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Previous expedition.
The streets of the capital were as crowded as ever. Life here never stood still, and even at night, the number of people did not decrease significantly. In the gaming quarter, however, it only grew during these hours. Longin, a young mage, had been playing cards since morning, pretending to be an avid gambler. Evening was approaching, and he was already preparing to leave, as he disliked large crowds. Although in his situation, they were actually an advantage. One of the most dangerous and wanted criminals had altered his appearance and voice, hiding from the agents of the Order. The resistance movement was almost completely destroyed. He did not know for certain if any of his comrades were still alive in other parts of the country. Here, he was alone. However, he did not intend to stop. In the coming days, all members of the High Council and its informal leader—the High Mage Sheol Avensis—would gather in the city. Such an event happened rarely. "This is my only chance to end the tyranny of the Order forever," the mage thought, but in the same instant he suppressed these dangerous thoughts, shifting his attention back to the cards, for the agents of the Order were everywhere. He was distracted from the game by a stranger. Placing a hand on Longin's shoulder, the man spoke to him.
- I know you, - the stranger said in a half-drunk voice.
- But I don't know you, - the mage strained all his senses. He didn't know whether this person was someone to be feared or not. Lately, he had become suspicious of every rustle and every breath.
- Liar! You're the one who sold me that wretched potion a week ago! I remember you. Well, it doesn't work! My wife only got worse. Give me my money back!
- You've mistaken me for someone else. I don't practice alchemy.
- I remember exactly! Give me my money back!
- Forget it, drunkard.
- What? Huh? Think you're tough? A sorcerer, eh? Let's go outside and settle this man to man, without any of your magic tricks.
- Just calm down, - one of the gamblers said.
- I won't calm down until this jerk returns my money.
Longin set aside his cards and stood up from the table. The stranger was irritating him greatly, and he wanted to resolve this conflict quickly, but he had no money.
- Let's go outside, - the mage told the drunkard.
When Longin stepped out of the establishment, he found five soldiers armed with muskets and two mages from the Order standing before him. The drunkard had vanished without a trace.
- What a pleasant surprise, - Longin remarked.
- I wonder if there's any point in asking you to surrender? – one of the mages asked.
- No, - Longin replied, and in that same instant, he clapped his hands together.
A shockwave knocked the mages and soldiers back several meters. Windows in nearby buildings shattered. Two riflemen managed to fire, but they missed. The appearance-altering spell dissipated. Longin ran toward the slums. From the roof of a neighboring house, an archer with his face and head covered in cloth watched the scene in silence. "Good thing I went to cover those incompetents," the archer thought, and using the shadows, he followed the mage.
When Longin saw a narrow tunnel passage ahead, he no longer worried about whether there might be an ambush. He knew he was likely surrounded on all sides. They would not let him leave so easily. Barely noticing the muzzles of muskets at the end of the tunnel, the mage, with rage in his eyes, cast a spell of the fire element. Huge torrents of flame erupted from both ends of the tunnel. The people who saw them immediately began to scatter in all directions.
- Burn, - Longin whispered softly.

Exiting the passage, he saw a dozen charred corpses and several dozen citizens watching the scene in horror, hiding behind whatever they could. The mage continued to run. Meanwhile, moving through the shadows across the rooftops, the archer overtook the mage and hid in the shadow of one of the gargoyles on the roof of a tall building—the great city theater. A performance had just ended there, and a large number of spectators had already exited onto the street. As soon as Longin came into view, the shooter drew his bowstring. "How pleasant it is to disobey orders," the archer whispered. Seeing the crowd of people, the mage decided to hide among them, but he was too late. An arrow flying at incredible speed pierced his shoulder, breaking through the magical barrier, which sent a crash echoing down the street. The people leaving the theater gasped and cried out; as one, they turned toward the noise and saw the limping mage. Usually, Longin could feel an arrow immediately after it was released, but this time he felt nothing at all. His vision began to darken, his legs gave way, and the mage lost consciousness and fell to the ground. People surrounded the wounded man; some even tried to help him, but the mysterious archer emerged from the shadow of one of the people.
- The Order beheld. Sethr fulfilled, - the archer spoke.
