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12 years ago
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World of Nero
Elves of Nero


... Semi-darkness, double lighting — from gloom and light, because gloom is also light — only gray. And black flame sometimes burns hotter than white.
(c) Erich Maria Remarque

Mafia 85. Lux in tenebris


For more than a hundred years now, the sylvans have been under the yoke of the yoru and long for liberation, which can only be brought to them by the rightful king, the heir of Simon the Wise—a king who once brought prosperity to all of Tervert, but perished during the Dishonorable War, as modern sylvans call it. What events did not thunder across Nero during that time! But Tervert always remained apart from them, and sometimes even in complete ignorance, for in its current deplorable state, it could no longer exert any influence over them.
Meanwhile, there were things he should have known. A sylvan named -=- once took a direct part in the war and even attempted to save the king from death, but was unable to do so at the time. However, it was he who managed to lead the queen and children out of the besieged capital, and only he knows how. And now he is ready to fight for the Homeland once more, to free it from the invaders. And he is not alone here, for the king has returned!


Peaceful Residents of Tervert


Etienne the Uncrowned

The rightful heir to Tervert, who wishes to become the ruler of the kingdom and expel the yoru from sylvan lands. In the past, Renard the druid saved him and his brothers (their mother perished while they attempted to move her across the border). Since then, their family has scattered to different parts of the world and many did not survive to this day, including Etienne's uncles; clearly, the yoru assassins played a part in this. At some point, Etienne realized that he had become the eldest in his line, and that hiding in the lands of the daskaloi, expecting death every day, was no longer possible. He returned to Tervert at risk to his own life to claim the rightful throne.
Special Abilities:
1. I shall protect you, Your Majesty! -- any town player using their NA on Etienne automatically takes all attacks intended for the king.
2. High Morale -- as long as Etienne is alive, every night a random town role will have the opportunity to perform one additional NA.
3. Low Morale -- if Etienne dies, every night a random town role will be chosen to perform one fewer NA.
DD:
ult. Banishment -- banishes the chosen player from the kingdom.
Honest.

Renard

All this time since the Dishonorable War, Renard has been preparing for a new war; it was clear to him that it could not be avoided one way or another... He became an increasingly skilled caster and even studied all four elements, becoming the third person in the world of Nero to achieve this. Of course, he would not have succeeded without his teacher, Daskalos Epizes.
Renard waited too long for a claimant to the throne of Tervert to declare themselves, and was beyond glad when it happened. Together with his teacher, he returned to the Homeland...

Special Abilities:
1. Teacher and Student -- knows Epizes, can communicate with him.
2. Natural Resilience -- has protection from one night assassination attempt.
3. Readiness -- if inactive, has the ability to reflect an additional attack during the night.
NA:
1. Earth -- blocks a player.
2. Air -- protects a player. Fact is displayed.
3. Water -- heals a player. Fact is displayed.
4. Fire -- kills a player.
Honest.

Epizes

A powerful mage-daskalos, master of fire and air. Epizes is quite old, even older than Renard. But this did not prevent him from traveling with his student to the distant sylvan kingdom to fight together for a good cause. Although most daskaloi do not share this zeal, Epizes is not just a daskalos and teacher, but also a true friend.
Special Abilities:
Teacher and Student -- knows Renard, can communicate with him.
NA:
1. Oxidation -- removes one point of protection from a player.
2. Acceleration -- gives a player the ability to repeat their action during the night (+1 NA, but same as before), provided it is not a kill. Not displayed.
3. ult. Firestorm -- blocks all players: mafia, maniac, and town, except Renard. Application is displayed.
Dishonest.

Flame Fox

A young halfling who fled his native country (or was he expelled?). What does he desire? To restore justice? To find a new home, even better than the old one? Or to seek adventure? Well, it is hard to say about the rest, but he will certainly find adventure here.
Special Abilities:
Fortune -- Flame Fox cannot be killed at night or executed by day. This ability is not countered by anything else in the setting. (note: in case of a stalemate regarding another team, they lose)
NA:
None.
Dishonest.

Unicorn

Once these creatures served as mounts for particularly famous sylvan knights; they were highly respected for their strength and endurance, as well as the ability to gouge out an eye or two from an opponent. Times change... Now sylvans sometimes find it difficult to obtain even a mule. All the more surprising that such a creature appeared in the vicinity of Ville-de-Roi, literally a stone's throw from the fortress wall, and is said to sometimes even penetrate inside. Perhaps it too awaits the return of the king?
Special Abilities:
None.
NA:
1. Horn of Light -- protects a player, kills the attacker.
2. Carry Me Away! (once every three nights) -- completely isolates a player from NAs directed at them. The player does not lose the ability to use their own NAs.
Dishonest.

