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A global modification that restructures directories and files to simplify the lives of modders, clean resources of "junk," and optimize the game.
Version: Remake (22.09.2018-Beta)
Link 1: https://yadi.sk/d/HKsBgSTitxi2T
Link 2: https://drive.google.com/drive/folders/0B8lEkYBHRx_RNzV5NmxWcjQ4Sms
ATTENTION: Third-party modifications and maps made for the original version of the game will NOT be compatible with this version.
This is a Beta version of the modification; some things may not work correctly.
Installation: Installation is possible on any version of "HoMM V - Tribes of the East". The modification uses its own directories and files and does not affect original game resources. If you use third-party plugins and modifications, they will be inactive when playing "HoMM V — Remake".
Main Changes:
— Binary file icon replaced with the original HoMM V icon;
— Game archives repacked into a single archive;
— Restructuring of game directories and files performed;
— The "splasha2.bmp" file in the game root renamed to "Remake.bmp";
— The "RMod" directory is used instead of "Data", "UserCampaigns", "Maps", "DuelPresets", and "UserMODs". This was done to allow safe use of the original game or a game with third-party modifications separately from the "Remake" modification;
— "Cursor", "Music", and "Video" directories moved to the "RMod" directory;
— The "hwcursors" directory renamed to "Cursor" and moved to "RMod". Cursors not used by the game were removed;
— Standard game music reworked based on all 3 game add-ons;
— In the "Profiles" directory, the following were renamed:
— "default_profile" directory to "Remake-Profiles"
— input_a2.cfg to input.cfg;
— user.cfg to user_a2.cfg.
— In the "Video" directory:
— "intro_a1.xml" file renamed to "intro.xml";
— "outro_a1.xml" file removed.
— In the "bin" directory, the "SI.bin" file will no longer be created during gameplay; now the game does not check connection to "Ubi.com" servers without user knowledge;
— Game account directory renamed to "HoMM V — Remake";
— Map editor removed, but the ability to create standard random maps is preserved;
— "Ubi.com" menu item removed, as you are unlikely to find an opponent on the server with this version of the game;
— Main menu background splash changed to the one from "HoMM V: HoF" with minor edits;
— Campaigns menu reworked; it now contains 6 items instead of 5;
(In development) — Added campaigns, scenarios, and maps from original HoMM V and HoMM V: HoF, and an additional "Dark messiah" scenario based on the game of the same name;
(In development) — Scenarios from Nival Interactive and Ubisoft relating to heroes and events of the original campaigns merged with main campaign branches; the "Dark messiah" scenario is now the game's epilogue;
(In development) — Duplicate files removed;
— Every game map reworked so that random creatures are placed instead of preset ones (except those required by plot);
— All available map files reworked and cleaned of "clunky workarounds" and other "junk" without loss in gameplay;
— The first campaign, "The Queen," now contains tutorial messages from original HoMM V. Messages will appear if the "Show Tutorial" option is active in game settings. (Tutorial messages will appear only once for the current player profile; they will not reappear during a second playthrough. Therefore, those who wish to repeat the tutorial must create a new profile.);
— Names of game Factions changed based on Might & Magic Heroes VI and Might & Magic Heroes VII;
— "UFO", "Tank", and "Plane" removed; missions where these models were used have been cleaned;
— Unused files, unnecessary lines of code in game files, developer "junk" after patches, etc., removed;
— "LOD", "Strike", and similar models removed. Now all creatures and characters on the battle arena, world map, and character info view use one model instead of 2 or more similar ones;
— In each faction, most creatures of the same level now share the same animations and voice acting, primarily from the creature's alternative upgrade. (Previously, non-upgraded creatures had their own animations (attack, happiness, idle, etc.) very similar in movement to upgraded creatures);
— Multiple errors in game text files fixed;
— Random map generator changed and improved; many different map templates added, and various random creature squad options increased 3-fold;
— Camera positions when viewing creatures changed. Now, for creatures of the same city and level, one camera view is used;
— Map size names changed to classic designations (T, S, M, L, XL, XXL, XXXL).