The people hurried away from the archer, while he placed a hand on the unconscious mage and vanished into his own shadow.
- You disobeyed an order, - a tall dark elf said calmly.
- I caught one of the most dangerous criminals in the country and an enemy of the Order; he intended to assassinate the High Mage, - the archer replied.
- You disobeyed an order, - the elf repeated just as calmly.
- He killed twelve members of the Order.
- You disobeyed an order! - the elf shouted.
- If it comes to that, my status allows me to disobey orders if I deem them impractical and capable of seriously harming me or members of the Order who are not...
- Be quiet, - the elf wagged a finger at the archer. – You think too much. Sometimes that causes many problems. Because of you, everything went off plan.
- What plan?
- A plan that even you are not supposed to know!
- Now you simply must initiate me into this plan.
- I will speak with Sheol and we will decide whether it is worth doing so. For now, perhaps even more people will die, all because you disobeyed my order. Think about that the next time you want to act of your own will.
The archer did not answer the elf, but silently vanished into his own shadow.
Silence reigned in the High Mage's chambers. The High Mage was sleeping in his bed.
- Mr. Sheol, I am very cold, may I leave, please?
A girl of about ten years old stood neck-deep in the icy water of a high mountain lake, shivering from the cold. Not far from the girl, with his back to her, sat a tall man in the water, strongly built and with long blond hair.
- Stand still, Lucia. This is only the beginning of your training. It will get harder later.
- But I can't anymore, I can't feel my legs, arms, or anything else.
- The main thing is to feel your head. Do you understand what I mean? You didn't survive that storm for no reason. You have a gift. If you develop it, you will become a powerful Sorceress.
- But I am very, very, very, very cold.
- Endure it.
- Papa, I'm cold!
Sheol turned sharply and saw his daughter Veveya, shivering from the cold in the icy water.
- Veveya! – The mage leaped to his feet, but after he took a few steps, the water around him froze, preventing him from moving.
- Papa! Help me, I'm cold! Papa!
- Just a moment, darling, I'm coming! – Sheol tried to cast some spell, but nothing happened. Meanwhile, Veveya began to slowly sink into the water.
- Papa, save me, I'm drowning! Papa!
- Veveya! What is happening here?! – The mage tried once more to cast a spell, but after another failure, he began to smash the ice with his bare hands. However, it would not give way, and the mage's daughter slowly sank beneath the surface until she completely disappeared into the blue water of the mountain lake.
- No! Veveya!
Sheol woke up in his bed. Realizing it was just a nightmare, he sighed with relief. Getting out of bed, the High Mage put on his shirt and left the chambers. Descending several floors, Sheol entered a huge guest hall, its walls decorated with frescoes illustrating events of the past. One of the frescoes depicted a door. Approaching the wall, the mage spoke some words, after which the painted door became real. Entering the door, Sheol descended a long marble staircase and found himself in a small room. It was empty, save for a large full-length mirror that broke the void of the room. In the silver frame of the mirror, there was an indentation for a hand. The sorcerer slowly approached it and placed his hand there. The reflection in the mirror changed to blackness, but after a few seconds, it began to dissipate, and Sheol saw his daughter in the mirror. She held a child in her arms. Veveya looked frightened; apparently, she was hiding somewhere. Meanwhile, wrinkles began to appear on Sheol's face, and his breathing became labored. At that moment, the mage jerked his hand away and saw himself in the mirror again; his face returned to normal, and his breathing leveled out.
- Praise Eternity, nothing has changed. Cursed dream.
Fifteen years have passed since the previous expedition. The Confederation of Sethranomicon states is smoothly transforming into a federation. New regions are being formed within countries. A federal army is being created. Federal bodies of administration, law enforcement, and legislation are being established across the continent. In large cities, they have already come into force. Some those in power try to resist the new order, but as a rule, they find no support not only among the common population but also among their own peers, who see only advantages and opportunities for increasing their wealth and raising their status in what is happening.
