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Walkthroughs for custom maps.

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#1596
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Marlo_Stanfield
But here there is a very fine line between what is a bug and what is a feature. For example, the AI's reaction to a wall of fire or tactics involving keeping enemy troops within the city walls (blocking gates, using summoned elementals, or leveraging the superior strength of computer-controlled archers) – is this a bug or a feature? In my opinion, that "bug" with the Berserker should be considered in the same context as the aforementioned examples; these are more likely features that require knowledge and skillful application, while the "bugs" related to Earthquake, Clone, and Sacrifice are not. Although it is unlikely that any universal view on these things is possible.
In reality, there really is a very thin line here. Even infinite ballista shots were a subject of debate. Personally, I adhere to the rules for offline tournaments; they are certainly outdated now, and ideally, many different kinds of bugs should have been included, but given the lack of tournaments, this is no longer relevant. I wonder if other forums hold tournaments? Or do they just play maps for fun?
kolotok
For now, Chinese gamers are discussed most often on this site because they have step-by-step walkthroughs for individual maps, showing how various tasks are solved.
The Chinese are very responsible guys; they know how to play, which they have proven time and again. I remember when we played a match against China, they had almost a detailed dossier on each of our players! They even took the time to study every tournament won by our players on ХВ. One of the Chinese actively plays online in our forum.