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Posts from Grayson Islands

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9 years ago
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The Madinia/Satra-nomicon Federation court has declared you a scammer, so no hard feelings.
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9 years ago
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Sigh, bows are nerfed, knives are nerfed, the order is nerfed...
One-handed weapons
I One-handed weapon proficiency.

+1 XP, + HP (1, 5).
II The character gains the ability to detect disguised and hidden items (traps, caches, etc.) (x2)
-1 XP, -1 HP (4).
Constitution: +2
Intelligence: +2
Strength: +2
Dexterity: +2
Speed: +2
Will: +2
Perception: +8 (actual difference: +6)
0 XP, 0 HP.
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9 years ago
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Siv will hypnotize and rape (if it's a girl), I will rob, Reven will kill, and Alex will eat the corpse, hiding the evidence.
The North character will have to rape again after the Reven character kills.

Added 3 minutes later
Please edit your posts with the characters.
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9 years ago
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Edited stats and skills (but not descriptions...).
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9 years ago
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chance to avoid taking damage from an enemy attack (56);
.
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9 years ago
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Antonayos



15 years ago, Sharitokephal
A gloomy sky uninvitingly greeted the ship as it docked at the shore. The gangplank was slowly lowered, and the pier before the vessel reluctantly filled with people and elves from all different parts of the world. Sailors, gathered in small groups, listlessly discussed their plans for spending time, while a strange man in gray robes hurried toward the trading quarter; after some time, he was followed by a Ryovalan in heavy armor, a Gysteosan in full gear, and other participants of the voyage. At first, it seemed as if the ship had arrived in the city solely for trade purposes, but there was something suspiciously alarming about this "motley" crew.
Antonayos sat at the far end of the pier, leaning his back against the cold stone wall of a warehouse, and indifferently watched the newly arrived guests. In such a motionless position, he might have seemed to an outsider even deader than the undead shuffling around, performing all the primary types of physical labor in the city. A former acquaintance named Kug limped past the halehid. Kug's lower jaw had fallen off many years ago, and he had injured his leg quite recently. He was also missing several bones, but overall, he could serve for a long time yet. Antonayos had long wanted to repair his friend, but somehow lacked the desire, and he did not possess the art of death at a proper level, as he had dedicated his life to another passion. Meanwhile, Kug stopped briefly near the halehid, slowly turned his skull toward him, tilted it slightly with a sharp crack of old bones as if saying hello, then, gripping a wooden crate of goods more comfortably, continued his way to the ship.
Above Antonayos's head, a raven black as pitch flew by with a vile caw, snapping him out of his own thoughts. The follower of Silachemius slowly rose from the ground, leaning on a simple wooden staff topped with a skull, cast one last glance at the vessel and its passengers, thought about how many of them were destined to perish before their time appointed by fate, and with a quiet step headed away from the harbor, exposing his back to the cold northern wind.

***

"-You will never-ever believe who has returned!" - joyfully exclaimed a little black-haired girl, pulling Antonayos by the sleeve toward a field of blue medilia. The plant, from which a well-known narcotic substance was produced—even mere proximity to a luxurious field adorned with blue flowers could cause hallucinations and loss of sanity in an unprepared person, but it had long ceased to have such a strong effect on the locals. "-Here, just look!" - she jumped cheerfully around another living dead who stood frozen in place. Something surprisingly familiar seemed to the halehid in the remains of his half-rotten face, in this gait and clothing. "-Do you remember when a ship with funny living friends sailed to our city?" - the girl reminded Antonayos of events that had passed some time ago. "-I gave my medallion to this funny uncle, and look!" - she solemnly demonstrated an amulet tightly clenched in the dead man's hand to the halehid. "-He came back to me, and now we can have fun and play tag forever!"
Antonayos, who had been listening attentively until this moment, nodded slightly in response. His face expressed no emotion.
"-Well, are you just not interested at all?" - the girl sobbed offendedly. "-Keep being interested in all sorts of stupid knowledge, and you'll end up like him! Only a good dead friend is unlikely to be made out of you! And I won't play with you!"
The halehid responded only by demonstratively shrugging his shoulders, stood for a while longer watching the girl play tag with the mercenary's remains, then turned and headed away toward his modest asylum, located on the northern slope of the mountain not far beyond the city limits.