Raphael

Since childhood, Raphael dreamed of becoming a knight, but it seemed that due to congenital blindness this would never happen and at best the young sylvan could become some not-too-successful squire. But Raphael put every effort into developing those senses given to him by nature, and succeeded so much that eyes became unnecessary: he navigates exclusively by sound and smell. He became a truly strong and respected knight, participated in tournaments, and won many victories. And now a new tournament awaits him, but this one no longer resembles an entertainment event...
Special Abilities:
Randomly learns the nickname of one of the players who visited him at night.
NA:
1. Scent Falsehood -- checks a player for honesty. Not displayed.
2. ult. Challenge -- attacks a player if their status is "dishonest".
Honest.


Order of the Dawn
A monastic Order that arose on the wave of sylvan resistance to the occupiers. At one time they even tried to raise a rebellion, but the yoru quickly suppressed all their attempts, shedding much blood. The Order went deep underground and tried no longer to attract anyone's attention to its actions. Everything, from the selection of recruits to specific assignments for members of the Order, took place in strictest secrecy, so that many sylvans do not even suspect that the Order is fighting for their liberation, slowly but steadily.
Members of the Order of the Dawn know each other and can communicate with one another. They play on the side of the town. The Order can perform up to two actions per night.

Knight of the Dawn


Behind her back, this girl is called the Pink Knight. She joined the Order of the Dawn quite recently, but has already become a valuable fighter in their ranks for her fearlessness and military skills. And let's be honest, the Order is currently in a difficult position, and the girl had heavy military equipment with her and, more importantly, her own mount — all inherited from her father.
Special Abilities:
Armor is strong and our horses are fast -- possesses two protections against assassinations.
NA:
Duel -- challenges a player to a duel and they simultaneously attack each other. If the Pink Knight (oh, excuse me, Knight of the Dawn) wins her first duel, she gains the ability to pierce enemy defenses. Players without "kill" type NAs are subject to this action but cannot fight back.
Honest.

Morning Smith


A veteran of the Order of the Dawn, who creates true masterpieces of military art for his allies from whatever scrap metal is available. Also, as strange as it may seem, his duties include overseeing recruits, whom he loves to tease a bit.
Special Abilities:
None.
NA:
1. Repair -- restores one unit of protection to the chosen player. Not displayed.
2. ult. Upgrade -- gives one unit of protection beyond the maximum to the chosen player (meaning it can be given to an unprotected player). If a player's current number of protection units is below the maximum, it works as a repair. Not displayed.
Honest.

Chaplain

The Order of the Dawn has effectively been in a state of military law since its creation, so there is nothing surprising in the fact that even the priests within it are military. His position has two sides, one good and one not so much. The good consists of blessing warriors for their feats of arms, and the bad... performing funeral rites for the fallen. Though sometimes those wounded by yoru weapons and magic can still be saved...
Special Abilities:
None.
NA:
1. Heals the chosen player.
2. Performs funeral rites for a dead player. Learns their role and the goals of all their NAs, including those that failed to trigger.
3. ult. Forgiveness -- returns a player from banishment.
Honest.

Guests of Tervert
Three players will get a lucky ticket and can choose town roles from this list for themselves, to their taste. Their choice will not become public knowledge, unless the public guesses it.

Creat

An inventor always striving upward. She came to Tervert because here she does not need to observe copyrights on other people's inventions: her compatriots have been simply obsessed with this lately.
Special Abilities:
None.
NA:
1. Want to fly? -- isolates a player. Once every two nights.
2. Automation -- if the player dies on the night of application, they will have the opportunity to use their NA two more times, posthumously.
3. I did it by accident! -- applies a random action currently present in the game to the target (except those limited by number of uses).
Honest.

Polo

How many treasures can this land hold? A question that a true polo can undoubtedly resolve! Of course, this polo must possess some initial capital to help in conversing with the local population...
Special Abilities:
Bail Release -- avoids the first execution.
NA:
Bribe -- redirects a chosen dishonest player toward a chosen target. Fact is displayed.
Dishonest.

