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Since the old thread has long been outdated, and because a single standard of rules is needed across all Heroes resources, this thread is being created. I would like to express my gratitude to my colleague from heroesportal.net, Sub-Zero, for his help in writing these rules.

General Rules for Offline Heroes III Tournaments (as of 06.10.2012)


0. If any point of the rules is unclear to you, or if you do not know how to act in a particular situation, do not try to guess the rules yourself; instead, contact the organizer via private message. They will certainly explain and help you!

1. To participate in a Heroes III tournament, you must register on our website and leave an application in the thread where the tournament is being held.

2. Tournaments are played using the latest version of Heroes of Might and Magic III:
The Shadow of Death (Version 3.2) or Complete Collection [Platinum Edition] (Version 4.0)

If your version of The Shadow of Death is lower than 3.2, you must update the version. Playing in a tournament on Restoration of Erathia (ROE), Armageddon's Blade (AB), or In the Wake of Gods (WoG) versions is FORBIDDEN!

3. Sequence of actions for participating in a tournament:
3.1. Download the save (which is usually located at the bottom of the main post of the tournament thread).
3.2. The downloaded save must be placed on your computer in the GAMES folder where Heroes III is installed.

3.3. Load from the save and begin playing at any time convenient for you. Restarting the game is forbidden, and the map can only be completed starting from the downloaded start save.
3.4. Every player is required to make saves at the end of each game day. The tournament organizer may request these from you. In the absence of saves, the result will be annulled without discussion.
3.5. After reaching the final action that leads to victory (final battle, capturing a town, taking an artifact, etc.), you must save again.
3.6. A full description of the tournament map is encouraged (optional).
3.7. Within the time limit allotted for this tournament, send this save to the tournament organizer (the e-mail address should be specified in the rules of that specific tournament).
3.8. Wait for the results.

4. General restrictions:
4.1. It is forbidden to discuss the walkthrough or gameplay nuances during the tournament. All questions may only be asked of the tournament organizer (or judge) via private message.
4.2. You may only play from the start save. Restarting or starting a new game from the map is forbidden.
4.3. Cheat codes (cheats) can only be used for scouting (familiarizing yourself with the map). Using cheat codes in the final walkthrough is forbidden. The result will be annulled immediately.
4.4. It is forbidden to use any programs or files not specified in point 7 that make changes to the Gameplay.

5. During gameplay, it is forbidden to:
5.1. Dig up the Grail before the entire puzzle map is fully opened, i.e., without first visiting all obelisks (even if the cross is visible earlier!)
5.2. Dig up the Grail on a day when the digging hero performs any other actions (movements). P.S. Digging the hole (without digging up the Grail) in one day is also forbidden.
5.3. Hire your own dismissed or killed-in-battle heroes on the day of their dismissal or death (however, surrendering or fleeing with a hero during battle before their death and then redeeming them on the same day is permissible; hiring other heroes is allowed).
P.S. Digging up a hero with boosted movement on another day is also a bug. But it is permitted.
P.P.S. A hero who "wins" a battle by using the "Summon Elementals" spell, losing all main troops in the process and disappearing from the map, is considered dead.

5.4. Leave a hero without troops (except for cases where this happens during a quest).
5.5. Artificially (prematurely) interrupt the movement of a hero (e.g., using the "space" key) who is using the "Fly" spell (or "Angel Wings" artifact), including capturing blocked towns or defeating their garrisons using this technique; other uses of this spell are permitted.
5.6. Sell artifacts and scrolls at inflated prices.
5.7. Visit sirens multiple times with the same hero.
5.8. Repeatedly attack and flee (lose) battles against neutral groups containing an upgraded stack (multidefeat).
P.S. Attacking such a neutral group and fleeing for the purpose of buying a hero (without subsequent victory over that same neutral squad) is permitted.
P.P.S. Fleeing from such a battle after the complete destruction of the upgraded stack is permitted.

5.9. Use magic in anti-magic garrisons, except for magic automatically cast (without a corresponding player command) by certain artifacts.
5.10. Raise undead from summoned elementals or from (with the help of) cloned monsters, or from demons raised (resurrected) with the help of hellspawn in the hero's army, or from undead raised by a computer hero in the event of your hero's defeat (death/surrender/flight).
5.11. Use "stuttering" on a monster under the effect of the "Berserk" spell.
5.12. Use the bug with an infinite number of shots for a ballista without ammunition supply if victory is achieved solely due to this bug, i.e., by the power of the ballista alone.
P.S. Using this technique when an ammunition supply is present is permitted—in cases where the number of battle rounds does not exceed 500. In this case, the hero must have an ammunition supply before entering battle, and after the battle, the ammunition supply must remain intact.
P.P.S. Using this bug in the event of a long multi-round battle (without ammunition supply or upon its destruction), where victory is achieved not by the ballista but with the help of the hero's army (monsters) or magic, is permitted.