Players begin the game as criminals who have spent about a month in a recently built federal prison located at the foot of the Ryjorvalia mountains east of the center. All this time they awaited the conclusion of their trial. The court sentenced them to a public execution in the arena of Emare, the capital of Madinia and the Sethranomicon Federation. Such a sentence is due to the fact that the player characters are not just ordinary criminals, but villains who have seriously offended either the Order of Sethranomicon directly, people close to it, or simply very influential and wealthy persons. This could be some serial killer famous throughout the country for his murders, whom everyone talks about. It could be a leader/associate of a particularly large and dangerous gang/clan/forbidden organization. It could well be a political prisoner unwelcome to the Order. It could be an experienced thief who stole valuable items/artifacts from influential people. It could be an experimental mage who did something that even Madinians consider insane. In general, come up with something along these lines and write to me, and I will tell you what to correct/not correct, etc. You must escape to the Grace Islands, to the Kingdom of Grace located west of Sethranomicon. Relations between the states are tense and not very good. You know as much about this country as all other residents of Sethranomicon. The level of development of the islanders roughly corresponds to Ryjorvalia. These islands are the second place on the planet where griffins and rocs dwell. Local residents learned to tame them long ago and actively use them for various purposes.
Since wanted posters with your faces were posted in every large city (and will be posted again when you escape), not only local authorities and the Order may target you, but bounty hunters as well. You might even be recognized in small settlements, etc., etc. In prison, you could havelowered other players gotten to know other players, become friends, etc. Or you might not have met or befriended each other; you might not have seen each other at all. That's up to you. It all begins with you being transported by celestial ship to the capital. The ship is military. You are in prisoner-of-war cells on the lower deck. The cells have bars; you can see and communicate with each other. The cells are arranged in a "//" shape (П). In the center are three large metal cells with small barred windows. You are guarded by four soldiers. I will distribute characters into cells myself. Everything else will happen when the game begins. Those who want to play as various beastmen will be introduced into the game slightly later. And they may not be criminals. They could simply be fugitives seeking a better life. For all other details, check Skype. Those unfamiliar with the setting can familiarize themselves via the previous expy. All are available except residents of Lakelia, due to specific origin bonuses.
Names:
Ryjorvalia - Scandinavian names.
Madinia - Roman/Latin names.
Seveseptim - German, French, English, Russian.
Halechids, Gisteosia - Greek.
Heliotria - Elven names from various fantasy with the addition of the letter "e" (optional).
Letians - Elven names from various fantasy.
Orcs - Orcish names from various fantasy.
Names can be twisted to create something different from the original.
***
The streets of the capital were as crowded as ever. Life here never stood still, and even at night, the number of people did not decrease significantly. In the gaming quarter, however, it only grew during these hours. Longin, a young mage, had been playing cards since morning, pretending to be an avid gambler. Evening was approaching, and he was already preparing to leave, as he disliked large crowds. Although in his situation, they were actually an advantage. One of the most dangerous and wanted criminals had altered his appearance and voice, hiding from the agents of the Order. The resistance movement was almost completely destroyed. He did not know for certain if any of his comrades were still alive in other parts of the country. Here, he was alone. However, he did not intend to stop. In the coming days, all members of the High Council and its informal leader—the High Mage Sheol Avensis—would gather in the city. Such an event happened rarely. "This is my only chance to end the tyranny of the Order forever," the mage thought, but in the same instant he suppressed these dangerous thoughts, shifting his attention back to the cards, for the agents of the Order were everywhere. He was distracted from the game by a stranger. Placing a hand on Longin's shoulder, the man spoke to him.
- I know you, - the stranger said in a half-drunk voice.
- But I don't know you, - the mage strained all his senses. He didn't know whether this person was someone to be feared or not. Lately, he had become suspicious of every rustle and every breath.
- Liar! You're the one who sold me that wretched potion a week ago! I remember you. Well, it doesn't work! My wife only got worse. Give me my money back!
- You've mistaken me for someone else. I don't practice alchemy.
- I remember exactly! Give me my money back!
- Forget it, drunkard.
- What? Huh? Think you're tough? A sorcerer, eh? Let's go outside and settle this man to man, without any of your magic tricks.
- Just calm down, - one of the gamblers said.
- I won't calm down until this jerk returns my money.
