Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Heroes V - Remake "File restructuring, 'junk' cleanup, and game optimization"
— Haven: All Knights are now level 4 creatures (previously level 6), and their stats have been reduced;
Do I understand correctly that Knights and Paladins have been reduced to be weaker than simple monks? And has the corresponding training been tested to see how it will work now?
— Necropolis: Vampire Princes: the chance of stunning has been increased by approximately twice (factor of 2 instead of 1 (the standard was 3));
A very powerful ability that works in 50% of cases (instead of 30%), combined with the Soldier's Luck skill at 75% - that's impressive. I don't understand why it needed to have its high chance restored.
— The damage from the city's defensive towers now directly depends on the city's level. Building up the city has become beneficial for better defense during a siege;
I don't understand the change; wasn't it already directly related before?
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат