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The tests were conducted on the SOD version of the game. The only rare error in the calculations is incorrect rounding (a quirk of the game) and manifests as a difference between the actual and calculated damage per unit. We'll figure out how to overcome this.
In Heroes, is everything always rounded up? Well, take the integer part of the number and add one. And there is definitely a function for rounding up in some (if not all) programming languages. Or am I missing something?
The existence of such programs essentially simplifies the decision-making process.
Then, having a piece of paper and a pen also simplifies this process. Having a brain that can calculate or at least estimate such things also simplifies it. I suggest banning all of this and playing exclusively with dice: whatever number comes up, that's how you move.