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Have you already played against an ambush build? With the new toads that are permanently in stealth, I've even lost a few times. Maybe I should create one myself. I even took a mutagen bolt as a gift for Daria.
I didn't think the toads would change much in the meta; various ninjas and assassins who can ambush Albert if they want seemed more promising...
A quest is a card that is always in your starting hand and costs 1 mana; it is played during a battle, and the reward is given to your hand. "Start in deck" means that the spells that count towards the quest are not those that should be in your deck at the start, but rather those that are obtained during the game from cards like this:
In short, Blizzard is once again bringing up the old theme of casino mage, but now it seems like it will be a casino shift mage).
I just played against another player for twenty turns, we both flew in with our level 20 creatures many times, but we healed back to full HP XD.
We exchanged legendary creatures and removal spells, and then he gave up, probably got tired of grinding.
Also:
TBH even Aggro can't consistently win against this new Ramp Dragon, with their over 9000 heals. I often get them within lethal range and almost win... and then I don't.
I found Sybil to be a huge problem when I played aggro. Such good stats, has pseudo ward, and ramp. Soooo frustrating.
Let's not forget Ouroborous is also godsdamned annoying. I mean, at 8 atk you HAVE to kill it. But if you do, they can heal and then they'll just replay the damned thing. You pretty much need Odin to not get ground out by that blasted snek
Sibyl was a mistake
Agreed. Not sure why her effect is lingering. Might as well consider her a Goblinmount Demon that ramps you, heals you, and doesn't hit your followers lol. Totally broken.
Yeah, fuck dragon, minions who give you ramp and heal shouldn't have been a thing.
Hell, I was playing my midrange Tempo Blood deck and I currently have around 100% lose rate against Dragon. Dragon used to be a laughable class, but now they are nearly impossible to beat.
dragon is a little bit out of control. they usually ramp to 6 or 8 play points by the time the other player is at 4 or 5, then they have access to stupidly good board clears in israfil, salamander's breath or lightning blast to reset the board, and then heal up and proceed to destroy you with 10 pp stuff meanwhile you are working with 6 or 7 drops at best.....
I don't care about the "noobs." I stomped "noobs," "masters," and "idiots" from other classes who wanted an easy win, even when playing the weakest class in the most challenging meta. I earned my rank and status through hard work. And I continue to crush all the losers with my new, awesome cards.
The guy thought he could abuse the mid-game Albertcraft just like he did the day before. Removing the evolved Albert with a Bahamut on turn five, 20 health, the remaining evolved creature in attack, and a full hand at the end of the game against a super-aggressive deck with zero everything – all his efforts were in vain. He spent everything, but didn't scratch the opponent. If I were him, I would stop playing altogether...
Few people know, but now you can play Oracle on the second turn to have 4 mana by the third turn and put out 2-5 Rahablings. It's something like Temple Defender on the third turn, only better. Before, I could only put out 3-4 Dragovariors before evolutions to deal some damage once or twice, and I can't say it was super effective most of the time. Overall, it's a very nice card, a 4-drop, a self-buffing ward, plus a unit with a beautiful golden frame and references, wow, I didn't expect it to be so enjoyable.
But Sibyl is definitely a nightmare, the easiest best card in the class, even with its limitations on the fifth turn and overflow (because, in fact, it's just a 4-5 body if you play it early). When I dreamed of a unit with ramp and healing, I didn't think you could just ignore damage to your hero. The only thing it lacks compared to Fervor is that it depletes your hand instead of thickening it. It would be great if it could draw at least one card, like the Healanjel in Haven...
I've removed the 2-2 ramp girls for now. Ideally, I won't return to them at all. They did their job and can now rest. But maybe I'll bring them back to have half the deck be ramp, I'll think about it. But it's too weak.
What else can I add to this review?
Izrafil is also the best (8/10) girl. I only have one, and I don't know if I need two. I won't craft a second one unless I really want to, but it's a win condition in itself.
Uroboros is an annoying anal worm. It seems mediocre when you use it, but when it's used against you, especially when your health is around ten, it can be frustrating. It goes in the face or on a unit with fanfare. You spend resources to remove it, and it also heals, nice design.
Well, Grimnir has already found its place in every deck I've encountered, so Kosha, you can safely pet and cuddle your animation.
I also played a bit with an agro-debil deck with a couple of new cards. There aren't many interesting additions. That Phoenix rider is suddenly very good – a couple of units on each side, and it already deals damage like a Fortitude, and it can also trade with someone if it wants to, because it has a lot of health. But it also costs as much.
Among the opponents' decks that I've played against, I can mention the skeletal lord-catacomb deck in Shadow – too much stuff to clear with a fork; that ambush deck (probably not top tier, but it was difficult for me); snakes, of course, because there's simply nothing to clear them with in a perfect draw; and Aegis counters everything.
I haven't seen many Fae, I haven't seen a single Grinderune with a Giant, I haven't seen Storms with Darkjannah, I haven't seen Commander-Mech... Well, maybe when people farm more content, that will happen. And I haven't played the expansion that much yet.
What I don't have and want is Zeus.
Also, Ment, there's some divine content here. All these Aegis, Grimnir, and Angels – gods, their close associates, and those equal to them in power. I think it's better than just choosing ten random Greeks in armor and simply adding them.
I didn't think that toads would change anything drastically in the meta. Those ninjas and assassins, which, if desired, can put an ambush on Albert, seemed more promising...
They sit in stealth, attack, and at the end of the turn, go back into stealth. The opponent puts down a frontline + Rogue Creed, evolves, and buffs with spells, dealing 2-4-6-20 damage to you every turn with this crazy stealth toad and Storms, and then one-shots you with other buffed stealth units and Albert. I wanted to build such a deck in the meta even in Darkness Evolve, haha.
I deleted them. ) Did you play against Aegis + Test of Strength? Super balance, invulnerability for three turns. Kosh, try playing with Sukuna. And craft two Tier and an Elf Queen; all the Sylvan players use them.
I quickly put together updated versions of the budget mid-sword and aggro-shadow decks; they seem pretty good too. I can even take down dragons now.
Also, where did Revan go?
I also tried out the updated mid-sword; Tristans and Luminos mages are a good option. The sword already had a lot of strong cards at mana cost 5, and now it's even harder to decide what to include. It reminds me of the situation with the Dragon Priest in Hearthstone. I played some daily games with the old, unchanged Dasha, tried out the new Shadow and Vampire cards in unranked, but I'm still thinking about where to spend my 12,000 dust.
Where does all the dust go? There's no dust, nothing.
Added 21 minutes later Siverfale
In two weeks, you'll be embarrassed that your class is filled with a bunch of bandwagoners who want easy wins.
Also, life has already laughed at them and set a price. The deck is super expensive, and 90% of the tears come from cheapskates who can barely pawn a kidney to afford it.