Daskalos

The amount of magic in Tervert is off the charts, especially lately. It cannot be allowed for all this energy to simply go into heating the environment; it must be helped to perform useful work.
Special Abilities:
Applies "flash" to their killer.
NA:
1. Flash -- blocks a player for two nights. Once every two nights.
2. Jump -- relieves a player from the block action.
Honest.

Wanderer

Why do all the humanoids around love to play with death so much? They don't know how to do it at all! Let them watch how it's done...
Special Abilities:
None.
NA:
ult. Necrology -- "raises" the target from the dead (does not work on those executed). Practically, this means the wanderer gains the ability to use any NA of the target through their hands. A raised target cannot be killed again (and cannot be executed by day), but other NAs like blocks still affect them. A raised target has the same "status" they had before death, meaning all effects are preserved, spent ults are not restored, etc. The player who played as the target does not return to the game.
Dishonest.

Dwarf

A little girl prodigy, come from a distant continent to demonstrate the latest achievements of dwarven science in Tervert and earn a living at the same time.
Special Abilities:
None.
NA:
1. Fingerprints -- status check. Using a protractor, the dwarf checks how crooked the lines of the player's prints are. This allows for an unambiguous conclusion about their criminal inclination: good humanoids have smooth and beautiful prints, while evil ones have sharp and crooked ones (once every two nights). Not displayed.
2. Polygraph -- sets upon a player the famous dwarven bureaucrat and direct boss Polygraph Monographovich Merzyakin. Merzyakin, among other things, forces the player to fill out a questionnaire with questions. He asks three questions: for two the answer is true, for the third it is false.
Dishonest.

Halfling

This halfling was lucky to be in the right place at the right time! Or unlucky... Time will tell.
Special Abilities:
None.
NA:
Fall on Head -- a player's NA is redirected to the halfling. If this NA is a kill, it does not kill the halfling (exception — if the kill was originally applied to the halfling), but it appears in the newspaper. It cannot be countered by any defense piercing. Not displayed.
Dishonest.

Orc

Elf weak, orc strong! Orc hit elf, then orc figure out if elf good or elf dead!
Special Abilities:
1. Slow to Die -- if killed, dies only on the following night. Hydra poison works as usual.
2. Uncontrollable -- applies NA to a random target. Cannot be bribed.
NA:
Thrashing -- beats a player, blocking them. If the player turns out to be negative, their thrashing will be repeated the next night, and the player will not only be blocked but also die.
Dishonest.

Goblin

Goblin always set traps, set-set. Goblin catch rabbits, but rabbits not caught, and elves caught. Elves stupid, elves stop catching rabbits, goblin go hungry...
Special Abilities:
Regeneration -- has one protection against assassination.
NA:
Set Trap -- sets a trap on the chosen player. Their first visitor will fall into the trap and stay there until the end of the game or until the goblin dies (or until the goblin decides to free them). The trap only works during the turn it was set. Players in traps are formally listed as dead; nothing can be done with them, including execution. They do not affect the course of the game until they are freed. The fact of setting a trap is not indicated.
Dishonest.


Assassins
Hearing of the king's return, the yoru immediately sent assassins to eliminate him along with all his potential helpers. But this time the task looked more difficult than usual, so only the best of the best made it into the team. Etienne shall never be the ruler of Tervert! Except perhaps posthumously...
The mafia has 3 NAs per team.
If only one player remains in the mafia, an ultimate NA "Seal of Gloom" becomes available to them — lures a chosen player to their side. Does not work on Etienne, Renard, and the hydra.

Shocker

The shocker's specialization is powerful electrical charges that literally incinerate opponents in a matter of seconds. In general, he is not the only one among the yoru who can do such things, but no one doubts that he has excelled at it more than others. Moreover, he is an excellent caster of fire and water. And also, girls like him. In short, no better candidate for squad leader could be found.
Special Abilities:
Instant Death -- attacks their killer with a discharge.
NA:
1. Discharge -- attacks a player, pierces protection.
2. Explosion (once every three nights) -- attacks a player and all their visitors, except allies.
3. Soaking -- if a discharge is used the following night, the chosen player will also be subject to its effect. Not displayed.
Dishonest.

Samurai

A warrior traditional for the yoru, who is not unfamiliar with laws of honor. And although honor is steadily going out of fashion among his compatriots, the samurai is ready to prove once more that he alone is worth many.
Special Abilities:
Vitality -- possesses two protections against night assassinations.
NA:
1. Sacrifice -- gives one protection from assassination to a chosen player. Can take it back without spending an action. Not displayed.
2. Strike -- attacks a player.
3. ult. Frenzied Attack -- attacks a player repeatedly until they perish.
Honest.