***

2 years ago
A heavy knock at the door distracted Antonayos from meditation and put him on alert. Judging by the coarse voices, several guests had gathered at the entrance at once, something that had not happened for many years. Wrapping himself tighter in a worn, dusty dark robe, he leaned on his staff and hurried to open it. Fresh frosty air hit the halehid's face as he let the night chill into the house. He was met on the threshold by three men clad in light-toned plate armor. He easily recognized the guests as either inquisitors or servants of the church of the Creator, or at least secret agents connected to them. In the eyes of the warrior on the left, a white-haired youth with thin, slightly feminine features, burned a blazing hatred, and his hands firmly gripped the hilt of a two-handed blade, ready to instantly cut down the owner of the hut should he undertake any aggressive action. Slightly behind him towered a tall man with long dark hair, a flattened nose, and excessively wide lips. Looking into his eyes, Antonayos noticed a slight confusion and uncertainty inherent in recruits on their first assignments.
"-Good evening, Mr. Antonayos." - the third member of the squad stepped forward, a middle-aged man with withered short hair and a wide scar crossing his nose and extending toward his left cheek. This, as the follower of Silachemius guessed, was likely the group commander. Unlike his subordinates, his sword was in its scabbard at his belt, but even so, he radiated much greater danger through his friendly-calm appearance than the others. "-Would you permit us to enter? It is becoming noticeably cold outside."
After hesitating for a moment, Antonayos nodded slightly and quietly followed inside the hut. The inquisitors hurried after him without delay. The sorcerer felt noticeably uneasy from the constant sensation of their tense gazes on the back of his neck.
"-Thank you for your hospitality, Mr. Antonayos." - the leader thanked the halehid and continued with an unperturbed air: "-allow me to introduce myself, my name is Sir Roderick, and these are my loyal assistants, Sir Vihram and Sir Unson. Now then, to business." - after a short pause, he continued. "-I think you understand perfectly why we were fortunate enough to meet here today." - At these words, the blond standing beside him smirked crookedly. "-It is foolish to deny that for many years you have practiced heretical sorcery, forbidden throughout the territory of Setranomikon. In turn, we have received orders for your capture and safe delivery to the place of future trial, which will determine your further fate."
Finishing his monologue, Roderick turned toward the exit. "-Ah, yes, in case of your resistance, Mr. Antonayos, we have been given approval to use appropriate instructions for your immediate elimination, so I advise you to maintain your inherent foresight and not attempt flight, especially since your tricks are useless against us."
When the group commander left the hut, his assistants slowly approached the petrified sorcerer, intending to drag him out of the room by force. But surrendering now meant heading toward certain death, and unlike many religious fanatics, Antonayos did not want to die at all, for after the end there is only void and complete darkness, and no ascension of the soul exists. Therefore, having carefully considered all possibilities, he took a risk. The heavy table, shuddering slightly, unexpectedly lifted off the floor and in the same instant flew toward the blond. He, however, managed to react, hacking with his sword before him as hard as he could. A terrible crash was heard, mountains of dust and splinters flew into the air, covering the floor beneath the knights' feet; Vihram's blade entered the flimsy wall deeply, getting stuck halfway. Screaming a terrible curse in rage, the white-haired man yanked his weapon, nearly taking off the head of Unson, who was trying to bypass him in the narrow passage. Finally, breaking through mountains of junk to the far corner of the room, the knights discovered that the sorcerer had vanished without a trace.
"-He went through the wall!" - Vihram yelled in anger, rushing outside.
"-What is happening there?" - Roderick met him, surprised.
"-Th-the mage es-escaped." - stammered the dark-haired man who had come to help.
"-And what are you waiting for?" - the commander frowned. "-After him!" - he ordered in a tone that brooked no objection. "As if I'm going to nurse this filth all the way back," he thought with a smirk. "We'll just record it as: killed while attempting escape, he-he."

