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Heroes V - Remake "File restructuring, 'junk' cleanup, and game optimization"

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-=ButCheR=-

And also, I would like to see work being done on achieving compatibility with Epic War Age. Then this mod will be truly amazing.

Colleague, in EWA 2.6.2, the launcher plays a role in restructuring files, cleaning up unnecessary data, and optimizing the game. Moreover, it handles this task excellently. You can rest assured that the cleanup and optimization are implemented at a high level in EWE. I don't want to write too much, but here is an example of changes:

• A "branded" Elysium Mods launcher has been created for the modification. The launcher contains important settings and information about the modification.
• Setting windowed mode and setting high shadow quality in the launcher will easily configure the game's ini files.
• Owners of the Steam version of the game can launch the game with the overlay enabled.
• Due to frequent complaints about bugs and serious balance issues that are not present in the build, a function to remove third-party modifications has been added.
• The game now uses a separate directory for save profiles. If you need your saves, copy them manually.
• In the map editor, external dwellings for creatures of levels 4-7 are now available (separate from outposts). Huge thanks to the creator of RPE for the compatibility of Dwellings and NCF.
• A special game launch mode in which random maps can be generated.
• The included RTMG is now pre-configured. A guide on how to use it has been created.
• RMMS is now supplied with EWA. This program allows you to generate composite armies on existing maps from regular ones. Scripts have been edited for greater automation of the map editing process. You can read more about the program itself after installation and on the HeroesWorld.ru forum.
• The game can consume more than 2 GB of RAM, allowing you to play on "incredible" size maps without constant crashes.
• Ability to disable the appearance of NCF creatures on the map!
In-game technical part:
• The Ubi.com menu item is hidden because it cannot be used anyway; the service no longer works.
• It is no longer possible to set low graphics settings; only supported options are now available for selection.
• Crashes during AI turn and during fast combat with the "Stalker" unit have been fixed.
• Many conflicts and incorrect paths in data files have been corrected.

Main gameplay changes:

• Support for MegaAI scripts has been added - artificial intelligence has been improved.
• The abuse against elves has been fixed. Choosing sworn enemies was very problematic before; you had to scroll through two directions. Now there will not be 200 Yetis or Death Cyclops in the list. Everyone who played should rejoice.
• An error that prevented some creatures from being generated randomly has been fixed.
• Improved creature pack creation in the in-game map generator.

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