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Ballista is on the roadmap, yes. And what other combat units can deal damage to units, if you don't mind me asking? :)
New here? I'm Roha — want a quick tour?
What other combat units can deal damage to units, if you don't mind me asking? :)
VT corrupts with its excessive polish and simplification
The tests were conducted on the SOD version of the game. The only rare error in the calculations is incorrect rounding (a quirk of the game) and manifests as a difference between the actual and calculated damage per unit. We'll figure out how to overcome this.
The existence of such programs essentially simplifies the decision-making process.
Back then, having a piece of paper and a pen also simplified the process. Having a brain that can calculate or at least estimate such things also simplifies it. I suggest banning all of this and playing exclusively with dice: whatever number comes up, that's how you move.
Would it be difficult to optimize it for the Void Talisman?
Does Heroes always round up? If so, just take the integer part of the number and add one. And there's definitely a function to round up in some (if not all) languages. Or am I missing something?
There's a peculiar thing in Heroes regarding rounding. In rare cases, the formula results in a whole number, meaning no rounding is needed, but for some reason, the game adds 1 to the result, as if there were a fractional part. Or something like that, I don't remember exactly.
Apparently, this isn't a bug, but rather a simple rounding up using the formula [integer part] + 1, without checking if the number is already an integer.
if lurkers attack, increasing the attack of their hero increases the damage.
and there is no damage calculation if they attack in melee.