Dark Ont

Usually onts are allies of the sylvans, but this one belongs to a very special caste of onts. They hate all animals and humanoids; they consider immobile plants a "lower race," so they do not hesitate to destroy trees and trample field grass if they wish. And ordinary onts, naturally, are in their eyes traitors who entered into an alliance with their worst enemies, the humanoids. And since sylvans are obviously the worst of all humanoids... There is sense in an alliance with their opponents, the yoru — same as a temporary one, only until there is a need for the yoru.
Special Abilities:
Wooden Giant -- cannot be blocked. If they die and "pogrom" has not been used by then, they automatically arrange it for the next day phase.
NA:
1. Forest Fury -- attacks a player.
2. ult. Wasp Swarm -- randomly blocks half of the players from enemy teams. Fact is displayed.
DD:
ult. Pogrom -- disrupts the same day court session and prevents a player from being banished from the kingdom. Has higher priority than Etienne's DD.
Dishonest.

Kitsune

The Cult of the Fox was quite widespread in Ishiva before the rise of the Cult of Gloom. Later its representatives were nearly wiped out, but some not only survived but also managed to adapt well and achieve much among the yoru. It is a Cult of the Fox for a reason, right? Of all the mythical skills inherent to the Fox, this representative has excelled most in cunning and covering tracks, which should help considerably in such a matter...
Special Abilities:
Lie Without Blushing -- Kitsune chooses her own status every night.
NA:
1. Covering Tracks -- attacks a player, leaves no clues in case of success. Does not reveal her nickname to Raphael.
(Optional) Hydra Poison -- the player does not die immediately but is poisoned by hydra poison. The player loses the ability to perform their NAs the following night. Then, if not healed, dies at the end of that same night.
2. Confusing -- attacks a player. The attack looks as if it were performed not by Kitsune, but by another role specified in advance (any role can be specified). A clue upon killing can be placed on herself or any other player. Once every two nights.
See special ability.

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Special Abilities:
Role known only to allies
NA:
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Monster
A loner or maniac, as they are commonly called in mafia.

Hydra

Simply a coelenterate of anomalous size and ferocity, inhabiting the cold swamps in the vicinity of Ishiva. From time to time, the yoru catch them when they have only just budded off and not yet reached any dangerous size. Small hydras are sent to the caves of Ishiva and gradually grow there, while the yoru take valuable paralyzing poison from them. Some hydras are not killed when they become dangerous, but are used for entertainment or for executing criminals against the yoru empire.
The overseers underestimated this specimen, so it was able to break the cage and escape to the surface. Moreover, it chose a most unfortunate moment for this... Or was it planned by someone above? In any case, the enraged animal represents a huge danger both to sylvans and to the yoru sent into the capital.

Special Abilities:
1. Multi-headedness -- at the start of the game possesses two heads, which is considered equivalent to having one protection from assassination or one execution attempt (in the case of the hydra, these events are equivalent). In the event that the hydra is attacked and not all its heads are destroyed within one cycle (night + day phases), the hydra can restore them and even grow an additional head. For this, the hydra needs to sate itself by eating killed enemies (as many enemies eaten, so many heads can be grown). Initial satiety reserve equals one.
2. Insatiable Hunger -- if the target is protected, it attacks the protector. If the hydra is blocked, it attacks the blocker.
NA:
1. Hydra Bite -- poisons a player with hydra poison. The player does not die immediately but loses the ability to perform their NAs the following night. They die at the end of the next night if they are not healed by then.
2. Multi-head Attack (once every 4 nights, starting from the second) -- applies a hydra bite to as many targets as the hydra currently has heads (but no more than four).
3. Provocation -- bites a player, but the player attacks the hydra in response.
4. Devouring -- sates itself using an enemy's corpse by one unit. Works only on killed enemies. After being eaten, the corpse cannot be raised by the wanderer.
Dishonest.
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12 years ago
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Game Rules


1. Mage Guild – Ment. Skype: nickelprog. The GM is always right. If the GM is wrong, please reread this point.

2. Changing your nickname, avatar, signature, or personal information during the game is prohibited. If it is vital for you to change your information, discuss the changes with the GM beforehand. If you have been killed but wish to edit your profile, you must take a screenshot of your profile before the change and post it in "general discussions" with the title "profile".

3. The game begins with night. At night, players send their NA according to their role (if you decide not to use an NA – notify the GM, otherwise it will be considered offline and may lead to a modkill). The sooner the GM receives all NAs, the earlier day will arrive.