***

Antonayos ran to the northern highlands, where he got rid of his footprints, used invisibility and took own same paths back into the city. According to his plan, this should distract the pursuers for a short time, but he had no guarantees as to exactly how long. And why did they suddenly become so attached to him? And, most importantly, how did they find out about his interest in the teachings of Silachemius? Numerous questions tormented the halehid's mind as he made his way through the deserted night streets toward the pier. If that merchant vessel had not yet departed, he could sneak aboard and escape. Now it was the only possibility offering a tiny chance of success.
The empty harbor greeted the out-of-breath fugitive with the usual smell of decay and a bone-chilling sea breeze, now blowing at his back. Quickly looking around, Antonayos spotted the blackening sails of a merchant ship in the distance. Saved! Sighing with relief, the sorcerer headed for the gangplank, intending to go on board. The cursed planks creaked betrayingly underfoot, forcing him to freeze in place every second, breaking into a cold sweat. Finally, the halehid's feet stepped onto the deck, swaying slightly on the night waves. In the next moment, the door of one of the nearby cabins opened, and Sir Roderick himself walked out with an unhurried gait toward the stunned mage. Victim and predator met eyes, and Antonayos realized that invisibility had no power over the inquisitor.
"-Ah, good evening, Mr. Antonayos!" - the commander smiled friendly. "-To be honest, we have been waiting for you. It was a mistake not to agree to surrender peacefully. Now you will have to depart for the other world before the planned trial; please, hold no grudge." - with these words, Roderick unsheathed his blade and confidently headed toward the halehid.
Antonayos, shuddering slightly, stepped back, where Vihram, who had been waiting, already blocked his exit to the pier. To the left of the commander, Unson shifted uneasily from foot to foot, left without a role in this skillfully played spectacle. Realizing the wretchedness of his own position, the halehid prepared to meet eternal death when the familiar clatter of bones was heard from somewhere nearby. The loyal Kug, appearing out of nowhere and obeying motives known only to him, appeared behind the blond with a heavy crate in his hands. With unexpected ease, the dead man dropped the object on Vihram's head; however, he had enough reaction to respond to such a daring attack. With agility astonishing for a human in such heavy armor, he jumped aside, and the crate smashed against the ground, shattering into pieces. With the next blow, the inquisitor easily cut down the opponent, whose bones covered the ground beneath his feet in an even layer. However, this insignificant second that distracted the opponents' attention was quite enough for Antonayos. The sorcerer lunged back sharply, miraculously dodging the white-haired man's fist, and ran as hard as he could toward the warehouses. The advantage in speed was on his side, and soon the opponents fell slightly behind.
Weaving between empty buildings, the halehid desperately pulled at wide doors locked with heavy locks. Finally, his persistence was rewarded, and one room turned out to be unlocked. Breathing heavily, the sorcerer flew into the warehouse, inhaling stifling air into his lungs, and rushed to the wall opposite the entrance. There he struggled up a hanging beam to a small opening between rows of crates and the ceiling, after which he hid behind one of them. The dry wooden structures creaked vilely, ready to collapse at any moment, while Antonayos curled into a ball and held his breath.
Angry shouts of the Inquisition agents were heard very close by, then faded for a short time in the distance. After some time, the hunters returned, obviously having lost the trail, and began searching the nearest rooms. With every crash of a broken door, the halehid's heart tightened more and more. Soon it was the turn of the place where he was hiding. Pulling a flimsy handle toward himself with force and coughing hollowly, Vihram burst into the room, his eyes flashing in the gloom.
