| A colored flag indicates that the starting city of the player of that color is located in this zone. | |
| There is a neutral city in the zone. | |
| The number shows the strength of the guard of the transition or neutral city. | |
| There are no cities in this zone. | |
| The zone contains mines extracting the indicated resources (the "inhabited mine" icon - an abandoned mine). A number may be next to the resource icon, indicating the number of mines of this type (if not specified, there is one mine). | |
| The zone contains creature dwellings. The number indicates the level of the creatures. Each number corresponds to one dwelling. | |
| Five numbers under the icon characterize the richness of the zone with resources. Unprotected (top row): density of treasure locations / density of chest locations / density of buildings that provide a resource once a week (mill, garden of the glorious people) Protected (bottom row): treasury points / total value for piles of resources guarded by neutrals. Treasuries also include some unprotected objects such as skeletons, carts and warrior graves. | |
| Density of various stat-boosting structures (Marletto's Tower, mercenary camp, arena, crystal of revelation, etc.), including witches, sacrificial altars, and mentors. | |
| Points of "shops" (trading post, fort on a hill, artifact shop, etc.) | |
| Points of temples of magic charms, touch, and pass. | |
| Density of structures that increase hero stats before battle. Also, strangely enough, this includes the astrologer. | |
| There is a dungeon in the zone. | |
| There is a thief den in the zone. | |
| There is a cartographer in the zone. |
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4