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Sakuramoria

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Basic Parameters
Attack: 10
Determines the damage dealt by the character, i.e., at 10 attack this is 100% damage, at 11 - 110%, and at 9 only 90%.
Health: 100
A character with 0 health or less cannot continue fighting; the lower the character's health after receiving lethal damage, the harder it is to heal them.
Defense: 0
Reduces damage taken by the character. Order of applying defense: number > percentage > damage reduction.
Accuracy: 10
Against multiple targets, only one accuracy roll is made.
Evasion: 10
Speed: 10
Governs the frequency of a character's turns and their initiative.
Willpower: 10
Participates in defensive and offensive rolls related to negative effects.
Intellect: 10
Determines how much experience a character gains, i.e., at 10 intellect it will be 100% of the experience amount, at 11 - 105%, at 9 - 90%.
MP: 2
How many hexes a character can move in one turn.
Crit: 0%
Event Points: 1
Recovered once per month.

Medical Commission
HeightAttackHealthAccuracyEvasionSpeedWillpowerIntellectMP
145-150-3-30 2223-1
151-156-2-20 1112 
157-162-1-20 1111 
163-168    1   
169-174110      
175-180220-1-1    
181-186330-1-1-1   
187+430-2-2-2  1
Gender
Male: +3 Attack, +1 MP.
Female: +2 Evasion, +1 Speed, +2 Intellect.

Blood Type
I: Water element, +10 Health, +1 Evasion.
II: Air element, +1 Speed.
III: Earth element, +2 Willpower.
IV: Fire element, +1 Attack, +1 Intellect.

Vision
Normal: -
Wears glasses: -1 Accuracy, -1 Evasion, +1 Willpower, +1 Intellect.

Chest Size by NAILS Classification

Category I: +1 MP, -1 Attack, -10 Health, -1 Willpower.
Category II: +10 Health, +1 Willpower, -2 Evasion.
Category III: +1 Attack, +20 Health, +1 Accuracy, -2 Evasion, -1 Speed.

Category IV: +2 Attack, +30 Health, +1 Willpower, +1 Accuracy, -3 Evasion, -2 Speed.
Category V: +3 Attack, +40 Health, +1 Willpower, +1 Accuracy, +1 Intellect, -3 Evasion, -2 Speed, -1 MP.


Additional
Inventory
Characters have a main weapon, secondary/off-hand weapon/shield, body slot, head slot, footwear slot, 2 accessory slots, 1 cloak slot, and 2 quick-use slots.
Room
All items that are not part of the equipment remain in the personal room and cannot be used without returning to it.
Beliefs
Acquired during the course of the game.
Skills
Acquired during the course of the game.

Initiative
a. With the same initiative, a character who has already acted this round is moved down.
b. At the start of a round, the turn order for characters with the same initiative is determined randomly.
Scholarship
The amount depends on academic and athletic achievements.

Prefectures of Sakumorid
Starting origins.
Moria
One of Lafrenia's most significant ports by trade volume, as well as an important holy site for followers of Mana. The largest city in Sakumorid, its administrative, financial, and political center.
+1 Intellect, +1 Speed, -15% cost to learn Mana skills, +20% power of healing effects originating from the character.
Sakuran
The cultural capital of the country and the main tourist destination; the primary gathering and processing point for the largest number of Kaworis leaves.
+30 Health, fishing is more effective, -15% cost to learn Aurelianism skills.
Tioske
The scientific and entertainment heart of Sakumorid, where new technologies are developed and already researched ones are put into practice.
+3 Intellect, -15% cost to learn high-tech skills.
Muraya
The northern lands over which Sakumorid and Aokami have conflicted for many centuries, constantly changing hands during armed conflicts; under Sakumorid's control since 3960. The population is small (most residents of Aokami left it, and the risk of another war made the region unattractive to potential settlers), however, the region is distinguished by magnificent scenery, modest but cozy settlements, and serves as home to a large number of military dynasties and schools of martial arts.
+2 Accuracy, +2 Evasion, +2 Attack.
Orion
The birthplace of the Orion Church and one of its holy cities; recaptured during the resistance against the Church of Dante; came into Sakumorid's hands a few years after the conflict between Superbia and Ira. Many coveted this city due to its historical and religious value, but proved unable to take it from Sakumorid.
+3 Willpower, -15% cost to learn Dante skills.
Kalanchoe
A region located on the relatively narrow border with Levya and protected by a high, sturdy wall and watchtowers. For many years it has served as Sakumorid's shield against invasion from the south.
+1 Attack, +1 Accuracy, +1 Willpower, +2 Shooting Range.
Utaha
The world capital of fashion, the main center for design and production of modern clothing made from Fufura; a venue for a large number of diverse cultural events, business meetings, product presentations, and more.
+100 Scholarship.
Timania
An island once annexed from the Lethargians, the only prefecture of Sakumorid where gambling and a number of goods/services unavailable in the rest of the country are permitted.
+5 to random characteristics from: Attack, Health x10, Defense x3, Accuracy, Evasion, Speed, Willpower, MP.
Ingrid
A city built on the ashes of a Sanguinary settlement burned to the ground; serves as the first line of defense, a warning and a reminder; although Ingrid's architecture is new, its fortress is deliberately built of black stone.
+3 Attack, +15 Defense, visual arts are more effective.
Kermek
A prefecture bordering Oleander. A point of cultural and trade exchange between the peoples of both countries.
+1 MP, music is more effective.
Armeria
A quiet and peaceful land with a gentle climate, sparsely populated and not very well known.
+1 Intellect, +2 Willpower, -15% cost to learn spells OR +10% Crit Chance if the ability for magic is absent.

Hergeya
Hergeya was the name of the glade where one of the pivotal battles in the war against the Orion Church took place. This place would later become a destination for pilgrims of the Seven, and a city would be built there.
+1 Speed, +1 Attack, -15% cost to learn skills of the Cult of the Seven.
Ballad
A region in the northwest of the country where traditionally they love to have a good and plentiful time, but not to work.
+1 Event Points, -2 Attack, -20 Health, -2 Accuracy, -2 Evasion, -2 Speed, -2 Willpower, -2 Intellect.
Lunatisia
A small autonomous town near the northwestern shore of Lake Sakuran, where life moves slowly and relationships are highly valued.
The player controls two characters, but the experience gained is split between them.
Akki
The homeland of Lafrenian astrology and many other mystical sciences.
+2 random Fate Cards.
Vitorika
A region with preserved ancient architecture and a very strong agricultural sector; by an old custom, when residents of Vitorika set out on a journey, their families, friends, and fellow countrymen chip in for an expensive gift to serve as a guardian for the newly-minted traveler.
A valuable but not extremely expensive item.
Miporin
A mountainous prefecture with a highly developed industry, where diligence, ingenuity, and, as Mana requires, care for equipment are valued.
The character can improve equipment to suit themselves, but another character will not be able to use it.
Ennea
A small province east of Muraya, bordering Aokami to the north and Sanguinaria to the east. It is a small principality that voluntarily joined Sakumorid. The role of prefect is performed by the prince himself or his official representative.
+3 Accuracy, -15% cost to learn Bow.
Cattleya
One of the main centers of team sports in Lafrenia.
+3 Evasion, character effectiveness in team competitions is higher.
Grandair
A territory where the best horses in Lafrenia are raised, famous for its grand plains and mighty fortresses.
+1 Attack, +1 Willpower, +1 Evasion, riding is more effective.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария