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12 years ago
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Ringing of Victory
Author: Tang Wen En (Fiery Phoenix)
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This excellent "old" RPG map in English only recently caught my attention, and I thoroughly enjoyed playing it, regretting that I didn't discover it sooner! For a long time, I preferred purely strategic maps, but here I must admit: this is a benchmark in its genre and an undeniable masterpiece, worthy of a place among the top 10 in various rankings, and every player interested in single-player maps should experience it! Here are the main reasons that give me the right to say so:
1. Plot. It exists, it's good, it has healthy humor, and it's presented in optimal portions: day after day, little by little, to maintain the player's interest, but in no way to tire them! And here I must immediately warn lazy players: if you really don't like reading, it's better not to start this map, as the text contains necessary instructions and hints about what to do and where to go.
2. Design. The landscapes of the world created by the author's imagination are as magnificent as possible in "Heroes 3"! You could only compare it to "Vengeance is mine," and I haven't seen more beautiful maps; everything is filled with great love and care.
3. Freedom of action and limitations. Since the map genre is RPG, the player must obviously perform the main actions in a given sequence – otherwise, it simply won't work. But you won't feel too constrained here: there are taverns in the cities, and you can recruit any available additional heroes; the secondary skills of the main heroes, except for the first two, are not initially set, and you can develop them as you wish (although, of course, some skills are desirable and even essential); you can do something earlier or later, turn left or right at the fork – and it is practically impossible to make a fatal mistake here! It's also nice that we have a choice at the end of the game: either defeat all the enemies or simply find the Ring of Jewels and bring it to the Castle. Personally, after destroying the dragons that had settled in my hometown, I decided that the remaining enemies are too weak, they are in enclosed areas from which they cannot escape, and you can only reach them by Flight or Dimension Door; even with a completely open map (opened honestly, with Cartographers or an Airship!), it remained unclear how to reach the Portal of Glory to hire an angel.
4. Balance and difficulty. Someone somewhere wrote that RPG maps do not have high difficulty, as the main thing in them is the plot and design. I cannot fully agree with this: you can also make players fight to the limit in RPG maps. Here, most battles are easy and won either with small losses (unfortunately, before meeting Cohlen Niuren, I didn't know Resurrection) or without losses at all. But for those who like it "hotter," there is one unpleasant (but not mandatory) battle: for the Tower belonging to Orange, in whose garrison there are a thousand titans and two hundred master djinns! It is unpleasant because, in my opinion, it is impossible to avoid significant losses in it, but you can reduce them by trying different approaches. After defeating the mages, you will not have any serious enemies left – except for the rusty dragons that have settled in your hometown, but it will already be easy to defeat them.
5. Clever author's tricks. Apart from "hide-and-seek" (hidden passages and objects, hidden "traditionally" in the jungle), which are also quite expected in maps of this genre, there are no other unpleasant surprises here. From my point of view, this is a plus! One original trick (at that time, it probably wasn't known yet) is used so that in a certain place you can go forward across the lake, but you cannot return back the same way; if you read the message carefully before going into the water, you will not have any difficulties.
Will you ask: what did I not write about the walkthrough of the map? Well, that's what makes a story map interesting when you don't know in advance what awaits you! Therefore, if you are really interested, sit down and play it yourself! I will only give my free retelling of the description (This is the story of a simple guy who fell in love with a beautiful stranger and promised her to go to the ends of the earth to return the ring stolen from her, not even realizing WHO stole it), indicate my completion time (7 months, 1 week, and 2 days, that is, 170 days), and promise to give advice and hints to those who need them – write here! Good luck and have a great time!
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12 years ago
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Here you are! :)\ It's better to link to the page with the description and thumbnail, but that's not the main thing.\ When I see a map where there is almost no land, I highly doubt that it can be interesting to play... although the author - Aeris Quamarine - is known for his complex maps with all sorts of original tricks.\ What about the map "Brothers of Mercy and War"? Did you finish playing it? Did you end up liking it? (in the discussion on kartenarchiv.de, players seem to have figured out that those Pandora's boxes don't give anything useful, so they probably don't need to be touched at all) On the same site, there is also a 2nd version of the map - as I understand from the discussion, this is essentially the same map with the latest corrections, because, apparently, the old one can no longer be changed due to the forum engine's limitations on the expiration date of messages and attachments to them.
12 years ago
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Marmot, greetings!
I'll answer point by point.
Regarding the Harry Potter map, I'm curious if it's just me, or if it crashes for everyone after the very first battle. It's a very strange situation; you can't even say the game is freezing. After the first battle, you win, and the usual window appears, showing the hero, how much experience they gained, etc. +1 defense, +1 attack, +1 strength, +1 knowledge, and so on, and with each click, +1 keeps adding and adding... In other words, after the battle, I can't exit the window where my experience is being added; it keeps adding infinitely. I literally sat there clicking for about 2 hours...
Marmot, if you happen to have any information about this map, or if any information appears, I would be grateful.

