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Heroes V - Remake "File restructuring, 'junk' cleanup, and game optimization"

#9
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Update available (09/17/02-Beta):
— Academy: The "Frenzy" ability has been removed from all level 2 creatures (gargoyles);
— Dungeon: Manticores now inflict poison damage equal to (10 * number of manticores) and the duration of the poisoning is 3 turns. (Previously, it was (4 * number of manticores) and the duration of the poisoning was 10 turns);
— Dungeon: All Manticores are now level 6 creatures (previously level 5), and the creatures' stats have been increased;
— Dungeon: All Witches are now level 5 creatures (previously level 6), and the creatures' stats have been decreased;
— Fortress: All Bear Riders are now level 4 creatures (previously level 3), and the creatures' stats have been increased;
— Fortress: All Berserkers are now level 3 creatures (previously level 4), and the creatures' stats have been decreased;
— Alliance of Light: All Griffins are now level 6 creatures (previously level 4), and the creatures' stats have been increased;
— Alliance of Light: All Knights are now level 4 creatures (previously level 6), and the creatures' stats have been decreased;
— Necropolis: All Vampires are now level 5 creatures, and the creatures' stats have been increased;
— Necropolis: Liches are now level 4 creatures, and the creatures' stats have been decreased;
— Necropolis: The undead summoning table has been changed; now, only creatures of the first three levels (all: skeletons, zombies, ghosts) and dragons can be summoned using necromancy. From all Cyclops and Devils, only Zombie Cyclops are now summoned;
— Necropolis: Vampire Princes: the chance of stunning has been increased by approximately twice (factor 2 instead of 1 (the standard was 3));
— Stronghold: Unimproved level 1 Goblin creatures have received the "Ranged" ability; without a supply cart, the creatures can throw a stone at the enemy army once;
— Neutrals: Zombie Cyclops now belong to the Necropolis city, but the creatures still do not have their own dwellings for hiring. Also, the hero Markel's ability now affects Zombie Cyclops;
— The "Machine Management" skill has been enhanced; now, it increases the hit points of war machines by 300 units for each skill level instead of 100 (Previously 100+100+100, now 300+300+300);
— New maps have been added for multiplayer games;
— The "R-Arrogance" map has been removed;
— An unnecessary option has been removed from the "Duels" menu. The drop-down list of available arenas has been expanded from 5 to 13;
— 73 arenas are now available for the "Duels" mode (previously 17). All standard arenas (some of which were not even used by the game) have been activated, and several fan-made arenas (with minor edits) have been added, some of which are now also available in classic game mode;
— The list of available arenas for battles in classic game mode has been expanded and refined;
— The damage from the city's defensive towers now directly depends on the city's level. Building up the city has become beneficial for better defense during a siege;
— Bug fixes and other minor improvements.

Added 1 hour 42 minutes ago
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Will you be adding fan-made scenarios, such as "Supreme Lord" or the "Unicorn Empire" campaign, to the main campaign branch? In my opinion, it would fit well, or will only official campaigns be added? And in which update will a new batch of campaigns be added, or do you want to release all campaigns at once when the game leaves the BETA stage?

First, all the planned ideas will be fully implemented, and when the mod leaves the "Beta" stage, only then will bugs in the existing campaign missions be fixed and the remaining official missions added.
The decision to add fan-made missions about events that took place during the "War of Queen Isabel" for the official campaigns will be made after the modification leaves the "Beta" state. At the moment, I cannot say anything more specific, except that the release will be very soon.

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