— Description of each faction's specialty in the map selection and new game menus changed. Information for each faction is now more informative;
— Hero specialization descriptions in the map selection and new game menus changed. Now, in addition to the unique ability name, a description of the ability is present;
— Hero skills that could not obtain their faction's unique ability have been changed so that this ability becomes available;
— Appearance of "Female Heroes" changed; they received female body models;
— Rune magic icons in the game changed. Names and images of resources required to use runes added to the icons;
— Data displayed when viewing information about "enemy" creatures on the map changed; now an approximate numerical range is shown instead of values like "horde", "thousands", "legion";
— Color of unavailable spells in the spellbook changed to red;
— Damage description on the battle map changed; it now provides more information, indicating possible damage amount and number of potentially killed creatures;
— Battle log window on the battle map changed and enlarged. Output line length fixed so that words no longer exceed the visibility limits of the log window;
— Swamp fog density reduced;
— All campaign heroes added for Multiplayer;
— Standard icons of some heroes replaced;
— Specialization descriptions added for all cities and factions with specific numbers;
— Modified skill wheel added;
— Selected HD texture equivalents added for objects and buildings;
— Letter "Ё" added to texts, though not everywhere yet;
— Cheat code implemented allowing the removal of fog of war on the game map:
— Call up the console in-game: `
— Type the command to remove fog of war: @Fog()
— Black screen during opponent's turn in Multiplayer removed if the opponent is on a scouted map. Now the opponent's turn is visible, as in single-player;
— "Oblivion" spell — Khrushchev's head removed from the casting animation;
— Unnecessary option removed from the "Duels" menu. The dropdown list of available arenas expanded from 5 items to 13;
— 73 arenas are now available for "Duel" mode (previously 17). All standard arenas were activated (some of which were not used by the game at all), and several fan works were added (with minor edits), some of which are now also available in classic game mode;
— Duel mode: balance of all heroes adjusted, and one additional hero added to each race;
— Fan maps added for Multiplayer.
— and much more. (details in "Change List.pdf" file)
Suggestions are welcome.
The following add-ons are available for the Remake modification and can be downloaded from the disk:
AllHero-Unlock.pak - unlocks campaign heroes;
CompatibilityMap (31.05.2018-Beta).pak - mod for compatibility with fan Multiplayer maps;
GrayGhost.pak - returns gray color to ghosts;
RageButton (4.3-R).pak - adds Orc rage info button and changes battle interface.
VK Group: https://vk.com/remake_mod
Version: Remake (22.09.2018-Beta)
Link 1: https://yadi.sk/d/HKsBgSTitxi2T
Link 2: https://drive.google.com/drive/folders/0B8lEkYBHRx_RNzV5NmxWcjQ4Sms
ATTENTION: Third-party modifications and maps made for the original version of the game will NOT be compatible with this version.
This is a Beta version of the modification; some things may not work correctly.
Installation: Installation is possible on any version of "HoMM V - Tribes of the East". The modification uses its own directories and files and does not affect original game resources. If you use third-party plugins and modifications, they will be inactive when playing "HoMM V — Remake".
Main Changes:
— Binary file icon replaced with the original HoMM V icon;
— Game archives repacked into a single archive;
— Restructuring of game directories and files performed;
— The "splasha2.bmp" file in the game root renamed to "Remake.bmp";
— The "RMod" directory is used instead of "Data", "UserCampaigns", "Maps", "DuelPresets", and "UserMODs". This was done to allow safe use of the original game or a game with third-party modifications separately from the "Remake" modification;
— "Cursor", "Music", and "Video" directories moved to the "RMod" directory;
— The "hwcursors" directory renamed to "Cursor" and moved to "RMod". Cursors not used by the game were removed;
— Standard game music reworked based on all 3 game add-ons;
— In the "Profiles" directory, the following were renamed:
— "default_profile" directory to "Remake-Profiles"
— input_a2.cfg to input.cfg;
— user.cfg to user_a2.cfg.
— In the "Video" directory:
— "intro_a1.xml" file renamed to "intro.xml";
— "outro_a1.xml" file removed.
