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Posts from Mafia 73. Forest Kingdom

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12 years ago
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Mafia 73. Forest Kingdom.


Prologue.

There are places about which little is known; they are almost unexplored, and therefore may hold many secrets. Naturally, there appear those who wish to find them and unravel them. But if there is a secret, guardians will inevitably appear, striving to protect it with all their might.
The Arelian Forest has long been such a place, and few dare to explore it, especially since most forest dwellers are not fond of guests from the outside world. But recently, rumors have begun to spread about a certain treasure possessing immense power. Already rich in rare resources, the forest attracted even more greedy seekers, who rushed into the deepest wilderness with the goal of obtaining the desired artifact. Some pushed into the thickest brush, where even locals would not risk penetrating, but the thirst for power is stronger than the instinct of self-preservation.
Forest scouts spotted detachments of orcs and dwarves; they often invaded this forest for the purpose of looting, but who knows what their current intentions are. In addition to this, inhabitants of the forest have mysteriously begun to disappear. And finally, word spread about an iron traveler who appeared in the forest. Did he come for a magical item, or does he have other motives?

Game Rules
1. Night lasts 24 hours. If all ND are sent in less than this time, an earlier end to the night is possible. Of course, writing in the game thread during the night is forbidden.
2. Changing your profile during the game is prohibited, especially if you have not been killed yet.
3. Discussing the game outside of this thread (i.e., in private messages, ICQ, etc.) is allowed only if you have a role that permits it. In all other cases, violators will be strictly punished.
4. Those who are killed cannot write in the game thread, even in deleted posts. They are also forbidden from revealing any information obtained through their role.
5. It is forbidden to directly reveal your own or others' roles, disclose details of your role, information obtained through your actions, or give obvious hints. A modkill is issued for violating this rule.
6. Execution is formatted in bold as "execute username". Cancellation of execution is formatted in bold as "do not execute username". The form of execution may be slightly altered within reason. Canceling a previous vote is not mandatory. To execute a player, more than half of the votes from the current number of players must be gathered.
7. Clues are given based on the killer's profile: nickname, avatar, signature, registration date, and generally any information about themselves placed in the profile.
8. All "double votes" are displayed only in the voting results and only if they influenced the outcome of the execution.
9. For the Mafia, decisions on whom to kill and whom to send on a mission are made collectively. If one of the mafia members is not online, the remaining participants may make a decision without them.
10. A modkill (in rare cases - replacement) is performed:
- In case of a gross violation of the rules or a repeated minor violation.
- If during the game day a player has not posted, and has not notified the Mage Guild that they will respond in the thread on the next game day
- It may be performed at the player's request due to any circumstances under which the player cannot actively participate in the game.
11. First night immunity (the impossibility of killing a person possessing it during the first night of the game) is given to the following participants:
- Those killed on the first night in the previous game.
- The moderator of the previous game.
- Newcomers (players playing "Mafia" on our forum for the first time).
- Players who missed three or more previous games.
12. Game without notes.
13. An eliminated player whose role is hidden remains silent about the game until the end. They have no right to write on the forum or to anyone in private messages about their role. Likewise, remaining participants have no right to write to them about what role they possess. This is in the interest of the player themselves, as they may be returned to the game. Resurrected mafia players are forbidden from telling the maniac about their former partners. If a player violates this rule, their side is punished and may be deprived of victory, and the player himself is not allowed into the next game.


Forest Dwellers:


Forest Spirit
The oldest and wisest inhabitant of the forest, its heart and main protector. All creatures know of him, but few have seen him. They say he appears only in exceptional cases.
Status: peaceful
Features:
Impossible to kill
Impossible to execute
Impossible to put in a cage
Transformation - if three players remain in the city, the spirit takes human form, losing previous immunities but gaining the "kill" ND (ignores blocks and protections).
ND: -


Guardian
A universally respected and beloved queen, as the elves call her. If someone needs help, they certainly turn to her. Kind and responsive, she is ready to help all living beings. Many believe that the forest spirit himself grants her power.
Status: peaceful
Features: double vote
ND: healing
ND2: player resurrection (once per game)


Defender
One of many elves inhabiting the forest. Always alert and ready at any moment to enter battle with anyone who poses a threat. His arrows are swift and deadly.
Status: aggressive
Features:
ND: kill, ignores protection