Longin set aside his cards and stood up from the table. The stranger was irritating him greatly, and he wanted to resolve this conflict quickly, but he had no money.
- Let's go outside, - the mage told the drunkard.
When Longin stepped out of the establishment, he found five soldiers armed with muskets and two mages from the Order standing before him. The drunkard had vanished without a trace.
- What a pleasant surprise, - Longin remarked.
- I wonder if there's any point in asking you to surrender? – one of the mages asked.
- No, - Longin replied, and in that same instant, he clapped his hands together.
A shockwave knocked the mages and soldiers back several meters. Windows in nearby buildings shattered. Two riflemen managed to fire, but they missed. The appearance-altering spell dissipated. Longin ran toward the slums. From the roof of a neighboring house, an archer with his face and head covered in cloth watched the scene in silence. "Good thing I went to cover those incompetents," the archer thought, and using the shadows, he followed the mage.
When Longin saw a narrow tunnel passage ahead, he no longer worried about whether there might be an ambush. He knew he was likely surrounded on all sides. They would not let him leave so easily. Barely noticing the muzzles of muskets at the end of the tunnel, the mage, with rage in his eyes, cast a spell of the fire element. Huge torrents of flame erupted from both ends of the tunnel. The people who saw them immediately began to scatter in all directions.
- Burn, - Longin whispered softly.

Exiting the passage, he saw a dozen charred corpses and several dozen citizens watching the scene in horror, hiding behind whatever they could. The mage continued to run. Meanwhile, moving through the shadows across the rooftops, the archer overtook the mage and hid in the shadow of one of the gargoyles on the roof of a tall building—the great city theater. A performance had just ended there, and a large number of spectators had already exited onto the street. As soon as Longin came into view, the shooter drew his bowstring. "How pleasant it is to disobey orders," the archer whispered. Seeing the crowd of people, the mage decided to hide among them, but he was too late. An arrow flying at incredible speed pierced his shoulder, breaking through the magical barrier, which sent a crash echoing down the street. The people leaving the theater gasped and cried out; as one, they turned toward the noise and saw the limping mage. Usually, Longin could feel an arrow immediately after it was released, but this time he felt nothing at all. His vision began to darken, his legs gave way, and the mage lost consciousness and fell to the ground. People surrounded the wounded man; some even tried to help him, but the mysterious archer emerged from the shadow of one of the people.
- The Order beheld. Sethr fulfilled, - the archer spoke.
The people hurried away from the archer, while he placed a hand on the unconscious mage and vanished into his own shadow.
***
- You disobeyed an order, - a tall dark elf said calmly.
- I caught one of the most dangerous criminals in the country and an enemy of the Order; he intended to assassinate the High Mage, - the archer replied.
- You disobeyed an order, - the elf repeated just as calmly.
- He killed twelve members of the Order.
- You disobeyed an order! - the elf shouted.
- If it comes to that, my status allows me to disobey orders if I deem them impractical and capable of seriously harming me or members of the Order who are not...
- Be quiet, - the elf wagged a finger at the archer. – You think too much. Sometimes that causes many problems. Because of you, everything went off plan.
- What plan?
- A plan that even you are not supposed to know!
- Now you simply must initiate me into this plan.
- I will speak with Sheol and we will decide whether it is worth doing so. For now, perhaps even more people will die, all because you disobeyed my order. Think about that the next time you want to act of your own will.
The archer did not answer the elf, but silently vanished into his own shadow.
***
Silence reigned in the High Mage's chambers. The High Mage was sleeping in his bed.
- Mr. Sheol, I am very cold, may I leave, please?
A girl of about ten years old stood neck-deep in the icy water of a high mountain lake, shivering from the cold. Not far from the girl, with his back to her, sat a tall man in the water, strongly built and with long blond hair.
- Stand still, Lucia. This is only the beginning of your training. It will get harder later.
- But I can't anymore, I can't feel my legs, arms, or anything else.
- The main thing is to feel your head. Do you understand what I mean? You didn't survive that storm for no reason. You have a gift. If you develop it, you will become a powerful Sorceress.
- But I am very, very, very, very cold.
- Endure it.
- Papa, I'm cold!
