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#2729
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I just played against another player for twenty turns, we both flew in with our level 20 creatures many times, but we healed back to full HP XD. We exchanged legendary creatures and removal spells, and then he gave up, probably got tired of grinding. Also:
TBH even Aggro can't consistently win against this new Ramp Dragon, with their over 9000 heals. I often get them within lethal range and almost win... and then I don't.
I found Sybil to be a huge problem when I played aggro. Such good stats, has pseudo ward, and ramp. Soooo frustrating.
Let's not forget Ouroborous is also godsdamned annoying.
I mean, at 8 atk you HAVE to kill it. But if you do, they can heal and then they'll just replay the damned thing. You pretty much need Odin to not get ground out by that blasted snek
Sibyl was a mistake
Agreed. Not sure why her effect is lingering. Might as well consider her a Goblinmount Demon that ramps you, heals you, and doesn't hit your followers lol. Totally broken.
Yeah, fuck dragon, minions who give you ramp and heal shouldn't have been a thing.
Hell, I was playing my midrange Tempo Blood deck and I currently have around 100% lose rate against Dragon. Dragon used to be a laughable class, but now they are nearly impossible to beat.
dragon is a little bit out of control. they usually ramp to 6 or 8 play points by the time the other player is at 4 or 5, then they have access to stupidly good board clears in israfil, salamander's breath or lightning blast to reset the board, and then heal up and proceed to destroy you with 10 pp stuff meanwhile you are working with 6 or 7 drops at best.....

My sword, my trusted ally, unphased by my aspect.