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Sakuramoria

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Dante
+5 to Will.
+2% to experience gained for each point of Will.
Fight to the Last.
1. Once per battle, the character survives a lethal attack (remains at 1 HP). Works once per day. 
2. Once per battle, the character survives a lethal attack (remains at 1 HP).
3. Once per battle, the character survives a lethal attack (remains at full health).
4. Once per battle, the character survives a lethal attack (remains at full health, removes standard negative effects from themselves).
5. The character survives a lethal attack (remains at full health, removes standard negative effects from themselves), the ability recovers after the character defeats an opponent. 
Purification.
1. +30% to final damage against characters who follow a religion other than the followers of Dante, Mana, and Abelia.
Resistance
1. Incoming magical damage to the character is halved. 
2. Defensive Will rolls are twice as high.
3. Incoming physical damage to the character is 25% lower]. 
_________________________
Attack: 17 (24 P: 27)
Health: 170
Defense: 20 (40)
Accuracy: 14 (P: 21)
Evasion: 13
Speed: 13 (14)
Will: 17
Mind: 16 (17)
AP: 5 (6)
Crit: 12% (P: 24%)
Event Points: 1
_________________________
Blunderbuss
1. No penalty.
2. Reload -1.
Pistol
1. No penalty.
2. Accuracy +3
3. Attack range +1
4. Attack +3
5. Can reload while moving.
6. Crit +10%
7. Accuracy +3
8. Attack range +1
9. -1 to reload.
10. Can shoot while moving.
_________________________
-15% to the cost of learning high-tech skills.
-5% to the cost of learning high-tech skills.
Extra turn at the start of the round.
The character's photographs are more valuable.
_________________________
Weapon: Named Modified Pistol+
Damage: 80 (216)
Range: 5 (7)
Accuracy +1
Extra attack
Secondary weapon: Blunderbuss
Damage: 160 (368)
Reload: 5 (4)
Range: 6
Uses two bullets
Body: NAILS combat uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS boots
+1 to AP
Accessory 1: Personally assembled wristwatch
+1 to speed
Accessory 2:
Cloak: Cloak with family crest
+1 to Mind.
Slot 1: Bullets 18/18
Slot 2:
_________________________
[Wall 1]: -
[Wall 2]: -
NAILS cloak

+2 to evasion
Masterfully crafted rapier
Damage: 40 (68)
Crit +2%
Camera
Photocrystal (6)
Decor furniture
[Slot 1]: Dante figurine
+5 to attack.
[Slot 2]: Knight's helmet
+10 to defense
_________________________
Class: I
Entrance exam: 72 (22nd)


Risha
✦ +1 to event points
✦ Delusion. The opponent must pass a Will check against the character's Will/evasion/Mind (determined by the player when learning the skill), otherwise their attack will have no effect.
✦ Ability to learn magic.

_________________________
Attack: 18 (21)
Health: 230 
Defense: 10
Accuracy: 14 (P: 17)
Evasion: 14 (18)
Speed: 19 (P: 21, C: 24)
Will: 19 (P: 25, C: 28)
Mind: 14
AP: 3 (C:6, P: 4)
Crit: 0% (5%)
Event Points: 1 (2)
_________________________
War scythe
1. No penalty.
2. Speed +1, Will +1
3. Attack range +1
4. AP +1
5. Damage is dealt to characters on the sides of the target.
6. Speed +1, Will +1
7. AP +1
8. Speed +1, Will +1
9. Damage +2 for each point of Speed.
10. Lethal damage.

