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— Haven: All Knights are now level 4 creatures (previously level 6), and their stats have been reduced;
Do I understand correctly that Knights and Paladins have been reduced to be weaker than simple monks? And has the corresponding training been tested to see how it will work now?
— Necropolis: Vampire Princes: the chance of stunning has been increased by approximately twice (factor of 2 instead of 1 (the standard was 3));
A very powerful ability that works in 50% of cases (instead of 30%), combined with the Soldier's Luck skill at 75% - that's impressive. I don't understand why it needed to have its high chance restored.
— The damage from the city's defensive towers now directly depends on the city's level. Building up the city has become beneficial for better defense during a siege;
I don't understand the change; wasn't it already directly related before?