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Posts from Son of the Devil

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MasteR
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#1
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Title: The Beginning of the End - Part 5. Devil's Son












Name in game resources: Devil's Son
Map type: Scenario
Two-level map: yes
Game version: only 3.1
Number of players: 3
Size: very large
Map author: Juss456
Description: A Schism has occurred within the Imperial forces. Some insist on an immediate end to the war, while others are ready to fight to the very end. But the leaders of the Dark Elves cannot wait forever for humans to reach a decision, as destruction continues in Igg-Shail during this time. The Dark Elves decided to unite their forces and storm the sacred city of men, Celestial Gates. If this attack is successful, the Imperials will have no choice but to withdraw all their forces and liberate Igg-Shail... It is time to put an end to this war!

About the map: The previous name of the map was Firestorm. The map is a tactical arena and requires quick and thoughtful gameplay. One mistake in developing heroes can be costly later. The map is NOT a mod*.

* the map makes small changes that will not adversely affect other maps.

Have fun!
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#2
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A couple of comments: there were many complaints about the logistics in the Dungeon, about the number of peasants, etc. But making long marches from one end of the Dungeon to the other, capturing huts, and other similar actions fall into the category of "optional activities." Many complaints were generally unfounded (I won't say which ones). However, I made some changes, especially regarding the strength of enemy heroes. The last one became much stronger.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#3
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Very interesting...
I'll start playing it in the evening.
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
#4
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I don't understand why reinforcements couldn't be implemented as caravans appearing from the same location, if it's free, and why various small monsters periodically appear. They don't pose a problem for the main heroes, but they slow down the companions and caravans.
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#5
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Player100
I don't understand why reinforcements couldn't be implemented as caravans appearing from the same point if it's free, and why various small monsters periodically appear. They don't pose a problem for the main heroes, but they slow down the companions and caravans.

There are more complications with a caravan, plus a cell will become free, which means new reinforcements will definitely appear. In the current version, if the cell isn't freed in time, the next reinforcements won't appear.
Player100
and they slow down the companions and caravans.

You answered your own question).
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#6
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I don't think it adds to either the enjoyment or the challenge; it just causes frustration. But that's just my subjective opinion, and others may feel differently.
#7
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Is it possible to create a map with one castle per faction and one hero per faction, so you can leisurely explore while enjoying a beer, develop at a relaxed pace, and not rush around like crazy, because otherwise you won't have time?)) Well, in principle, is it possible?
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#8
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Player100
I don't think this adds any enjoyment or complexity; it just causes frustration. But that's just my subjective opinion, and others may feel differently.

There was another goal – I used to kill all the neutrals quite quickly, but here there's an inexhaustible supply of experience for the main heroes. But it seems the idea didn't work out...

Added 3 minutes later
elizbar1967
Is there any way to make this map with one Castle per Faction and one hero, so you can leisurely explore while enjoying a glass of beer, and develop at a relaxed pace, instead of rushing around like crazy, because otherwise you won't be able to keep up?)) Well, is that even possible?

The map is designed for five players from the very beginning to the very end. It's hard to imagine how much would need to be reworked to make it for only one player. But if I ever finish what I started about 2 months ago and then abandoned, it will have exactly what you need.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#9
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Here is my report for the 4th week of the game. 3 Strongholds, 1 Castle. In all of them, witches have been built, and in two of them, they have been upgraded. No Lizards or Hydras. Ilia captured the mine and stayed in the castle for a long time, as the army consisting only of Minotaurs constantly suffers losses. All visible and accessible mines have been captured. There is a severe shortage of wood (there is plenty of ore). I think that at the start, you can build markets in all cities. On Raileg's territory, a level 1 spell is guarded by a large number of Griffins - currently, the danger is medium. For comparison: the undead army guarding the Staff of the Underworld has a medium danger level. Strange. Heroes are levels 21, 22, 21, and 24. I would like to know if there is a mentor? So far, the armies on the portals have no chance. Forgot to mention: week 2 - diseases, week 3 - festivals (what bad luck).
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#10
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Player100
Here is my report for the 4th week of the game.
3 Citadels, 1 Castle. In all of them, I built Witches, and in two, I upgraded them. No Lizards or Hydras. Ilia captured a mine and stayed in the Castle for a long time because her army, consisting only of Minotaurs, was constantly taking losses. All visible and accessible mines have been captured. There is a severe shortage of wood (but plenty of ore). I think that at the start, it would be a good idea to build Markets in all cities.
In Raileg's territory, a level 1 spell is guarded by a large number of Griffins – currently, the danger level is medium. For comparison: the undead army guarding the Staff of the Underworld has a medium danger level. That's strange.
Heroes are levels 21, 22, 21, and 24. I would like to know if there is a Mentor? For now, the armies on the portals have no chance.
I forgot to mention: week 2 was plagued by diseases, and week 3 had festivals (what bad luck).

Yes, it's really bad luck. After some time, the need for wood will disappear; I had the same experience. I even had to exchange resources for wood at the markets. There is a Mentor. If I remember correctly, he is somewhere on the path from Shadia's Castle to Tralsai's Castle.

P.S. All heroes have different starting conditions. Raileg has it the hardest because he is the strongest hero at the start. Although, in the end, it turned out that Tralsai was the strongest. And with 500 Griffins, you were "lucky" again. The random number generator really loves you... There could have been 500 Peasants instead.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#11
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If it weren't for the markets, this wouldn't be happening. And with the Rogues, isn't this a mistake? The other first-level spells protect reasonable armies.

Added 11 minutes later
In my opinion, the conditions for Ilaya are too difficult. She is the weakest of them, and the army at the sulfur mine is difficult to overcome, with noticeable losses, and where are the reinforcements? She had tougher challenges. But with Raelag, everything is balanced – a strong mage with a ring can pass with a minimum army. I also don't know what the final goal should be. Is the priority the specificity of the upgrade or the amount of troops?

Added 14 minutes later
Maybe give Ilaya the Ice Bolt spell so that she can at least compensate with elemental damage.

Added 36 minutes later
It would be good to swap the castles of Ilaya and Raelag in the list, or the heroes themselves, if each is in charge of their own castle; it would be easier to see where to build what. Perhaps the game allows this, but then I just don't know how to do it.
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#12
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Player100
If it weren't for the markets, this wouldn't be happening. And with the Rogues, isn't this a mistake? The other Tier 1 heroes guard reasonable armies.

Added 11 minutes later
In my opinion, the conditions for Ilia are too difficult. She is the weakest of them, and the army guarding the sulfur mine can be defeated, but with noticeable losses, and where are the reinforcements? She had tougher challenges before. But with Railegh, everything is balanced – a strong mage with a ring can pass with a minimum army.
Also, I don't know what the final goal should be. Is the priority the specificity of the upgrade or the amount of troops?

Added 14 minutes later
Maybe give Ilia the Ice Bolt spell so that she can at least compensate with elemental damage.

Added 36 minutes later
It would be good to swap the positions of Ilia's and Railegh's castles in the list, or the heroes themselves, if each is in charge of their own castle; it would be easier to navigate and see what to build. Perhaps the game allows this, but I just don't know how to do it.

I will take the suggestions into account, thank you
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#13
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If the artifacts aren't randomly generated, then it's unclear why Tralsaya has two four-leaf clovers and two strength amulets.
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#14
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Player100
If the artifacts aren't random, then it's unclear why Tralsay has two four-leaf clovers and two strength amulets.
They are random.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
#15
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Funny... As if on purpose, I had clover near all my castles (under guard, of course).