Pistol
1. No penalty.
2. Accuracy +3.
3. Attack range +1
Unarmed combat
Requires 1000 exp. to learn.
_________________________
Reading books is more effective than usual.
-15% to the cost of learning saber, pistol, and blunderbuss.
+5 to Will, characteristics in battle against demons are increased.
Any activity is less effective.
+1 to EP. 
+60 to scholarship. 
If the character's Accuracy is lower than the opponent's Evasion, the character's Accuracy is set equal to the opponent's Evasion.
+2.0 to the scholarship modifier.
_________________________
Weapon: War scythe
Damage: 40 (137)
Secondary weapon: Pistol
Damage: 80 (144)
Range: 6 (7)
Reload: 1
Body: NAILS combat uniform (F)
+2 to speed
+2 to evasion
Head:
Footwear: NAILS boots
+1 to AP
Accessory 1: Magic certificate
Accessory. +3 to Will
Accessory 2: Medal "Lairs of Horror" (accessory)
+3 to Will. 
Cloak: NAILS cloak
+2 to evasion
Slot 1: Bullets 18/18
Slot 2:
_________________________
[Wall 1]: "Top 1 of the National Academy named after Levia Starlight"
Gives +1 to EP for each season to whoever buys this work for 100 reik.
[Wall 2]: "Owls"
+20% to dodge against firearms. 
Decor furniture
[Slot 1]: Tired spider
 20% chance to not spend EP. 
[Slot 2]: Little dog
 +3 to attack, +5% to crit damage chance.
Committee badge
The character may choose not to deal lethal damage
Magic diary
+50 to experience for each spell available to learn. 
Life-worn plush teddy bear
Attacks against the character cost the opponent 1 point of initiative
Subjugation (scroll)
Forces the chosen character to follow the caster's orders until the effect is dispelled (hypnosis effect). Range: 1. Can be used once per week. Requires Rishism conviction [3000]. 
_________________________
Class: I
Entrance exam: 72 (22nd)


Risha
✦ +1 to event points
✦ Delusion. The opponent must pass a Will check against the character's Will/evasion/Mind (determined by the player when learning the skill), otherwise their attack will have no effect.
✦ Ability to learn magic.

_________________________
Attack: 20 (23)
Health: 225
Defense: 23/30
Accuracy: 17 (S: 21) {32}
Evasion: 14 (18)
Speed: 18 (25)
Will: 16 (20)
Mind: 17
AP: 4 (S: 6)
Crit: 5% (25%)
Event Points: 2 (4)
_________________________
Saber
1. No penalty.
2. Accuracy +3
3. AP +1
4. Crit +10%
5. Speed +3
6. Bleeding
Musician
The character knows how to play the piano (+1 EP per quarter). 
Accuracy augmentations
Accuracy above 10 is twice as effective.
Requires the ability to use magic.
Unarmed combat
Requires 1000 exp. to learn.
Magic staff
Requires 1000 exp. to learn.
Conversion
Damage is converted to magical or physical by choice. Requires the ability to use magic and 2500 exp.
_________________________
+1 to EP.
+3 to written exam grades.
+30/30 to defense.
+40 to scholarship.
+1.0 to the scholarship modifier.
25% of health is added to final damage. 
+0.5 to the experience modifier. 
+1 to weapon damage for each point of Accuracy
_________________________
Weapon: Saber
Damage: 50 (115)
Secondary weapon:
Body: NAILS combat uniform (F)
+2 to speed
+2 to evasion
Head: [Head] Leila's shako
+1 to Will
Footwear: NAILS boots
+1 to AP
Accessory 1: Medal "Lairs of Horror" (accessory)
+3 to Will. 
Accessory 2: [Accessory] Leila's gloves
+1 to Accuracy
Cloak: NAILS cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Wall 1]: "Mushroom attack"
+3 to attack
[Wall 2]: "Levia Starlight"
+1 to EP.
[Wall 3]: "Walk in the rain"
-5% cost of learning saber
+2 to speed.
Decor furniture
Slot 1: Dante figurine
Dante's skill learning speed -15%
Slot 2: Imported card deck
+10% to critical damage chance
Decor furniture
Slot 1: Lawrence figurine
Astrological bonus.
Slot 2: Duncan figurine
-10% to learning weapons, shields, and armor.
Learning armor and shields does not require EP. 

 [Accessory] Lionel's souvenir
+1 to written exam grades.

Set of devices for dust cleaning and washing textile products
"Decoration" (does not require prior furniture purchase)
+1 EP

[Footwear] Leila's shoes
+1 to evasion

Sakuramoria flag
+3 to Will if the character is from Sakuramoria. 