Fairy Queen
Should she blow the horn of Elsania, fairies from all over the forest, hearing the call, will immediately hasten to her. They are distinguished by an exceptional bond, capable of feeling each other at a distance, which allows them to learn very quickly about events occurring in the forest kingdom. Fairies are divided into several types, each having unique abilities that they use in service to the queen.
Status: peaceful
Features: queen's protection - if an ND is skipped, she receives full protection from kills (once every two nights)
ND: little guardians - sends fairies to a player and if that person is attempted to be killed, thwarts the assassination with a 50% chance
ND2: leprechaun summon - gives target a 50% chance to reuse an ND
ND3: special pollen - puts a player to sleep


Dryad
The best friend of trees and plants. They prefer to seclude themselves in the quietest and thickest corners of the forest, and therefore they are rarely encountered, but they can easily detect you.
Status: peaceful
Features:
ND: follows a player, finds out who they visited


Satyr
Friendly, playful, and excessively curious creatures. If they meet a lost traveler in the forest, they will always help them and point the way, but will ask for some item in return. They may also suggest playing a game or making some kind of deal.
Status: peaceful
Features:
ND: mockery - forces a player to use an ND on themselves
ND2: exchange - swaps "mockery" for a random ND of the victim. Can be used the next night, except for killing.
ND3: song of peace - all negative NDs do not work this night (once per game)


Unicorn
Although these amazing creatures are animals, they differ from other species by a more developed intelligence and possess unique abilities allowing them to communicate via thought power. Furthermore, they are capable of sensing the mood of a living being. The number of unicorns is not very large and it is difficult to meet them in the forest, as they mainly dwell in the wilderness, far from sentient organisms.
Status: peaceful
Features: magic mirror - 50% chance that an ND directed at the unicorn will be randomly redirected to any other player
ND: status check


Minotaur
No one can equal this mighty and fierce inhabitant of the forest in a fair fight, and therefore no one wants to deal with him. He is respected and feared.
Status: aggressive
Features:
50% chance to survive an attack; if he survives, he kills the attacker.
Liberator - if he comes to the alchemist and there are creatures in captivity, he frees them all.
ND: Puts a player in a cage or releases them. A prisoner cannot perform actions at night, and their vote is not counted during the day, but they can participate in discussions. In case of his death, all prisoners gain freedom.


Centaur
Freedom-loving creatures, known for their wild nature and hot temperament. They prefer to live in open terrain, not far from rivers. They value not only their own freedom but also the freedom of their neighbors, and therefore are ready to protect them from enslavers even at the cost of their own lives.
Status: aggressive
Features: 50% chance to survive an attack
ND: protects against orcs and the hunter, kills the attacker


Lizardman
Unlike centaurs, a more closed and suspicious people, they try not to contact others without necessity. Nevertheless, any invader had better think twice before encroaching on their territory. Fierce and merciless with any enemies.
Status: aggressive
Features: 50% chance to survive an attack
ND: protects against dwarves and the alchemist, kills the attacker


Naga
Very lazy creatures. Most of their time they prefer to bask in the sun and have fun, as long as they get pleasure from it. Usually, they can be found near bodies of water.
Status: peaceful
Features:
ND: block
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12 years ago
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Orcs:


Chieftain
Only wise and experienced warriors reach great heights, earn the respect of their comrades, and inspire fear in the hearts of enemies.
Status: peaceful
Features: 50% chance to survive an attack; if they survive, they have a 50% chance to kill the attacker.
Special Ability: Kill, ignores natural defense


Rider
Fast and swift, often used as a scout.
Status: aggressive
Features: cannot be blocked.
Special Ability: Kill, 50% chance to survive a successful defense; if they survive, they have a 50% chance to kill the defender.


Ogre
This brute is the strongest creature in the Orcish army.
Status: aggressive
Features:
50% chance to survive an attack.
Immune to Minotaur's protection.
Special Ability: Kill.


Banner Carrier
Nothing inspires warriors more than seeing their emblem waving in the wind.
Status: aggressive
Features: If killed, the team can only use one Special Ability on the following night. In subsequent nights, only two.
Special Ability: Kill.
Special Ability 2: Inspiration - Used together with killing one of the team members, allowing them to kill two players (once every two nights, starting from the second).


Hunter
If you need someone tracked down, it's best to turn to him; he is a master at his craft.
Status: aggressive
Features: Ignores traps.
Special Ability: Trap - blocks a player.
Special Ability 2: Kill.


Beastmaster
Capable of influencing the minds of animals, making allies see enemies.
Status: peaceful
Features:
Special Ability: Check status.
Special Ability 2: Kill, ignores defender.