5.13. Use navigation bonuses on land.
This prohibition applies to fleeing from a sea battle and subsequent movement by the redeemed hero in the following cases:
1) The hero uses the "Admiral's Hat" artifact or its components;
2) The hero has the "Navigation" skill of any level;
3) There is (construction or taking control of) Lighthouse(s).
P.S. Fleeing from sea and subsequent movement by the redeemed hero in cases 2 and 3 is permitted if obtaining the basic level "Navigation" skill (or several levels starting from basic simultaneously) or the construction/capture of a Lighthouse occurs on the day of flight.
5.14. Use the "Admiral's Hat" artifact in its assembled form.
P.S. Using the component parts of this artifact ("Captain's Hat" and "Navigator's Necklace") without combining them is permitted.
5.15. All battles fought in the tournament may be subject to verification by the tournament leaders for the fact of their reproducibility on any computer, and precise descriptions of the battles they fought may be requested from the participants.
When reproducing battles, the roll of morale/luck/abilities should not be a deciding factor in victory (army preservation) and is not mandatory when the tournament leader reproduces this battle.
A player has the right to deviate from these rules and build their victory on a single roll of morale/luck/abilities and ask the tournament leader to replay their battle several times to ensure the reproducibility of its results.
In case of deviation from these rules, as well as the inability of the tournament leader to reproduce any of the battles in the tournament within 25 attempts, the participant's final save is annulled.
P.S. When checking this condition, leaders do not count exactly 25 attempts but consider the reality and probability of conducting the battle.
5.16. It is forbidden to use any game bugs not specified in point 6.
P.S. If you discover a bug not specified in point 6, you should contact the tournament leader for clarification.

6. The following techniques are permitted during gameplay:
6.1. Hiring a hero after dismissal or death on any subsequent day.
6.2. Hiring a fallen computer hero on any day.
6.3. Leaving a hero without troops as a result of completing a quest.
6.4. Neutrals carry-over (bringing neutrals).
6.5. Dismissing a hero in a town garrison.
6.6. Building the Grail on the same day as any other building in the town.
6.7. Building two ships at the shipyard simultaneously.
6.8. Using the transfer of artifacts from the winner to the loser following a battle between computer heroes.
6.9. Using errors (or explicit and implicit intentions) of the map maker, as well as implicit game errors that occur without any player intervention.

7. Permitted auxiliary programs and files:
7.1. HD mod - A mod for improving the functional part of the interface. Author baratorch. Using HD+ is forbidden.
7.2. "Hero-digger" - Hero recruitment agent. Author ShadeByte download
7.3. HMM3_Lighter - a program for fast exchange of troops and artifacts between two heroes in Heroes III. Author vbn.
7.4. ONLY these text files:
Cranim.txt - battle animation accelerator.
ARRAYTXT.TXT file - definition of the number of monsters for different versions of heroes.
GENRLTXT.TXT file - showing hero mana in battles.
7.5. 7-zip - a program for archiving tournament saves.

8. Miscellaneous
8.1. If you notice any inaccuracy in the rules, please inform me via PM.
8.2. To organize your own Heroes III tournament, please contact me via PM for consultation and organizational help.
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General rules of Heroes III offline-tournaments (from 06.10.2012)


0. If you don't understand any rule or you don't know what to do in a certain situation, don't try to think out the rules by yourself, instead, contact the organizer by the private message. You will necessary receive help and explanations!

1. To take part in the Heroes III tournament it is necessary toregister at our website and make an application in the tournament topic.

2. The tournaments are played in the last version of Heroes of Might and Magic 3:
Shadow of Death (version 3.2) or Complete [Platinum collection] (version 4.0)

If you have a version of SoD below 3.2, you should update it. Playing in the tournament in the versions Restoration of Erathia (ROE), Armageddon's Blade (AB) or Wake of Gods (WoG) is FORBIDDEN!

3. The actions order to participate in tournament:
3.1. Download a savegame (it is normally located at the bottom of the main post of tournament topic).
3.2. Put the savegame into GAMES subfolder of Heroes III folder.

3.3. Load the savegame and start playing whenever you want. It is forbidden to make a restart, the map should be completed only starting from the downloaded savegame.
3.4. Each player should save a game after each completed day. The organizer can ask for these saves. If you don't have them, the result will be voided without discussion.
3.5. Before the last action (the victory is achieved after this - final battle, town capture, artifact taking etc) it is necessary to save the game again.
3.6. The detailed description of the tournament map is welcome (not necessary).
3.7. Until the end of the tournament the final save should be sent to the organizer (e-mail must be indicated in the rules of the tournament).
3.8. Wait until the final results are declared.

4. General restrictions:
4.1. It is not allowed to discuss walkthroughs or gaming details during the tournament flowing. Questions can be asked only to organizer (or judge) of a tournament in a private message.
4.2. The game is allowed only from a starting savegame. It is forbidden to make a restart or start playing from a map.
4.3. Cheats can be used only for scouting (to study the map). In the final walkthrough it is forbidden to use cheats. Otherwise the result will be voided at once.
4.4. It is forbidden to use any programs or files not included in 7, that impose the changes into gameplay.