"-Did you find him?" - Roderick's thoughtful voice was heard from afar.
"-Not yet." - the blond shook his head, peering into the darkness from the threshold. At that moment, the boxes Antonayos had leaned on creaked betrayingly and the top one slid down with a light screech, crashing to the floor.
"-Someone's there!" - Vihram screamed and rushed forward with sword ready. Realizing he had been spotted, the halehid threw all the junk he could reach at him, but this only angered the mercenary more.
"-Burn in hell!" - at these words, the blond's blade flared with a fiery glow, cutting through the gloom with a pillar of sparks. Darkness, however, played its part, and the blow landed several centimeters away from Antonayos, collapsing the makeshift pyramid of barrels and crates behind which he was hiding. Piles of numerous goods spilled onto the floor; dried medilia mixed with a strange powder of unknown origin, dry boards crackled from the hit of the burning sword, a light hissing was heard, a sharp pop, and an explosion that followed.
Antonayos was thrown to the far wall of the warehouse, and his opponent in the opposite direction. The internal structures of the room were instantly engulfed in hot flames.
"-What the *****?" - with undisguised surprise on his face, Roderick ran inside. Casting a short glance at the motionless ally sprawled on the floor and the slowly rising halehid, he growled menacingly and lunged forward. The inquisitor's weapon reached its target; however, to his surprise, it dealt no damage to the sorcerer.
"-Damn it." - the commander hissed, firmly grabbing Antonayos by the wrist and pulling him toward the exit of the building. At that moment, another burning beam collapsed from the ceiling right onto the commander's head. The plate helmet with a deep dent slipped off his head at a wrong angle, and Roderick, staggering, fell face-forward, releasing the victim. Taking this chance, the halehid passed through the nearest wall, ending up on the street opposite the exit, and rushed away from the burning warehouse. Resistance to fire sorcery saved his life, significantly reducing the damage received in that inferno.
Reaching a crossroads, Antonayos stopped to catch his breath. He had no paths of retreat left, and running in circles around the city made no sense.
"-S-stop, sinner!" - a stammering voice was heard behind the halehid's back. Turning sharply, the sorcerer met the gaze of the last of the mercenaries. Unson, trembling with terror, stood several dozen meters away from him, uncertainly holding his sword before him. "-S-surrender." - the knight continued, stumbling.
At that moment, Antonayos himself felt similar emotions. But his usual mask of unperturbed own calm came in very handy in this situation. After freezing for a short time, Unson then indecisively headed forward toward his opponent. The halehid, instead of running, froze as if rooted to the spot. The knight approached the sorcerer to a distance of about a meter and stopped, not taking his eyes off him. Then, faintly muttering some prayer, he uncertainly swung his sword and brought it down on the halehid's head, dealing no damage.
Shuddering in fear, Unson stepped back. Obviously, he had never encountered servants of Silachemius before, and therefore had absolutely no idea what to do in such a situation.
Then the initiative was on the sorcerer's side. Having long noticed a large cornerstone boulder lying at the edge of the road behind Unson, Antonayos lifted the stone into the air by force of thought and dropped it onto the agent's nape. The sturdy helmet jerked forward with a dull thud; the opponent, losing balance, collapsed to the ground like a rag doll, dropping his sword from his hands. Without further delay, the sorcerer rushed away without looking back until he reached the city wall.
Finally, sighing with relief, Antonayos allowed himself to look around. The night gloom was gradually dissipating, letting in the first rays of sun sliding over the roofs of gloomy houses. From somewhere in the warehouse buildings, clouds of black smoke rose into the air; numerous voices and screams were heard. Leaning on his staff and shaking pieces of ash from his mantle, the halehid hastily stepped away from the city.