[Cloak] Leila's cloak
+1 to evasion

Record "Hummingbird" by Levia Starlight
Listening allows the character to once reset 1 skill branch if it has not reached level 9 and redistribute up to 10 characteristic points.

Committee badge
The character may choose not to deal lethal damage

Magic certificate
Accessory. +3 to Will

Magic diary
+50 to experience for each spell available to learn. 
_________________________
Class: I
Entrance exam: 92 (6th)


Superbia
Intuition
1. Counterattack after a successful evasion.
2. Extra evasion roll.

_________________________
Attack: 18 (21)
Health: 195 (225)
Defense: 10 (40/10)
Accuracy: 13 (C: 16)
Evasion: 18 (25)
Speed: 18 (20)
Will: 13 (19)
Mind: 15 (C: 18)
AP: 5 (7)
Crit: 5% (12%)
Event Points: 2
_________________________
Katana
Skill cost +25%
1. No penalty.
2. Accuracy +3
3. Mind +3
4. AP +1
5. -50% to opponent's defense.
6. Evasion +3
7. Will +3
8. Health +30
Armor
Requires 1500 exp. to learn.
Tracking spell
Allows locating a specific character. Requires the character's biomaterial (consumed) and a map (remains). 
_________________________
- At the start of the turn, one negative effect is removed from the character and 25% of health is restored. 
+3 to written exam grades.
If Futaba's health drops below zero and she is not saved, her roommate, classmate, or a random NAILS student will lose their life instead.
Ability to use magic.
Inability to intentionally harm oneself.
The character automatically attacks those who appear in their attack line.
If the character's Accuracy is lower than the opponent's Evasion, the character's Accuracy is set equal to the opponent's Evasion.
10% chance to skip a turn. 

_________________________
Weapon: Katana
Damage: 60 (108)
Skill cost +25%
Secondary weapon: Nailed bat
Damage: 40 (72)
Does not require a weapon skill.
Body: NAILS combat uniform (F)
+2 to speed
+2 to evasion
Head: Sapphire tiara
+75% to experience (additional modifier)
Footwear: NAILS boots
+1 to AP
Accessory 1: [Accessory] Prison sharpening
+2% to critical damage chance.
Accessory 2: [Accessory] Medical mask
+3 to Will rolls against poison.
Cloak: NAILS cloak
+2 to evasion
Slot 1: [Quick slot] Pack of cigarettes [5/5]
+1 to speed for three turns, using does not cost initiative.
Slot 2:
_________________________
[Accessory] Leather fingerless gloves
+2 to attacking Will rolls.
Nameless Blade+

Damage: 79 (142)
+0.9 to damage for each point of the opponent's defense
Ignores 10 points of defense
+5% to crit damage chance.
Hinana

Damage: 80 (144) (permanent)
Attacks take 1 characteristic point from the opponent and give it to the sword's owner.
[Wall 1]: "Apotheosis of Civilization", Ixora Abutilon.
+3 to attack, +3 to Will, +20 to defense. 
[Wall 2]: Misurugi Islands
Katana learning cost -25%
Decor furniture
[Slot 1]: ZKF
50% chance to not spend EP. 
[Slot 2]: Superbia figurine
Improves insight — the opponent's evasion is halved.
Improves intuition — extra attack for counterattack.
Armor stand
Allows characters to gain the defense of a second armor; does not require furniture, but requires armor.
Silver armor
Defense +10
Magic defense +10
_________________________
Class: I
Entrance exam: 68 (25th)