Dwarves


Commander
A commander must not only be an excellent warrior and tactician but also have good intuition, which will guide him to the best decision at the right time.
Status: peaceful
Features: 50% chance to survive an attack.
If they kill someone, they have a 50% chance to kill another target.
Special Ability: Kill.


Engineer
Relies not on physical strength or cunning but on technological advancements.
Status: aggressive
Features: Immune to Lizard's protection.
Special Ability: Kill, pierces natural defense (except for Lizards).
Special Ability 2: Fire Support - protects a player.


Miner
He is skilled not only in bypassing obstacles but also in creating them for his enemies.
Status: aggressive
Features: cannot be blocked.
Special Ability: Kill.
Special Ability 2: Block.


Scout
Equally good at scouting and killing important officials.
Status: peaceful
Features:
Special Ability: Kill, 50% chance of leaving no trace.
Special Ability 2: Check status.


Tracker
It is difficult to catch him off guard; he is always one step ahead.
Status: aggressive
Features: Ignores traps and blocks.
Special Ability: Kill.


Veteran
Only the most experienced warriors are honored to bear the title of veteran; these dwarves don't just know how to fight and love it; they live for it.
Status: aggressive
Features: 50% chance to survive an attack.
Special Ability: Kill.
Special Ability 2: Kills the target and everyone who came to her (once per game).

Order:


Paladin
A warrior of light, sincerely believing that any evil and monster must be destroyed. He faithfully serves his order and would rather give up his life than make a deal with the enemy.
Status: aggressive
Features: 75% protection from kills.
Special Ability: Kill, ignores block, kills the defender. Can kill a zombie.
Special Ability 2: Blessing - can use on himself, receiving healing on the following night.

Seekers:


Alchemist
A scientist who settled near the forest. He feels no pity for living creatures, driven only by a thirst for knowledge and a desire to gain power.
Status: peaceful
Features: Home turf - if he skips a Special Ability, he receives full protection from kills.
Special Ability: Set trap - sets a trap on a player; if one of the players comes to him, he is eliminated from the game until he is finally killed by the alchemist or freed.
Special Ability 2: Processing - kills the prisoner, obtaining a potion with a specific effect. If there are several prisoners, they can all be killed at once.
Special Ability 3: Use Potion. Can be used together with another action, except for potions that can kill.
Special Ability 4: Kill.

List of Potions:
1.
Invisibility Potion - allows you to ignore blockers.
Paralysis Potion - blocks a player.
Healing Potion - heals a player if an assassination attempt was made on him (cannot be used on himself).
2.
Viper Potion - allows you to poison a player, ignoring any defense. The victim dies the next day.
Flaming Potion - explodes when thrown and burns everything around it. Ignores natural defense.
Acceleration Potion - allows you to perform two actions.
Ice Bomb - blocks a player and everyone who comes to her. Their Special Abilities are reset.
3. Death Potion - allows you to raise a dead member of the mafia. This potion requires one sacrifice from each side.


Hunter
He was captured by the alchemist for experiments but managed to convince him that he could bring more benefit alive. Now he is looking for new victims for his master.
Status: aggressive
Features: Fast hog - 50% chance to survive an attack.
Special Ability: Set trap - sets a trap on a player; if one of the players comes to him, he is eliminated from the game until he is finally killed by the alchemist or freed.
Special Ability 2: Kill.
Special Ability 3: Use Potion.


Zombie Dwarf
Status: aggressive
Features: Cannot be killed, ignores blocks.
Special Ability: Kill.


Zombie Orc
Status: aggressive
Features: Cannot be killed, ignores natural defense.
Special Ability: Kill.


Zombie Ogre
Status: aggressive
Features: Cannot be killed, ignores blocks and all defenses.
Special Ability: Kill
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12 years ago
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Game Features:

The Town and mafia players win when all others are eliminated.
The Paladin wins when all non-humans are killed. It is not necessary to kill the Alchemist.
The Seekers win when everyone else is killed, or when only one player remains from each faction. (the Forest Spirit and the Paladin must be killed)