***

current time
Antonayos had to retreat from the original plan and flee by land. Thus the halehid spent several years in wanderings, which turned out to be the most event-filled period of his life; however, the servants of the church only continued to pursue him with redoubled efforts, gradually securing the support of a well-known order. To save himself, the sorcerer had to use all learned skills: change appearance, subjugate, deceive, steal and even kill if circumstances required it. All sorts of rumors began to spread about him among the people, and gradually he turned from a peaceful hermit into a mad Necromancer—of course, not without the support of the authorities. Ultimately, Antonayos encountered another group of pursuers, among whom was a highly trained servant of the order. The sorcerer was captured and brought to trial. His record included not only the practice and propaganda of forbidden beliefs, but also the slaughter of servants of a secret unit of the Inquisition, intentional murders, attacks and causing severe harm to peaceful residents in three countries, robbery, blackmail, extortion, illegal subjugation followed by driving to suicide, and smuggling medilia. During the trial, Antonayos was taciturn, as justifying himself in any way made little sense. After some time, the prisoner, under guard and shackled with a magical collar, the sorcerer along with other criminals was loaded onto a celestial vessel, which was to deliver them to the place of upcoming execution.
And there was only one thing he regretted most at that moment: he never managed to repair poor Kug.

Inventory:
Sorcerer's Staff. Increases magic power and magical energy of the caster.
Ring of Silachemius's Servant. Mana restoration outside of combat/during inactivity.


Characteristics
Constitution = 20
Intelligence = 40
Strength = 10
Dexterity = 10
Speed = 25
Will = 40
Perception = 25


Origin
Halehids: +5 to will; additional 4 skill points; free art of death skill; damage/2, own damage absorption not exceeding the value of will

Beliefs
Teaching of Master Silachemius
Believer's Bonus: while inactive the character takes no damage; health restoration outside of combat; the following do not affect the character: poisons, various substances, drugs and drinks affecting the mind, health potions. The character cannot use and is not affected by: magic of the Devastators, spells of one of the schools (fire) and Healing magic.

Skills and Abilities

Art of Manipulation

Telekinesis (?) The caster gains the ability to move objects by force of thought.
Mind Reading (30) The caster gains the ability to read the target's thoughts.
Masquerade (70) The caster gains the ability to change their own or another's appearance.
Subjugation (100) The caster gains the ability to control the target's actions for some time.
Invisibility (100, 150, 300)
I The caster (or their target) becomes invisible; meanwhile, the caster loses the ability to see anything.
II The caster gains the ability to see while remaining invisible. Invisibility disappears upon any harmful action performed by the character. Spells not directed at oneself also dispel invisibility (x2).

Art of Death

Living Dead (200) Raises a killed opponent from the dead.
Decay (-) Extracts remaining life from a dead opponent, restoring magical energy to the caster or their ally (opponent's health*2).

Magic of Master Silachemius.

Incorporeality (50) The caster gains the ability to pass through various obstacles and objects.
Mental Armor (70) For three turns, the caster takes no physical damage.
Mental Sphere (70) For three turns, the caster takes no magical damage.
*Only for followers of the teaching

Additional Abilities

Wizard:
I +50 to magic power, amount of magical energy increased by one and a half times (x4).
II +80 to magic power, amount of magical energy increased by one and a half times (x2).
Quick Mind:
I The caster is able to use two spells per turn (x3).
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9 years ago
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Antonaios
I'll call him Antonias...

Added 4 minutes later
Riovalets in heavy armor
Medj didn't seem to wear armor.
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9 years ago
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Warlock's Staff. Increases the spell power and magical energy of the spellcaster.
Ring of Silahimius' Servant. Mana regeneration outside of battle/during inactivity.
Wizard:
I +50 to spell power, magical energy increased by one and a half times (x4).
II +80 to spell power, magical energy increased by one and a half times (x2).
:)
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9 years ago
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You don't have enough mana.
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9 years ago
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it also needed to be specified.
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9 years ago
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Excellent, Heroist, as always.
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9 years ago
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I'll call him Antonidas and ask him to introduce me to his young, blonde apprentice...
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9 years ago
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I will refer to him as Anton.
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9 years ago
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By Antoshka.
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9 years ago
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Gulag
[/CENTER]