Sheol turned sharply and saw his daughter Veveya, shivering from the cold in the icy water.
- Veveya! – The mage leaped to his feet, but after he took a few steps, the water around him froze, preventing him from moving.
- Papa! Help me, I'm cold! Papa!
- Just a moment, darling, I'm coming! – Sheol tried to cast some spell, but nothing happened. Meanwhile, Veveya began to slowly sink into the water.
- Papa, save me, I'm drowning! Papa!
- Veveya! What is happening here?! – The mage tried once more to cast a spell, but after another failure, he began to smash the ice with his bare hands. However, it would not give way, and the mage's daughter slowly sank beneath the surface until she completely disappeared into the blue water of the mountain lake.
- No! Veveya!
Sheol woke up in his bed. Realizing it was just a nightmare, he sighed with relief. Getting out of bed, the High Mage put on his shirt and left the chambers. Descending several floors, Sheol entered a huge guest hall, its walls decorated with frescoes illustrating events of the past. One of the frescoes depicted a door. Approaching the wall, the mage spoke some words, after which the painted door became real. Entering the door, Sheol descended a long marble staircase and found himself in a small room. It was empty, save for a large full-length mirror that broke the void of the room. In the silver frame of the mirror, there was an indentation for a hand. The sorcerer slowly approached it and placed his hand there. The reflection in the mirror changed to blackness, but after a few seconds, it began to dissipate, and Sheol saw his daughter in the mirror. She held a child in her arms. Veveya looked frightened; apparently, she was hiding somewhere. Meanwhile, wrinkles began to appear on Sheol's face, and his breathing became labored. At that moment, the mage jerked his hand away and saw himself in the mirror again; his face returned to normal, and his breathing leveled out.
- Praise Eternity, nothing has changed. Cursed dream.
Some game information
Fifteen years have passed since the previous expedition. The Confederation of Sethranomicon states is smoothly transforming into a federation. New regions are being formed within countries. A federal army is being created. Federal bodies of administration, law enforcement, and legislation are being established across the continent. In large cities, they have already come into force. Some those in power try to resist the new order, but as a rule, they find no support not only among the common population but also among their own peers, who see only advantages and opportunities for increasing their wealth and raising their status in what is happening.
Players begin the game as criminals who have spent about a month in a recently built federal prison located at the foot of the Ryjorvalia mountains east of the center. All this time they awaited the conclusion of their trial. The court sentenced them to a public execution in the arena of Emare, the capital of Madinia and the Sethranomicon Federation. Such a sentence is due to the fact that the player characters are not just ordinary criminals, but villains who have seriously offended either the Order of Sethranomicon directly, people close to it, or simply very influential and wealthy persons. This could be some serial killer famous throughout the country for his murders, whom everyone talks about. It could be a leader/associate of a particularly large and dangerous gang/clan/forbidden organization. It could well be a political prisoner unwelcome to the Order. It could be an experienced thief who stole valuable items/artifacts from influential people. It could be an experimental mage who did something that even Madinians consider insane. In general, come up with something along these lines and write to me, and I will tell you what to correct/not correct, etc. You must escape to the Grace Islands, to the Kingdom of Grace located west of Sethranomicon. Relations between the states are tense and not very good. You know as much about this country as all other residents of Sethranomicon. The level of development of the islanders roughly corresponds to Ryjorvalia. These islands are the second place on the planet where griffins and rocs dwell. Local residents learned to tame them long ago and actively use them for various purposes.
Since wanted posters with your faces were posted in every large city (and will be posted again when you escape), not only local authorities and the Order may target you, but bounty hunters as well. You might even be recognized in small settlements, etc., etc. In prison, you could have
Names:
Ryjorvalia - Scandinavian names.
Madinia - Roman/Latin names.
Seveseptim - German, French, English, Russian.
Halechids, Gisteosia - Greek.
Heliotria - Elven names from various fantasy with the addition of the letter "e" (optional).
Letians - Elven names from various fantasy.
Orcs - Orcish names from various fantasy.
Names can be twisted to create something different from the original.














































