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Posts from Actaea

4.5 (8 ratings)
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by the way, pacifism also decreases when all kinds of gays are banned, but this doesn't make people go to war with other countries
Yes, they go to harass gays. Russia is a good example in this regard, by the way.
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They do, if you choose the radical option, but I haven't chosen that, so it doesn't apply to my country. There were just restrictions, although pacifism still decreased.
Besides, if my pacifism is in the negative, does that mean I can no longer role-play as a peaceful, but strict and conservative country? That's ridiculous.

Be strong. Believe
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They do, if you choose the radical option, but I haven't chosen that, so it's not about my country. There were just bans, although pacifism still decreased.
Implying that a ban is not a radical option in itself.
Besides, if my pacifism is in the negative, can I no longer role-play a peaceful, but strict and conservative country? That's silly.
Then why create nations in NationStates at all, instead of just making up what and how in your head and writing it in forum posts?
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Implying that the ban isn't a radical option in itself.
It isn't. So, what is a radical option then? Very radical? lol
Then why create nations in Heroes of Might and Magic, instead of just imagining what's what and writing a description?
Clearly not to take all the numbers into account and forbid players from role-playing. Besides, various factors influence the numbers, and therefore they limit role-playing options. Take my example again. If I'm strict, does that mean I have to fight everyone and behave like a cat? lol. You could even suggest taking into account those absurd inscriptions that appear after an issue is accepted. In general, this question could have been discussed in advance, or only the numbers should be taken into account, or the choice in the issue should be recorded, but in reality, it turns out that this is done selectively and not always in favor of the player.

Be strong. Believe
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Clearly, it's not meant to consider every single number and prevent players from role-playing.
Those numbers again...)))
 

К А
Стикеры GBF в Telegram
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It's clearly not meant to consider every single number and prevent players from role-playing. Besides, various factors influence the numbers, and therefore they limit role-playing options, take my example again. If I'm strict, does that mean I have to fight everyone and behave like a Catfolk? lol.
The point is that you need to take the numbers into account when role-playing, not ignore them. This can be portrayed in many different ways. And those words about aggression were actually said as a joke.
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I don't know about you, but for me, both in terms of numbers and answers to issues, the overall state of affairs turned out as I planned. Of course, not everything could be brought to completion, but at least I don't feel a particular need to "act contrary to what was said in the narrative," although I'm not sure why. In my opinion, this even serves as a good addition and confirmation of everything you came up with yourself.

Whatever
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I have a similar situation, Heroist. Yes, I would like some of the numbers to be higher in certain areas, but I am satisfied with the result and am getting closer to what I want. And I don't just focus on increasing my military strength, only to be surprised later that my pacifism is dropping, and then, when it has fallen far into the negative, I ignore it.
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You can either play it out or skip it. So, I banned gay teachers, but I don't necessarily have to play that out and write about it. Maybe I want to focus on something else? It's the same with other things. It's a hassle to write about every ban, and besides, many of them aren't that bad, or they don't have a significant impact. People might perceive them normally because, for them, it's normal (in terms of roleplaying), and they might even agree. It's just that in Heroes of Might and Magic Online, this isn't taken into account; there's only a reaction to the ban itself, and they immediately start giving negative ratings. In Russia, they banned propaganda, and most people support that ban, but in Heroes of Might and Magic Online, they would give it a negative rating. Because of this, are you going to label someone a dictator, even if people might actually agree, even without considering the numbers?

Be strong. Believe
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What if I raise all my military forces, only to be surprised that pacifism decreases, and then, when it's far in the negative, I ignore it?
Funding troops/building an underground city/developing new armor = increased defense = became aggressive? Let's role-play as a dictator, even though I just raised the country's defenses and improved conditions, as is usually done in real life. This doesn't make anyone a villain.

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I also achieved a good result. It could have been even better if I had improved authoritarianism and the economy, and executed the corrupt officials, but it seems that corruption and the size of the state apparatus are directly related, but overall, everything is almost perfect.
А, вот почему.

??+⛓️♿=?
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I'm doing okay overall, but I wouldn't mind tweaking some of the stats.

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In reply to Heroist
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Drakkoska
I'm not a Shaman, but I've had that banner on my main account for a long time.
Does it just appear randomly? Or do you have to find Easter eggs somewhere in the game?
Heroist
The consequences of this system of measures turned out to be VERY unpleasant for the country. But the defense increased by three points.
Really? :eek: You made kilometers of progress and it got worse?
I remember that this is one of the few issues with ideal consequences. Almost everything improved for me.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
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The conversion also improved many of my stats.
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Medj, the Heroes community has different preferences, so he had to make the opposite choice.

Be strong. Believe

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