Mafia players can use three Night Actions per night, and Seekers can use two Night Actions.
At the beginning of the game, the Mafia receives the main role for their team and chooses three roles out of five.
Natural defenses are displayed without mentioning nicknames or hinting at the role.
A natural defense does not protect against a killing natural defense.
It is impossible to break the protection of the Fairy Queen and the Alchemist's protection.
The mirror does not affect setting traps.
Exchanges are displayed without mentioning nicknames.
Trap resets are displayed without mentioning nicknames.
Hints about the roles of the killed are given vaguely, but there may be exceptions. I might forget something :D
If a blocker blocks someone who cannot be blocked or has already taken their turn, the description will be the same as in the case of a successful block.
It is not possible to apply Night Actions to those in jail.
If the Alchemist dies, all his prisoners are released. The Hunter retains his usual kill ability.
Zombies play for the Seekers. They are forbidden to communicate with former teammates and reveal information about the former team to the new team. The Alchemist can only have one zombie. He can create a new one after the previous one dies.
Traps do not work on the following roles: Forest Spirit, Minotaur, Unicorn, Centaur, Lizardman, Mafia leaders, Ogre, Paladin. Instead, these roles have their Night Action canceled, and they skip their turn.

Order of Night Actions:
Song of Peace
Peaceful Night Actions of the Seekers (including all potions that do not kill)
Satyr's Taunt/Exchange
The Hunter sets a trap
Leprechaun Summoning
Naga Block, Hunter Block, Miner Block, Queen Block
The Alchemist sets a trap
Status Check (Unicorn-Beastmaster-Scout)
Dryad Watches
Little Guardians
Centaur protects, Lizardman protects
Inspire/Flagbearer Kill
Engineer Protects
Veteran Kills
Rider Kills
Tracker Kills
Alchemist Kills
Paladin Kills
Guardian Kills
Commander Kills
Chieftain Kills
Spirit Kills
Hunter and Zombie Kill
Beastmaster Kills
Miner, Scout, and Engineer Kill
Ogre and Hunter Kill
Minotaur places/releases.
Healing/Resurrection.
Paladin's Blessing.

Not displayed: status checks, taunts, setting traps, potion crafting and use, leprechaun summoning, blessing, dryad watching.
Displayed upon success: Little Guardians (displayed if there was an attack), healing, engineer protection (nicknames not specified).

List of players:
1. Neyra Drake
2. Heroist
3. Sesame
4. 0xFF (immune)
5. MyHighness (immune)
6. ToX
7. Wolfstet
8. VesperLindt
9. Ment
10. Shamrock Rover (immune)
11. Sub Zero (immune)
12. OUGHT
13. Evil Lizardman
14. Rudyy (immune)
15. WishmasteR (immune)
16. Nefela (immune)
17. Gur
18. Neo777
19. Ple-Sen
20. Drakkoska (immune)
21. Nebo
22. GoedenDag (immune)

Days:
1
2
3
4
5
6
7
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12 years ago
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I'll take number one!
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12 years ago
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Revanoalchemist.

Added 2 minutes ago
Heroes of Might and Magic II: summoning a leprechaun gives the target a 50% chance to reuse a special ability.
Could you provide more details?
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12 years ago
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13. Thirteen.
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12 years ago
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Can I see number two? Interesting set. I just don't understand anything, as usual. Are there three factions?)
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12 years ago
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17. Sincerely, Gur
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12 years ago
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The long-awaited forest setting is here.
And there's no one to take my spot.
Number nine, one piece, please. And choose the best one, the one on the shelf.
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12 years ago
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21
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12 years ago
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and the player is not allowed to participate in the next game.
Decree of King Arandor, muhahaha.
Hmm, the last time the role descriptions were in two messages was with Tox. It looks epic, nothing to say.
Spirit of the Forest
The oldest and wisest inhabitant of the forest, its heart and main protector. All creatures know about him, but few have seen him. It is said that he appears only in exceptional cases.
Wow, so it's about me, how cool.
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12 years ago
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Could you elaborate?
You can use the Neutral skill twice per night.
Yeah, Tox was the last one to provide role descriptions in two messages. It looks epic, nothing to say.
Long descriptions are not necessary.
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12 years ago
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Puts the player in a cell or releases them. The prisoner cannot perform actions at night, and their vote does not count during the day, but they can participate in the discussion. If they die, all prisoners are released.
Haha, just wait: an army of defects will take over this world! Everyone is doomed!
I like the lizards.
The Naga male is unconventional.
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12 years ago
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Three mafia groups, perhaps?
Two. Just a pair of maniacs. And it's better to read all the information about the Alchemist; then it will become clearer. It's also better to read the third post.
The Naga male is unconventional.
Initially, the Satyr was also female, which is why the description is like that, and there's also a third one. It's hard to find good artwork of these creatures.
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12 years ago
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Can kill zombies.
But can't kill the others??? Or is the point that only he can take them down?

P.S. Too much randomness. :( :( :(

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