Regarding the Brothers of Mercy and War map, I communicated with the creator for a long time. He said that he doesn't remember very well because he played it a long time ago. After much deliberation, he said that you supposedly need to approach the very top-left marker, and that's it. But unfortunately, it didn't work ((( I didn't play it any further and started playing other maps.
He initially said that you shouldn't touch the Pandora's Boxes because each one contains an incredible number of Azure Dragons. The markers placed around these boxes are important.
Marmot, I don't understand, is there a second version of this map? Supposedly, an updated one? Where can I find it?
In reply to veR
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12 years ago
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veR

Regarding the Harry Potter map, I'm curious, is it just me, or does it crash after the very first battle? It's a very strange situation; you can't even say the game is crashing. After the first battle, you win, and the usual window appears, showing that a certain hero gained a certain amount of experience, etc. +1 defense, +1 attack, +1 strength, +1 knowledge, etc., and with each click, +1 is added and added... in other words, after the battle, I can't exit the window where my experience is being added; it keeps adding infinitely. I literally sat there clicking for about 2 hours...

Is this the battle with the first Azure Dragon? I specifically tried it out of curiosity to see if it glitches or not. Well, it doesn't glitch for me. I killed the dragon, and everything was fine.
I'll ask right away, do you have the HD mod installed? If not, I highly recommend you download it and, using the launcher, check the HD+ box. And play with it like that.

