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HeroesLAND is another “online heroes” game.

#108
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PvP on the map, clan wars, and clan rating
I. After winning a PvP battle on the map, a hero now receives Duelist Tokens and Clan War Victory Tokens only if their "strength" is no more than 20% higher than the strength of the defeated opponent. Principles of Attack on the map remain unchanged, but now the "minute peace interval after activity" is fully taken into account, which is initiated by the hero entering the game, teleporting, moving around the map, etc.
The "strength" of a hero is determined by their artifacts, spells, and army and is displayed in the tooltip for the hero's portrait on the "Statistics" tab in the battle results window.

II. The ratio of "strength" of heroes is now also used to determine the gained/lost combat rating of the clan after each battle in a clan war.
The clan's combat rating points are calculated as the product of this ratio and the "event coefficient":
PvP battle on the map - 1
Attack on the Fortress defender - 4
Attack on the Fortress guard - 0.5
Defense of the Fortress - 3
Attack on the Mine defender - 3
Attack on the Mine guard - 0.5
Defense of the Mine - 2
Attack on the clan property guard - 0.5
Clan War Victory Tokens are now earned only in PvP battles that meet the conditions described in the first point of this message.
In addition, now both clans must have at least five heroes to declare a clan war.

III. The clan's combat rating is now used "as is" when calculating the regular monthly clan rating. In addition, the impact of the number of objects under the clan's control on the overall rating has been significantly reduced.

In connection with these changes:
1. The exchange rate for Duelist Tokens in the Tavern has been modified.
2. The combat rating of all clans will be reset simultaneously on May 1, 2013, after the next calculation of the monthly clan rating.