at the same time be the bulkiest unit in the game with huge defense and health, and probably regeneration. But we have a dragon that is completely the opposite - high speed, high initiative, flying - this light dragon looks more like an air dragon than an earth dragon. Of course, I understand that the entire faction of the Elves is like that - light, fast, maneuverable, but fragile, relying not on armor, but on its agility (canonically for elves), but these inconsistencies are glaring.
Nargott
In my opinion, a griffin cannot be weaker than a Knight, because horses are prey for griffins. In WGE, griffins are tier 5, and knights are tier 6, but this is just formal, and in fact, they are equal in strength. Moreover, griffins are equal not to ordinary, but to elite cavalry, on elite heavy horses. That is, it is necessary to bring the Knights up to the level of griffins, and not vice versa.
In Heroes 3, there was complete nonsense when some miserable swordsman, who could hardly defeat a walking lion, was higher in tier than a griffin.
Well, in general, I probably agree, if we are talking about griffins that are not from Ashan, then yes, that's how it is
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#634
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"Ment"
In the fourth game, they were on the fourth level (or third? How should it be correctly indicated?), which is equivalent to the fifth or sixth level in other games of the series.
In the fourth game, unfortunately, even the humans above tier 2 were too overpowered, i.e., the same swordsman in full armor (crusader) was considered as strong as a flying predator, three times his mass, as if the armor somehow protects against fractures. But yes, formally, griffons corresponded to tier 5.
"SRD"
Well, I guess I agree here; if we're talking about griffons that aren't Ashan's, then yes, that's the case.
But is it explicitly stated anywhere that Ashan's griffons are canonically smaller than lions? Ubisoft is very stingy with specifying exact sizes in monster descriptions, perhaps because there are many inconsistencies with common sense.
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