Posts from Heroes 5.5 WarGame Edition - Tactical Edition.
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In my opinion, djinns and spirits don't weigh anything; they are just magical vapor capable of manipulating objects.
Regarding the size of dragons, I initially liked the concepts:

(number 7, with a height of 10 meters)

In my opinion, the dragon in the last picture is depicted very realistically. I wanted to adopt a similar concept, with a weight of around 1500 kg and a wingspan of around 25 m, but Nival drew the dragons too fat and with a disproportionately small wingspan, only about 12 m (and even then, only for the light ones). A wingspan of about 25 m would visually cover the entire field.
and why haven't these kinds of creatures wiped out all life yet?
In general, magic is not only a normal but, in my opinion, a fundamentally important explanation for how a dragon can fly. However, simply using the word "magic" isn't enough; we need to explain more clearly how it helps. But if a dragon can breathe fire and even cover itself entirely in fire, surely magic can't help it fly?
In one world (which exists 90% in my head, hehe), dragons are powerful elemental mages (air, fire, earth, water). Accordingly, only the first two types can fly (their magic is suitable for this), while the others choose different means of transportation (mostly). Earth dragons move through the earth, for example, and have a suitable elongated body with reduced wings (they resemble Chinese dragons).
What I'm getting at is this: if you put some effort into it, any game element, even something as simple as "This is magic!", can be made quite lore-friendly and not seem so paradoxical, and interesting consequences will emerge.
The problem is simply that they can't fly and generally move around; when it comes to obtaining food, they have to rely on smaller dragons (which reminds me of "How to Train Your Dragon"). This idea can be developed further...
In general, magic is not only a normal but, in my opinion, a fundamentally important explanation for how a dragon can fly. However, simply using the word "magic" isn't enough; we need to explain more clearly how it helps. But if a dragon can breathe fire and even cover itself entirely in fire, surely magic can't help it fly?
In one world (which exists 90% in my head, hehe), dragons are powerful elemental mages (air, fire, earth, water). Accordingly, only the first two types can fly (their magic is suitable for this); the others choose different means of transportation (mostly). Earth dragons move through the earth, for example, and have a suitable elongated body with reduced wings (they resemble Chinese dragons).
I'm getting at... If you put some effort into it, any game element, even something as simple as "This is magic!", can be made quite lore-friendly and not seem so paradoxical, and interesting consequences will emerge.
The problem with worlds with such a level of magic development, corresponding to modern technology, is that in them, ordinary people who do not possess these technologies/magic (medieval troops) are no more significant than mouse meat. Therefore, you need to be very careful with the size of dragons, especially flying and fire-breathing ones, so as not to turn all the other troops into defenseless mice.
Respect, good math.
To prove my point:
- according to the lore of Ashan, a vampire should be a higher tier than a lich:eek:
"...The most powerful of liches receive a special blessing from the Spider Goddess. They die and are reborn, becoming "ahharus," or vampires. Vampires do not need food or water, do not sleep, and do not breathe. The Goddess's poison flows in their veins. But in order for this poison not to destroy their body from within, they need to regularly drink human blood.
There is another way to become a vampire. The most powerful and experienced necromancers can perform the "Ritual of the Night" and return a soul to the body of a recently deceased undead. But the soul must want to return, or the ahharus will become a bloodthirsty monster."
Added 2 minutes later
especially annoying is the Witch on level 6, the Hydra on level 5, the Bear on level 3, and the Centaur on level 2. You can still somehow live with the Griffin on level 4:D
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
You can still manage with a Griffin on level 4:D
Out of all the creatures you listed, the Hydra is definitely out of place. Its rightful place is 7!!! and not with the Academy.
The rest, in reality, were new characters at the time of their creation. Well, the Centaur was in the third game, but it's not the same one anyway.
Was the Griffin ever ranked higher? I remember it being lower in the third game.:D
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
"...The most powerful of liches receive a special blessing from the Spider Goddess. They die and are reborn, becoming "Ahharus," or vampires. Vampires do not need food or water, do not sleep, and do not breathe. The Goddess's poison flows in their veins. But in order for this poison not to destroy their body from within, they need to regularly drink human blood.
especially annoying are the witch in the 6th, the hydra in the 5th, the bear in the 3rd, and the centaur in the 2nd. With the griffin in the 4th, it's still bearable.
In the 3rd installment, there was complete nonsense, when some miserable swordsman, who would hardly defeat even a walking lion, was higher in tier than a griffin.
Was the griffin ever stronger?
That's exactly the problem: many similar changes are bad because the heroes should remain heroes. Completely changing everything is also not ideal; a necessary minimum is desirable (this concept is, of course, very relative, and for everyone, this "necessary minimum" is different).
I don't like the lore of Ashan, starting with the 6th installment. The visuals were changed and spoiled, and the logic was inconsistent in places. For the most part, I rely on the visuals of the 5th installment and classic fantasy.
In my opinion, a griffin cannot be weaker than a Knight, because horses are prey for griffins. In WGE, griffins are tier 5, and knights are tier 6, but this is just formal, and in fact, they are equal in strength. Moreover, griffins are equal not to ordinary, but to elite cavalry, on elite heavy horses. That is, it is necessary to bring the Knights up to the level of griffins, and not vice versa.
In Heroes 3, there was complete nonsense when some miserable swordsman, who could hardly defeat a walking lion, was higher in tier than a griffin.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In the fourth game, they were on the fourth level (or third? How should it be correctly indicated?), which is equivalent to the fifth or sixth level in other games of the series.
Well, I guess I agree here; if we're talking about griffons that aren't Ashan's, then yes, that's the case.