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Heroes 5.5 WarGame Edition - Tactical Edition.

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Nargott
I don't like the lore of Ashan, starting with the 6th installment. The visuals were changed and spoiled, and the logic was inconsistent in places. For the most part, I rely on the visuals of the 5th installment and classic fantasy.
The problem is that Nival created a new universe with its own lore, but at the same time tried to cram in a lot of things from Heroes 3 (which was the most popular at the time). For example, the Emerald Dragon, since it is associated with the element of earth, should be slow, have low initiative, and possibly not be able to fly, but at the same time be the bulkiest unit in the game with huge defense and health, and probably regeneration. But we have a dragon that is completely the opposite - high speed, high initiative, flying - this light dragon looks more like an air dragon than an earth dragon. Of course, I understand that the entire faction of the Elves is like that - light, fast, maneuverable, but fragile, relying not on armor, but on its agility (canonically for elves), but these inconsistencies are glaring.
Nargott
In my opinion, a griffin cannot be weaker than a Knight, because horses are prey for griffins. In WGE, griffins are tier 5, and knights are tier 6, but this is just formal, and in fact, they are equal in strength. Moreover, griffins are equal not to ordinary, but to elite cavalry, on elite heavy horses. That is, it is necessary to bring the Knights up to the level of griffins, and not vice versa.
In Heroes 3, there was complete nonsense when some miserable swordsman, who could hardly defeat a walking lion, was higher in tier than a griffin.
Well, in general, I probably agree, if we are talking about griffins that are not from Ashan, then yes, that's how it is
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...