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Claymore | No penalty | Attack +3 | Crit +10% | Health +30 | Damage is dealt to characters on the sides of the target. | Paralysis | Final damage +30% | Attack +3 | Additional damage equal to 25% of the enemy's maximum health. | 50% damage is dealt even if the character's attack misses the opponent. |
Spear | No penalty | Attack +1, Accuracy +1, Evasion +1 | Attack range +1 | Health +30 | Damage to all enemies in the line of attack. | Willpower +3 | Attack range +1 | Willpower +3 | If the character's accuracy is higher than the enemy's evasion, their attacks always hit. | If the character's willpower is higher than the enemy's willpower, the attack deals a critical strike. |
Sword | No penalty | Evasion +3 | AP +1 | Willpower +3 | Final damage taken is reduced by 25% | Immobilization | AP +1 | Health +30 | Counterattack on evasion. | Crit on counterattack. |
Shashka | No penalty | Accuracy +3 | AP +1 | Crit +10% | Parrying melee attacks. | Bleeding | Crit +10% | Speed +1, Evasion +1 | Parrying works against ranged attacks. | Parrying works against offensive spells. |
Sabre | No penalty | Accuracy +3 | AP +1 | Crit +10% | Speed +3 | Bleeding | Crit +10% | Evasion +3 | Dodge +15% | Dodge +20% |
Rapier | No penalty | Accuracy +3 | AP +1 | Evasion +3 | Evasion +5 | AP +1 | Evasion +3 | Accuracy +3 | Damage +1 for each unit of accuracy. | Crit +1% for each unit of accuracy. |
Dagger | No penalty | AP +1 | Crit +10% | Crit +10% | Can use two daggers simultaneously | AP +1 | Crit +10% | AP +1 | Additional attack for the first dagger. | Additional attack for the second dagger. |
Flail | No penalty | Attack +3 | Health +30 | Accuracy +3 | -50% to enemy defense | Paralysis | Attack +3 | Health +30 | Damage +1 for each unit of enemy defense. | Accuracy +1 for each unit of enemy defense. |
Axe | No penalty | Attack +3 | Accuracy +3 | AP +1 | -50% to enemy defense | Bleeding | Crit +10% | Health +30 | Additional attack. | Additional attack. |
Hammer | No penalty | Health +30 | Attack range +1 | Willpower +3 | Attack +5 | Health +30 | Willpower +3 | Health +30 | Attacks deal area damage 1+1. | Attacks deal area damage 1+2 |
Glaive | No penalty | Evasion +3 | Attack range +1 | Health +30 | AP +2 | Evasion +3 | Health +30 | Crit +10% | Health +50% | Defense +50 |