— In the "bin" directory, the "SI.bin" file will no longer be created during gameplay; now the game does not check connection to "Ubi.com" servers without user knowledge;
— Game account directory renamed to "HoMM V — Remake";
— Map editor removed, but the ability to create standard random maps is preserved;
— "Ubi.com" menu item removed, as you are unlikely to find an opponent on the server with this version of the game;
— Main menu background splash changed to the one from "HoMM V: HoF" with minor edits;
— Campaigns menu reworked; it now contains 6 items instead of 5;
(In development) — Added campaigns, scenarios, and maps from original HoMM V and HoMM V: HoF, and an additional "Dark messiah" scenario based on the game of the same name;
(In development) — Scenarios from Nival Interactive and Ubisoft relating to heroes and events of the original campaigns merged with main campaign branches; the "Dark messiah" scenario is now the game's epilogue;
(In development) — Duplicate files removed;
— Every game map reworked so that random creatures are placed instead of preset ones (except those required by plot);
— All available map files reworked and cleaned of "clunky workarounds" and other "junk" without loss in gameplay;
— The first campaign, "The Queen," now contains tutorial messages from original HoMM V. Messages will appear if the "Show Tutorial" option is active in game settings. (Tutorial messages will appear only once for the current player profile; they will not reappear during a second playthrough. Therefore, those who wish to repeat the tutorial must create a new profile.);
— Names of game Factions changed based on Might & Magic Heroes VI and Might & Magic Heroes VII;
— "UFO", "Tank", and "Plane" removed; missions where these models were used have been cleaned;
— Unused files, unnecessary lines of code in game files, developer "junk" after patches, etc., removed;
— "LOD", "Strike", and similar models removed. Now all creatures and characters on the battle arena, world map, and character info view use one model instead of 2 or more similar ones;
— In each faction, most creatures of the same level now share the same animations and voice acting, primarily from the creature's alternative upgrade. (Previously, non-upgraded creatures had their own animations (attack, happiness, idle, etc.) very similar in movement to upgraded creatures);
— Multiple errors in game text files fixed;
— Random map generator changed and improved; many different map templates added, and various random creature squad options increased 3-fold;
— Camera positions when viewing creatures changed. Now, for creatures of the same city and level, one camera view is used;
— Map size names changed to classic designations (T, S, M, L, XL, XXL, XXXL).
— Description of each faction's specialty in the map selection and new game menus changed. Information for each faction is now more informative;
— Hero specialization descriptions in the map selection and new game menus changed. Now, in addition to the unique ability name, a description of the ability is present;
— Hero skills that could not obtain their faction's unique ability have been changed so that this ability becomes available;
— Appearance of "Female Heroes" changed; they received female body models;
— Rune magic icons in the game changed. Names and images of resources required to use runes added to the icons;
— Data displayed when viewing information about "enemy" creatures on the map changed; now an approximate numerical range is shown instead of values like "horde", "thousands", "legion";
— Color of unavailable spells in the spellbook changed to red;
— Damage description on the battle map changed; it now provides more information, indicating possible damage amount and number of potentially killed creatures;
— Battle log window on the battle map changed and enlarged. Output line length fixed so that words no longer exceed the visibility limits of the log window;
— Swamp fog density reduced;
— All campaign heroes added for Multiplayer;
— Standard icons of some heroes replaced;
— Specialization descriptions added for all cities and factions with specific numbers;
— Modified skill wheel added;
— Selected HD texture equivalents added for objects and buildings;
— Letter "Ё" added to texts, though not everywhere yet;
— Cheat code implemented allowing the removal of fog of war on the game map:
— Call up the console in-game: `
— Type the command to remove fog of war: @Fog()
— Black screen during opponent's turn in Multiplayer removed if the opponent is on a scouted map. Now the opponent's turn is visible, as in single-player;
— "Oblivion" spell — Khrushchev's head removed from the casting animation;
— Unnecessary option removed from the "Duels" menu. The dropdown list of available arenas expanded from 5 items to 13;
— 73 arenas are now available for "Duel" mode (previously 17). All standard arenas were activated (some of which were not used by the game at all), and several fan works were added (with minor edits), some of which are now also available in classic game mode;
— Duel mode: balance of all heroes adjusted, and one additional hero added to each race;
— Fan maps added for Multiplayer.
— and much more. (details in "Change List.pdf" file)
Suggestions are welcome.
The following add-ons are available for the Remake modification and can be downloaded from the disk:
AllHero-Unlock.pak - unlocks campaign heroes;
CompatibilityMap (31.05.2018-Beta).pak - mod for compatibility with fan Multiplayer maps;
GrayGhost.pak - returns gray color to ghosts;
RageButton (4.3-R).pak - adds Orc rage info button and changes battle interface.
VK Group: https://vk.com/remake_mod