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by the way, pacifism also decreases when all kinds of gays are banned, but this doesn't make people go to war with other countries
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by the way, pacifism also decreases when all kinds of gays are banned, but this doesn't make people go to war with other countries
They do, if you choose the radical option, but I haven't chosen that, so it's not about my country. There were just bans, although pacifism still decreased.
Besides, if my pacifism is in the negative, can I no longer role-play a peaceful, but strict and conservative country? That's silly.
Implying that the ban isn't a radical option in itself.
Then why create nations in Heroes of Might and Magic, instead of just imagining what's what and writing a description?
Clearly, it's not meant to consider every single number and prevent players from role-playing.
It's clearly not meant to consider every single number and prevent players from role-playing. Besides, various factors influence the numbers, and therefore they limit role-playing options, take my example again. If I'm strict, does that mean I have to fight everyone and behave like a Catfolk? lol.
What if I raise all my military forces, only to be surprised that pacifism decreases, and then, when it's far in the negative, I ignore it?
I'm not a Shaman, but I've had that banner on my main account for a long time.
The consequences of this system of measures turned out to be VERY unpleasant for the country. But the defense increased by three points.