5. During the game it is forbidden:
5.1. To dig Grail before all puzzle map is opened, i.e. you should first visit all obelisks (even if a cross can be seen before!)
5.2. To dig grail in a day when digging hero makes some other actions (movements).
P.S. To dig a hole (without getting Grail out) in the same day is also forbidden.
5.3. Hire your killed or dismissed heroes in the day of dying/dismissing (however running/surrendering from battle and hiring that hero the same day is allowed; it is allowed to hire killed computer's heroes).
P.S. Recruting a hero with extra movements in the other day is also a bug, but allowed one.
P.P.S. Heor who "wins" a battle using "Summon elementals" spell losing all his army and disappearing from a map is considered as killed one.

5.4. To leave a hero with no army (the cases when it happens after quest solving are excluded).
5.5. Artificially interrupt hero's movement (for example, by pressing spacebar) who uses "Flight" spell (or Angel Wings). That includes conquering of blocked cities or defeating their garrisons using this trick; the other usage of the spells is allowed.
5.6. To sell artifacts and spell scrolls at higher prices.
5.7. To visit Sirens more than once by the same hero.
5.8. Attack and run/dye from a group of neutrals that has upgraded stack (multidefeat).
P.S. It is allowed to attack such a group and run with the aim to hire the hero (without the following defeating the same group of neutrals).
P.P.S. It is allowed to run from such a battle after the upgraded stack is killed.

5.9. To use a magic in anti-magic garrisons. The automatic spells conjured by some artifacts are excluded.
5.10. To rise undead from summoned elementals or from cloned monsters or from demons risen by pit lords or from undead that was risen by computer hero after he defeated your hero.
5.11. To use the "paralysis" of monster, who is under berserk spell.
5.12. To use a bug with unlimited ballista ammo without ammo cart in the case when victory is achieved only using this bug, i.e. by the means of ballista alone.
P.S. Using of this trick with the ammo cart is allowed - in the cases when the number of battle rounds don't exceed 500. Hero must have ammo cart before he enters the battle and he should keep in undamaged after battle ends.
P.P.S. Using of this bug in the case of long battle (without ammo cart or if it was destroyed) when the victory is achieved not because of ballista but due to hero's army or spells is allowed.

5.13. To use bonuses from navigation on land.
This includes the running from sea battle and subsequent moving of hired hero in the following cases:
1) When hero uses "Admiral's Hat" artifact or artifacts that comprise it;
2) When hero has "Navigation" skill of any level;
3) When the Lighthouse is built or taken under control.
P.S. It is allowed to run from sea battle and move after it by hired hero on land in cases 2 and 3 if Navigation skill of basic level (or few levels starting from basic) or building/conquering of Lighthouse happened in the day of running.
5.14. To use "Admiral's Hat" artifact
P.S. It is allowed to use the artifacts comprising "Admiral's Hat" ("Captain's Hat" and "Necklace of navigator" ) without their uniting.
5.15. All tournament battles can be revised by tournament organizer to check the possibility of their repeating on any computer. Participants could be asked for the detailed descriptions of these battles.
During the battle repeating, morale/luck/special abilities shouldn't be the key factor in the victory (army preserving) and are not necessary at the battle repeating by organizer.
The player can build his victory on the basis of single morale/luck/special ability occurring, and ask the organizer to repeat his battle a few times to be convinced in the reality of results.
If you don't follow this rule or if organizer can't repeat a battle in 25 attempts then the your final save is voided.
P.S. Organizers don't count 25 attempts during this condition checking, instead, the reality and probability of the battle is evaluated.
5.16. To use any bugs of the game that are not listed in 6
P.S. If you found a bug no listed in 6, you should contact the tournament chief for explanation.

6. It is allowed to use the following tricks:
6.1. Hiring a hero who was dismissed or killed in any day that follows after dismissing/dying.
6.2. Hiring of a killed computer's hero in any day.
6.3. Leaving a hero without army after he completes the quest.
6.4. Transporting neutral monsters on rough terrain without penalty.
6.5. Dismissing a hero who stays in city garrison.
6.6. Building the Grail in the same day with the other building in a city.
6.7. Building of two ships in the shipyard at the same time.
6.8. Using of artifacts transfer from loser to winner as the result of a battle between computer heroes.
6.9. Using of mistakes (or explicit and implicit ideas) of card builder and implicit mistakes of the game occurring without player's operation.

7. Additional programs and files that can be used:
7.1. HD mod - Mod for interface functionality improving. Author is baratorch. HD+ is FORBIDDEN!
7.2. «Digger HMM» - Program for heroes hiring. Author is ShadeByte download
7.3. HMM3_Lighter - the program for quick army and artifacts exchange between two heroes in Heroes III. Author is vbn.
7.4. ONLY these text files
Cranim.txt - accelerates animation in battles.
File ARRAYTXT.TXT - shows the quality ranges (in numbers) for monsters for different H3 versions.
File GENRLTXT.TXT - shows the amount of hero's mana in battles.
7.5. 7-zip - program for making the archives of tournament savegames.

8. Other
8.1. If you found any inaccuracy in the rules, please report me in PM.
8.2. To organize your own H3 tournament it is necessary to contact me in PM to get consultation and organization help.
Подарок от Gomunguls на ДР :)


Осень-Зима 2013-14.

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