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I have created diagrams that will help you understand the standard templates of the random map generator. How to use Download Templates.zip (link below in attachments), unpack the 7z archive inside. You will find several files in svg format, which can be opened, for example, with a browser. The file name of the diagram matches the template name. The diagram consists of brown squares corresponding to zones on the map and arrows indicating transitions between zones. The squares also indicate various information about this zone.
A colored flag indicates that the starting city of the player of that color is located in this zone.
There is a neutral city in the zone.
The number shows the strength of the guard of the transition or neutral city.
There are no cities in this zone.
The zone contains mines extracting the indicated resources (the "inhabited mine" icon - an abandoned mine). A number may be next to the resource icon, indicating the number of mines of this type (if not specified, there is one mine).
The zone contains creature dwellings. The number indicates the level of the creatures. Each number corresponds to one dwelling.
Five numbers under the icon characterize the richness of the zone with resources.
Unprotected (top row): density of treasure locations / density of chest locations / density of buildings that provide a resource once a week (mill, garden of the glorious people)
Protected (bottom row): treasury points / total value for piles of resources guarded by neutrals. Treasuries also include some unprotected objects such as skeletons, carts and warrior graves.
Density of various stat-boosting structures (Marletto's Tower, mercenary camp, arena, crystal of revelation, etc.), including witches, sacrificial altars, and mentors.
Points of "shops" (trading post, fort on a hill, artifact shop, etc.)
Points of temples of magic charms, touch, and pass.
Density of structures that increase hero stats before battle. Also, strangely enough, this includes the astrologer.
There is a dungeon in the zone.
There is a thief den in the zone.
There is a cartographer in the zone.
In general, the higher the density, the more buildings of this type you will find on the map in this zone. The points affect not only the quantity but also the quality of the buildings. Updates 15.05.2016 - Added diagram for template S7-15P2-8Z9K2.4b 13.02.2018 - Fixed an inaccuracy in the diagram for template S3-5P2Z7N2.2
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Hello. How do I enable the Dragon Utopia map template?
In reply to с210нт
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The template only has a parameter for treasure points, which determines the total value of all similar structures in the zone. For example, for Utopia, the value is 40, meaning that in a zone with a treasure point value of ≥40, there is a chance for Utopia to appear. However, it is not guaranteed that the game will not place 4 Ent Groves (value = 10) or something else instead. But I think that if a large number of treasure points are set, with a sufficiently small zone size, the generator will be forced to place Utopias to fit everything in.

Update 15.05.2016
- Added the S7-15P2-8Z9K2.4b template scheme.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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Thank you, it worked.
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Good day, are there any templates available like the classic Jebus Cross or 6lm10?
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Good afternoon. In this topic, I uploaded icons for templates in a higher resolution for those who want to create their own template in the style of the classics.

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