
Game Format
1. Each player, having chosen a method of suicide, must write a character background (quenta).
2. Minimum requirements for the quenta: first name, last name, date and place of birth, photo.
3. During the game, roleplaying one's character is allowed. The same rules apply to the character as to the player.
4. Player characters are people who voluntarily agreed to participate in experimental psychotherapy by Dr. Josef Schmerthloifer, a renowned Swiss psychiatrist and psychotherapist, PhD from the University of Zurich. For one reason or another, each character attempted to commit suicide. By a lucky (or unlucky) chance, you failed. In search of a solution to your problem, you stumbled upon Schmerthloifer's advertisement. Now you will spend an entire month in a luxurious hotel overlooking the Swiss Alps, trying to overcome your problems, or pretending to try.

Suffering. You will suffer.
Features:
- double vote in voting
- survives the first assassination or the first execution
Status: nightmare

Pain. The most real thing in the world.
NA:
- kills a chosen player (once every three nights)
- ignores the chosen player's NA (cannot ignore the same player's NA two nights in a row)
Status: nightmare

Pleasure. The most illusory thing in the world.
Features:
- can heal himself
NA:
- heals a chosen player
Ult. resurrects a chosen player
Status: dream

Sorrow. In a cloak.
Features:
- knows Joy, can communicate with her
- if Joy is killed, learns the killer's username
Status: dream

Joy. Somewhere.
Features:
- knows Sorrow, can communicate with her
- if Sorrow is killed, learns the killer's username
Status: dream

Despair. There is no way out.
NA:
- checks the status of a chosen player
Status: nightmare

Happiness. Not yours.
NA:
- protects a chosen player
Status: dream

Dejection. No strength.
NA:
- blocks a chosen player
Status: dream
Victory condition: no Void Warriors and Ataraxia remain.

Features:
- survives the first assassination or the first execution
NA:
- kills a chosen player
- checks the status of a chosen player
- kills a chosen player, ignores healing (once every two nights)
Ult. Lucid Dream. The NAs of three players are redirected to specified targets or not performed
Status: dream

Features:
- cannot be redirected
NA:
- kills a chosen player
- kills a chosen player, ignores block or protection (once every two nights)
Status: nightmare

Features:
- cannot be blocked
NA:
- kills a chosen player
- blocks a chosen player
Status: nightmare
Victory condition: no Dreams and Ataraxia remain.

Ataraxia.
Features:
- survives the first assassination or the first execution (gains after the first kill)
- two NAs per night, one kill
- ignores Suffering's natural protection
NA:
- checks the status of a chosen player
- redirects a chosen player's NA (once every two nights)
- kills a chosen player, ignores protection
- kills a chosen player, ignores block
Status: player's choice (until the end of the game)
Victory condition: no Dreams and Void Warriors remain.
Rules
1. Nights last about 24 hours. At night, no one has the right to write anything in the game thread, not even via "deleted posts".2. A day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of the day is possible.
3. To vote for someone's execution, you must write in your message, for example: "Execute Evil Lizard". Bold font is mandatory. If you do not vote in bold, the vote will not be counted.
4. Execution requires only a majority of votes. If a player receives the required number of votes, he will be hanged only after the day ends and only if the votes do not change.
5. If the majority votes in the form of "execute no one", then the day will end without executing any players.
6. All "double votes" are only shown in the vote results and only if they are decisive for the execution.
7. The Mafia's decisions on whom to kill and whom to send on a task are made collectively. If one of the Mafia members is not online, the remaining participants can make a decision without him.
8. Hints about the killers in the summaries are given based on the player's quenta, or a character, event, or phenomenon from Wikipedia, which the players choose before the game starts. If the murder was unsuccessful, the killer will know this but will not know why it was unsuccessful. Hints are not given for unsuccessful murders. The summaries also contain a hint about the deceased's role.
9. Discussing the game outside this thread (i.e., in private messages, Skype, Telegram, Discord, etc.) is only allowed if you have a role that permits it.
10. As soon as the news of your death/execution is posted, you are gone.
11. Modkill (in rare cases, replacement) occurs:
- in case of a gross violation of the rules or a repeated minor violation;
- if during a game day a player has not posted, without notifying the GM that they will respond in the thread on the next game day;
- may be performed at the player's request in case of any circumstances that prevent the player from actively participating in the game.
12. It is forbidden to reveal your/another's role, or its elements, as well as information obtained through them, in publicly accessible places or among players not in your group. The same applies to information about other players. Phrases like "well, I also know something about him that I can't tell" are a violation, regardless of whether you actually know something or are lying.
Statements like "I checked," "according to my information that I cannot disclose," "I know for sure," "100% sure" — and the like — are forbidden. Unsubstantiated shouts like "HE'S MAFIA!", "I'm Town!" etc. are allowed.
To avoid violating this rule, try to phrase your thoughts as assumptions or as IMHO based on, say, hints or behavior.
It is allowed to reference the rules, the GM, your own posts, or the posts of other players, as well as any external sources where you found information about hints.
13. First Night Immunity (inability to kill a person possessing it on the first night of the game) is given to the following participants:
- those killed on the first night in the previous game;
- the moderator of the previous game;
- newcomers (players playing "Mafia" on our forum for the first time);
- players who have missed three or more previous games.
14. Those not participating in Mafia are forbidden from commenting on what is happening until the end of the game.
15. A player who has left the game, whose role is concealed, must remain silent about the game until the end. They have no right to write on the forum or in private messages to anyone about their role. Also, the remaining participants have no right to write to them about what role they have. All discussions of roles are only possible between the eliminated participants.
16. And most importantly... this is a game. The main thing is victory! The loser is a failure in life; they will never succeed at anything, will never find a decent job, will never have good friends, will never find true love. In the end, they will end up on the street in dirty, torn clothes, with a bottle of cheap vodka in their hands and in a cardboard box by the trash bin.
Additional Game Information (may be supplemented during the game):
1. A block is displayed in any case. Even if a role with immunity to blocking or one higher in the NA order is blocked.
2. An unsuccessful kill is described only in the case of successful external protection or healing, without indicating the victim's username.
3. You cannot use an NA on the same target for 3 nights in a row.
4. The mafia has 2 NAs, one kill.
5. It is strictly forbidden to put pressure on a player by offering them a bet, a wager, or a solemn promise. Example: "Come on, if I'm town, then after the game you owe me 5 BD-ckas?" (violation of this point will be punished most harshly).
6. It is strictly forbidden to put pressure on a player, threaten them with violence, beating, torture, rape. Example: "Come on, if I'm town and you execute me, then after the game I'll smash your face in real life, then douse you with gasoline from a bottle and set you on fire?"
-1. The First Warrior uses Ult (displayed as a fact).
0. Pain ignores the chosen player's NA (not displayed).
1. Ataraxia redirects (not displayed).
2. The Third Warrior blocks.
3. Dejection blocks.
4. Happiness protects.
5. The First Warrior kills.
6. Pain kills.
7. Ataraxia kills.
8. The Second Warrior kills.
9. The Third Warrior kills.
10. Despair checks status (displayed as a fact).
11. The First Warrior checks status (displayed as a fact).
12. Ataraxia checks status (displayed as a fact).
13. Pleasure heals / Resurrects (displayed if necessary).