Night limit is 22 hours; after this, the GM has the right not to accept the NA. Some NAs may involve the player receiving a result from the GM (checks, theft of NA). No one has the right to write anything in the game thread at night, even in "deleted posts". If someone writes something as a deleted post, the GM will ask moderators to delete the message so that no text remains.

4. Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of day is possible (this requires at least the consent of the majority of players).

5. Votes must be formatted in bold/large/brightly highlighted font in the format "Execute " (creativity is allowed – within reasonable limits), otherwise the vote will not be counted. If you do not believe anyone should be executed today, announce that you are abstaining from voting in the format "Hang no one". If you wish to cancel your vote, write "Do not execute " in the same font. One message may contain one vote and one vote cancellation.
Execution requires only a majority of votes. If a player reaches the "required" number of votes, they will still be hanged only after the end of the day and only if the votes do not change. If the majority vote as "Hang no one", then the day ends without any players being executed.
Manipulations with votes by corresponding roles are displayed only at the close of the day and only if they affect the voting results.
Compiling vote lists by players is encouraged with bonuses to morale (just not after every post, please).

6. Hints about killers in reports are given based on the user's profile (avatar, signature, other profile components, in rare cases the nickname). If a kill was unsuccessful, the killer, like all mortals, finds out exclusively from the newspaper. No hints are given for failed kills. Also, reports contain a hint about the role of the deceased. The killer may leave 1 additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues of the "for the super-observant" variety). Regarding the difficulty of these clues, there is quite a bit of freedom, but the GM still reserves the right to reject a specific clue, with or without explanation.

7. Discussing the game outside this thread (i.e., in PMs, ICQ, Skype, etc.) is allowed only if you have a role that permits it.
In groups, decisions are made collectively; the final word remains with the group leader. If any member of the group is offline, the group leader may make a decision without them.
The Mafia can send up to two NAs, no more than one of which can be a kill.

8. Do not edit your messages. Try to write without errors from the start. Moderators and coordinators may edit their own or others' messages if they contain a gross violation of the rules.

9. Eliminated players and those not participating in the game are prohibited from writing in the game thread, discussing the game with participants, or posting information about their own/others' roles. All comments – after the end of the game.

10. It is forbidden to reveal your / someone else's role, or its elements, as well as information obtained through them, in public places or among players who are not in the same group as you. The same applies to information about other players. Phrases like "well, I also know something about him that I can't say" are a violation, regardless of whether you actually know something or are lying. Statements such as "I checked", "according to my information, which I cannot disclose", "I know for sure" – etc., are prohibited. Unsubstantiated shouts like "he is MAF!", "I am Town!" etc., are allowed.
To avoid violating this rule, try to frame your thoughts as assumptions or as an IMHO based, for example, on hints or behavior. It is permitted to reference the rules, the GM, your own posts, or other players' posts, as well as any external sources where you dug up some info via hints.

11. Modkill (in rare cases – replacement) is performed:
- In case of a gross violation of the rules or a repeated minor violation.
- If for two consecutive days, nights, or one day and night, a player shows no activity without notifying the GM about possible offline status.
- May be performed at the player's request in the event of circumstances that prevent the player from taking active part in the game.

12. First-night immunity (the impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- those killed on the first night in the previous game;
- the leader of the previous game;
- newcomers (players playing "Mafia" on our forum for the first time);
- players who missed three or more previous games.

13. There are no notes. However, Q&A from a journalist (dwarf) may be published in the newspaper. Questions are passed through the leader (3 pieces), at the end of the day (if it's not possible to write them at the end of the day, it's better to do so as a continuation of it. The inability for any reason to find the interviewee during the night is on the journalist's conscience if they did not take care in advance). The interviewee answers them through the GM. Two answers are true, one is false. They are published in the newspaper in a stylized form with the interviewee's signature (thought up while answering questions; the signature should point to the profile, though not too directly). Restrictions apply to the questions. Briefly: you cannot ask questions of a kind that would unambiguously reveal the player's side. It is necessary that at the time of the interview, any combination of answers guaranteed they could be at least one town role and at least one mafia role, and there are no people who are guaranteed to be those roles based on information available to the journalist.

