I don't think this adds any enjoyment or complexity; it just causes frustration. But that's just my subjective opinion, and others may feel differently.
There was another goal – I used to kill all the neutrals quite quickly, but here there's an inexhaustible supply of experience for the main heroes. But it seems the idea didn't work out...
Added 3 minutes later
Is there any way to make this map with one Castle per Faction and one hero, so you can leisurely explore while enjoying a glass of beer, and develop at a relaxed pace, instead of rushing around like crazy, because otherwise you won't be able to keep up?)) Well, is that even possible?
The map is designed for five players from the very beginning to the very end. It's hard to imagine how much would need to be reworked to make it for only one player. But if I ever finish what I started about 2 months ago and then abandoned, it will have exactly what you need.
Пробуждение зла
Нашествие из Преисподней
Смена эпох
Скачать все кампании одним архивом: Яндекс.Диск Google.Диск
You can download the set of 3 Campaigns (English version) here
Одиночные сценарии Heroes V 3.1:
Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы
Мультиплеерные карты для Heroes V 3.1:
Легендарная война
Сердце вулкана
Передел мира