Gulag raised his fist in the air and gave a signal. The squad of R'lyeh warriors immediately reacted and took up positions near the buildings. The village occupied by Madian soldiers was an important strategic point in the buffer zone between two states.
It seems they haven't noticed the approaching special forces unit yet. This could be a trap, but the captain believed in the enemy's carelessness, which he had demonstrated many times before. After a couple more gestures, two groups – "Claw" and "Fang" – separated from the squad and went around both sides of the village, while Gulag with the rest moved forward at the head. Creeping to the nearest house where lights were on, the captain pressed against the wall and listened, but it was difficult to distinguish any sounds inside due to the ever-present hum of the icy wind.
Suddenly, the door of the hut burst open, and a man stumbled out. He shivered, fell into the snow with his first step, and swore loudly. In the moonlight, Gulag saw Madian insignia on his clothes. The man brushed himself off, spat, and walked towards the corner of the house where the orc was hiding. And just as the sound of footsteps in the snow became almost deafening, it suddenly stopped and was replaced by the sound of gurgling water. Waiting for it to end, Gulag peeked out from behind the corner, grabbed the soldier, and pulled him back. Pressing him against the wall, covering his mouth with one hand, and pressing the sword against his ribs with the other, he hissed:
- Quiet, quiet, don't panic. Tell me what I want to hear, and you will live. Nod if you understand," - the terrified soldier nodded. - How many of you are here?
As soon as Gulag restored the enemy's ability to speak, he screamed:
- Brothers!!! Demons!!! AAAAAA!!! - the last exclamation abruptly ended when the sword pierced the heart of the Madian.
- R'lyeh! Attack!
Gulag gave the order, and "Hammer" together with "Fang" and "Claw", which had taken up positions, began clearing the area.
***
By dawn, the weak resistance had long been suppressed, and the few remaining villagers and surrendered Madians were herded into the center of the village. Interrogations revealed that the main army had retreated, leaving only a small garrison here. They were supposed to take all food supplies away and set the settlement on fire.
The miserable, beaten, and soot-covered faces of the peasants evoked pity, and the captain reassured them while waiting for the arrival of the R'lyeh federal army.
They had to wait several hours until observers finally signaled that their main forces had been spotted. The huge army of diverse fighters was led by General Imir – a cruel commander who had never lost a battle.
He entered the village first on his horse adorned with horns and gold and immediately demanded a report.
- And this rabble managed to occupy our territory? - the general's face twisted in contempt. - These pathetic animals?
Dismounting from his horse, he nodded at Gulag:
- Good job, Captain. Every weed must be completely eradicated.
Gulag frowned.
- Nothing special, they offered little resistance. We are ready to deliver the prisoners to headquarters for interrogation and evacuate the residents before the end of the operation.
- To headquarters? - Imir was surprised. - What can they tell us that we don't already know? They will be executed. As for the collaborators...
- General?...
- Any true R'lyeh warrior will fight the enemy to the last. Traitors are just as much weeds. If they take root, the scale of destruction will be much greater.
He pulled a spiked axe from his belt and turned to the nearest prisoner – a young peasant boy.
- No compromises.
Gulag took a few steps towards the general.
- Sir. We must deliver them according to orders; let the tribunal decide their fate...
- Remember your place, captain," Imir interrupted softly. - We act according to the situation; this is the best choice right now. Believe me, son, I have been through more than one campaign.
- General, with all due respect, we shouldn't...
- I said – remember your place, orc,” Imir hissed through gritted teeth in a mocking tone. - You know what happens when you violate subordination!
He raised the axe over the boy, Gulag drew his weapon and rushed forward, but he could not block the blow. Part of the boy's head and arm rolled into the ditch, women screamed, and the general roared loudly as he attacked the captain. The skirmish lasted only a couple of moments: the general was incredibly unlucky to trip over the body of the executed villager, and he flew straight onto Gulag's sword. The captain quickly withdrew his sword, but the life of the invincible commander, the hope of the federal army, had already ended. In the next seconds, he was disarmed, captured, beaten unconscious, and sent to prison.

Constitution: 40
Intelligence: 30
Strength: 50
Agility: 30
Speed: 10
Willpower: 30
Perception: 10

Origin: Children of Winter (Orcs): +15 to Constitution; +10 to Strength; immunity to spells that affect with cold.

Belief: Yoltir: +5 to Intelligence; free Inner Fire skill level 1; fire magic spells deal three times less damage.

Skills:
VI
III
Armor Proficiency
Shock Trooper

Equipment: two-handed sword, heavy armor.
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