14. Before starting the game, it is recommended to read the setting and express objections regarding balance (if any), as well as ask questions. Otherwise, the GM essentially relieves themselves of responsibility for misunderstandings or complaints about balance )

15 [there was a lot of heresy here]

NA Order


Daskalos -- jump
Epizes -- fire storm (fact is displayed)
Dark Ont -- wasp swarm (fact is displayed)
Creat -- isolation
Goblin -- trap (not displayed if it didn't trigger)
Halfling -- fall on head (not displayed)
Renard -- block
Daskalos -- block
Unicorn -- isolation
Orc -- thrashing (block)
Polo -- bribe (fact is displayed)
Epizes -- acceleration (not displayed)
Epizes -- oxidation
Shocker -- soaking (not displayed)
Samurai -- sacrifice (not displayed)
Hydra -- devouring
Morning Smith -- repair, upgrade (neither is displayed)
Raphael -- check (not displayed)
Dwarf -- check (not displayed), polygraph
Unicorn -- protection
Renard -- protection (fact if it didn't trigger)
Creat -- automation
Knight of Dawn -- duel
Shocker -- discharge, explosion
Hydra -- bite, multi-head attack, provocation
Kitsune -- covering tracks, confusing
Renard -- kill
Samurai -- strike, own same frenzy attack
Raphael -- kill
Dark Ont -- kill
Orc -- thrashing (kill)
Renard -- healing (fact if it didn't trigger)
Chaplain -- healing, funeral service, forgiveness
Wanderer -- obituary
Mafia -- Seal of Gloom

Players

Choose a number from one to eighteen or an animal from the list:
  1. Boroban -- Heroist
  2. Dumb-headed Osprey -- Alexeagle
  3. Giant Amoeba -- Larisa
  4. Griffin -- Olam Hevel
  5. Evil-eye -- 0xFF
  6. Bipolar Bear -- Dagr (immun.)
  7. Black Dragon -- VesperLindt
  8. Papont -- Aniruddha
  9. Beaver-walrus -- Neyra Drake
  10. Dragonfly-saur -- Rudy
  11. Flying Fish -- Ursula
  12. Fire Cross-spider -- Gekasan_RU
  13. Positron Eel -- MasteR (immun.)
  14. Luxo-saur -- BuglerV (immun.)
  15. Drago-dog -- WisTrit (immun.)
  16. Common Anomaloparachudosaur -- MyHighness
  17. Heavy Armadillo -- Arandor
  18. White Dragon -- Mona (immun.)
Game Progress

Chapter 1. Night. Street. Lamp.
Chapter 2. Size Doesn't Matter
Chapter 3. Retribution
Chapter 4. Unrealized
Chapter 5. Instincts
Chapter 6. Sunset
Epilogue. Dawn
Hidden Role Description: Shadow
Log
Game completed.
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12 years ago
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Give me a giant amoeba, please! :smile52:

And are those question marks in the description of one of the roles intentional?
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12 years ago
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I agree with the idea of being able to choose an animal instead of a number. But the images aren't very good, to be honest.
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12 years ago
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But is it intentional that there are question marks in the description of one of the roles?
Yes, it's intentional. The Town and the Serial Killer won't know what role is hidden. I'll send it to the Mafia players, of course.
I agree with the idea of choosing an animal instead of a number. But the pictures aren't very good, to be honest.
Thank you. It's difficult with the pictures; I like them individually, but the style is very different, unfortunately.
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12 years ago
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Yeah, the images don't really match the animals, which is a shame!
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12 years ago
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Hydra is the best. I want a hydra for myself.
Positron Eel

Added 3 minutes ago
MasteR
Hydra is the best. I want a hydra for myself.
Positron Eel

Although, some of the things under the question marks are also cool. Some characters (about 3) are not interesting at all, I hope I don't get them.
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12 years ago
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Well, you can still modify the set for now.
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12 years ago
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The Maniac is actually made in the style that I like. I created something similar for Might & Magic in my own "setting." It's a shame the journalist isn't here; I enjoyed playing that role.
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12 years ago
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It's a shame the journalist isn't here; I enjoyed playing that role.
There is, the female dwarf is a fact-checker and journalist.
In reply to Ment
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12 years ago
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Ment
Indeed, the female dwarf is a fact-checker and journalist.

Right, I didn't read the sentence to the end.
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12 years ago
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Why aren't our characters here?
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12 years ago
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Heavy Battleship
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12 years ago
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Why aren't our characters included?
I didn't mention it, but this game is set before "The Succession Wars" in terms of timeline. That's the situation.
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12 years ago
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The set is great; if you don’t start by mid-June, I’ll sign up.

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