P.S.: Honestly, from what I've seen, I don't like the map anymore. I visit the warrior's grave, and they give me a hero!! and he's level 6424 :smile07: - "this is not for me."
12 years ago
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Lider1, no, not a dragon, of course, I meant a hero. Play a bit, and after a week, a hero will come to you from the portal exit located slightly above. After the battle with him, something strange happens. As for the map, it's a matter of taste. I don't have any HD mod...
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12 years ago
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veR, the 2nd version of "Brothers of Mercy and War" is located in the same place as the 1st, only on a different page (download link). I repeat: I didn't quite understand what the differences between them are - visually, the terrain is clearly the same!
But in general, after my first visit to kartenarchiv.de, I made several discoveries for myself:
1. Germans also play "Heroes of Might and Magic". :)
2. Germans also create maps for "Heroes of Might and Magic". :)
3. Some of these maps are even quite good, but, unfortunately, almost all of them are in German. :(
12 years ago
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Marmot, thanks for the link. I'll try to get through that part again. Maybe that's the difference between these versions.
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12 years ago
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Malagorn the Saviour
Author: Jan Stephan Pontzen
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This time, I turned my attention to a map from among the lesser-known ones, although it deserves more attention. So, here is another good RPG map in its "classic" version. Compared to "Ringing of Victory," this map is much simpler in terms of topography, does not contain hidden objects (except for surprises in the forests and swamps, which are not necessarily required to take), and its walkthrough includes optional stages and is completed without much difficulty (except for battles with a couple of enemies). Those who encounter difficulties should be helped by author's tips (in a text file, in the archive with the map).
The plot is that the elven kingdom was enslaved by the evil king Christian, the ruler of humans. The few who managed to escape hid in the forests, and the rest settled on a small island surrounded by impassable cliffs. The hope of the forest dwellers for the revival of their kingdom was fueled only by the legend of the Savior. And now, it seems, he has finally appeared: a warrior named Malagorn began his campaign...
At the very beginning of the walkthrough, there are a couple of moments that upset me. And if I can blame the author for the first one, the second one may not have been part of his plan.
The first of these shortcomings is encountered almost immediately: a "test" consisting of Malagorn having to follow a specific route, and a fairy gave him the necessary hint, but for some reason, it is not possible to follow this instruction: each time, after taking a step in the wrong direction, you have to load the last save, as an encounter with 5 archangels results in an inevitable loss. After struggling with this for a bit, I simply opened the map in the editor and saw which path was safe.
The second shortcoming turned out to be not obvious, and I didn't immediately realize what was wrong. After Malagorn enters his first city on the island, he settles in, and the author writes that on the 14th-15th day (from the appearance of the yellow monolith on the right), a necromancer sent by Christian should attack. I sat in the city, waited, waited, but the attack did not happen. I even skipped turns for the entire second month – no one came! I loaded the last save and went to the dungeon... and that's when the necromancer attacked! I even suspected the AI of cheating, but then it became clear: having Air View and expert air magic, the enemy was constantly seeing where my hero was and did not attack until Malagorn was in the city, as he understood that he would not be able to defeat him. Thus, here you have to surrender the city to the enemy in order to defeat him and move forward – not a very pleasant thing, but fortunately, I managed to get by with losing a couple of days and a dozen noble elves.
After exiting the tunnel to the surface and regaining control over the Ramparts, we see many peasants and their dwellings; as cynical as it sounds, peasants are excellent "meat" for leveling up the second hero, Coronius, so leave them to him! Explore the surrounding forests: there were hidden unvanquished inhabitants, and there are a number of external dwellings that will give us an additional population increase in the cities.
After restoring the kingdom, it is time to go to the snowy territory - the lands of the mages. We are told that we can visit the Green Tent without going to war with the Red. So I did, but then I still attacked the Red and defeated him, gaining a number of advantages: an increase in income, an increase in Knowledge, and, quite unexpectedly, many titans! Apparently, the Red did not have enough funds to buy back the entire army, and he did not need it until my invasion.
After visiting the island and freeing Robinson, it becomes possible to remove the Green border guard and open the way to the southwest, to the masters of the swamps (Pink), and to the southeast, to the barbarians (Purple), but this is very dangerous: the main powerful heroes of the Pink and Purple will soon try to invade us, and it is extremely important to prevent them from capturing our Ramparts! Here, two difficult battles await, but after defeating the main forces of the swamp dwellers and barbarians, no serious dangers at sea and on land will be encountered in the near future.
I destroyed the Pink, visited the Purple Tent, and it became possible to descend into the tunnel leading to the lands of humans. But I decided to postpone this, explore the sea to the east, and deal with the Purple.
The lands of the barbarians also passed under my control without particular difficulties. There I visited the black tent. From here, another tunnel leads to the underground mines belonging to humans.
Descending into the dungeon to the necromancers (Brown), I defeated them in three days: they simply had nowhere to go (they did not bother to defend the red tent, which opens the way up, from the guarding spectral dragons). And here I unexpectedly saw a good author's solution to the issue of the placement of the Grail and its search: almost all the obelisks were located in the lands of the necromancers, and the Grail itself was in a completely different place, so no one but the player could dig it up!
After passing through another tunnel, I captured several Dungeons: there were strong garrisons in them, but they were not under the control of any player (probably so that he could not visit the blue tent of the key keeper). By the way, there was a reason to smile in front of the tent: my army became so strong that the dragons guarding it wanted to run away in panic, but I honestly defeated them!
Fighting with the Green, whose empire stretches across 15 small islands, turned out to be not as difficult as it was tedious: Christian knew Walk on Water, and Malagorn did not. Therefore, I captured the castles, and Christian immediately returned them! However, capturing cities turned out to be more useful than I expected: in addition to stables and Walk on Water, there were many archangels in them – and I immediately started recruiting them! Soon, Malagorn's stack of archangels became very serious, and after capturing another city, an unexpected event gave me a colossal bonus, and after a few days, all the cities were under my control, and nothing distracted me from the main task: the long-awaited reckoning with Christian! He, however, could no longer offer me serious resistance and was defeated almost instantly.
Victory according to all criteria came on the 7th month, 2nd week, 4th day (a total of 179 days, 395 points).
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12 years ago
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veR, to put it simply, the game crashes for me too. I suspect the culprit is some buggy scripts added by the author.
(That's why I hate maps like this.)
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12 years ago
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I'm currently playing the The Lord of War map. It was the end of the 4th month, about 1/4 of the map was still unexplored, and then this happened: a Necromancer (Pink) suddenly landed in a secluded spot on my territory in the northwest of the overland, came from a boat, visited a Brown Tent, and rushed to the nearest Citadel. I was doubly upset: he almost reached the city, but most importantly, he flew over the mountains! I did defeat him, although each time (with every attempt) he managed to escape. Flying enemies are the main problem with maps like this.
Yes, I just checked: since the map version is RoE, all spells are allowed. But this means that the further I go, the more territory will be captured by strong enemies, and the worst thing is: they will definitely end up where, according to the author's plan, they shouldn't be! I'll continue, but I can't imagine what will happen next.
Earlier, I noticed using the "Look at Land" ability that the gold mines in the Dungeon, guarded by Dwarves, belonged to the Pink player. After getting there and destroying one of the Pink Necromancers along the way, I wondered: how did he get there? I checked in the editor: indeed, the mines are unclaimed at the start. So, he flew there too. Things are not looking good. And how about you, freesmart, and everyone else who has played it: were there also flying enemies and a lot of problems because of that?
But at the beginning of the 5th month, I got lucky: Nephretetos, level 32, whom I had defeated some time ago, appeared in the tavern. I assessed his skills (he is an expert in all schools of magic) and hired him. Leondegrance is still the main warrior, but now exploring the map will be faster. Overall, I'll say it again: the map is not so much difficult as it is long, and "the further into the woods, the thicker the dendroids," i.e., "the more meat." :)
On day 521 - again, luck: Lomkorus, level 33, also previously defeated by me, visited the tavern. I hired him too: he will be useful!
And the chessboard, as I now know, is not just there, but also plays a crucial role in successfully completing the map: firstly, it contains :smile49:, and secondly, you can greatly improve your main hero there, and also secondary heroes who have already visited the nearest Stones of Knowledge and don't have much else to do can also be improved - let them learn useful skills!
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12 years ago
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My first map for Heroes 3. I've been playing Heroes for quite a while, and I think it turned out pretty well. Please rate it.
https://yadi.sk/d/wlFAWK3qYxywv

Added 3 minutes later
If anything, there are a lot of peasants at the Necropolis to feed Sandro. =)
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12 years ago
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Looking forward to comments and criticism!
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12 years ago
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Or should I post the map in a different thread?

Added after 3 hours and 31 minutes
Marmot, do you happen to know where I can find the Russian version of the map "Maragorn the Saviour"? I can't find it, and I need to read the text to understand the objectives and the plot.
12 years ago
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Desaved
Or should I post the map in another thread?
Somewhere here.

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