Avaritia
Eloquence
1. +100 to scholarship.
2. +2.0 to the scholarship modifier.
Craftsmanship
The character can improve equipment to fit themselves, but another character will no longer be able to use it.
Trade
1. -10% to the cost of goods and services.
2. -20% to the cost of goods and services.
_________________________
Attack: 16 (P: 19)
Health: 180
Defense: 0
Accuracy: 11 (P: 19)
Evasion: 14 (23)
Speed: 16 (31)
Will: 14
Mind: 16
AP: 3 (5)
Crit: 0% (P: 10%)
Event Points: 1
_________________________
Pistol
1. No penalty.
2. Accuracy +3
3. Attack range +1
4. Attack +3
5. Can reload while moving.
6. Crit +10%
7. Accuracy +3
8. Attack range +1
9. -1 to reload.
_________________________
+240 to scholarship.
+1.0 to the scholarship modifier.
Each time the character's characteristics (attack, health, speed) increase naturally (except weapon branches and equipment), they gain +1 to that characteristic.
+1 gift from the "Bless" company at the beginning of each month.
_________________________
Weapon: Cerberus+

Damage: 240 (456)
Range: 8
Reload: 1
Uses three bullets.  
+1 to bullet capacity.
Secondary weapon: Pistol (Nira only)
Damage: 100 (190)
Reload: 1
Range: 8 (10)
Accuracy +2
+1 to bullet capacity.
Secondary weapon: Harpoon
Damage: 100 (190)
Range: 8
Deals damage to all opponents in the attack line, allows "pulling" to the point of the shot.
Requires pistol or blunderbuss skill.
Body: "Bless" company cloak+
Body. 
+1 extra quick slot, +1 secondary weapon slot, +5 to speed.
Head:
Footwear: NAILS boots (Nira only)
+2 to AP
Accessory 1: "Bless" company watch (Nira only)
+5 to speed. 
Accessory 2: [Accessory] Cosmetic bag (Nira only)
+3 to written exam grades if the examiner is a man.
Cloak: NAILS cloak (Nira only)
+3 to evasion
Slot 1: [Quick slot] Candy assortment "Utaha's Delights" [6/6]
+1 to a random parameter until the end of the battle (except defense, health, and crit), costs 1 point of initiative. 
Slot 2: Bullets 18/18
Slot 3: Bullets 18/18
_________________________
Decor furniture
[Slot 1]: Lion
+1 to EP.
[Slot 2]: Priestess
+5 to evasion. 
Decor furniture
[Slot 1]: Claudia
+5 to speed
[Slot 2]:
Federation trade guild ring (Nira only)

-8% to the cost of goods and services
[Body] Summer dress (Nira only)
+4 to evasion
[Body] Winter outfit (Nira only)
+10 to defense
[Wall 1]: "Kaoris Bloom"
Spring effect: +30 to health
Summer effect: scholarship modifier +1.0
Autumn effect: experience modifier +0.25
Winter effect: +3 to Will
[Wall 2]: Levia Starlight
+1 to EP
[Wall 3]: Nirianna Melvance
+40 to scholarship.
Kimono [F] (Nira only)
+3 to Will, +3 to Mind. 
Pururut earrings
+1 EP once, after which their power fades.
Camera
Photocrystal (3)
NAILS combat uniform (F) (Nira only)
+3 to speed
+3 to evasion
_________________________
Class: I
Entrance exam: 96 (2nd)


_________________________
Dante
+2% to experience gained for each point of Will. 
Fight to the Last.
1. Once per battle, the character survives a lethal attack (remains at 1 HP). Works once per day.

_________________________
Attack: 17 (C: 27)
Health: 140 (170)
Defense: 0 (20)
Accuracy: 12 (15)
Evasion: 10 (12)
Speed: 11
Will: 13
Mind: 11
AP: 3 (4)
Crit: 0%
Event Points: 1
_________________________
Flail
1. No penalty.
2. Attack +3.
3. Health +30
4. Accuracy +3
_________________________
+5 to initiative when the character takes an opponent's attack.
Extra turn at the end of the round.
Extra turn at the start of the round.
_________________________
Weapon: Flail
Damage: 50 (135)
Secondary weapon:
Body: NAILS combat uniform (M)
+10 to defense
+2 to attack
Head:
Footwear: NAILS boots
+1 to AP
Accessory 1:
Accessory 2:
Cloak: NAILS cloak
+2 to evasion
Slot 1:
Slot 2:
_________________________
[Slot 1]: Dante figurine
+5 to attack.
[Slot 2]: Knight's helmet
+10 to defense
_________________________
Class: I
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