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Mafia 73. Forest Kingdom.

Prologue.
There are places about which little is known; they are almost unexplored, and therefore may hold many secrets. Naturally, there appear those who wish to find them and unravel them. But if there is a secret, guardians will inevitably appear, striving to protect it with all their might.
The Arelian Forest has long been such a place, and few dare to explore it, especially since most forest dwellers are not fond of guests from the outside world. But recently, rumors have begun to spread about a certain treasure possessing immense power. Already rich in rare resources, the forest attracted even more greedy seekers, who rushed into the deepest wilderness with the goal of obtaining the desired artifact. Some pushed into the thickest brush, where even locals would not risk penetrating, but the thirst for power is stronger than the instinct of self-preservation.
Forest scouts spotted detachments of orcs and dwarves; they often invaded this forest for the purpose of looting, but who knows what their current intentions are. In addition to this, inhabitants of the forest have mysteriously begun to disappear. And finally, word spread about an iron traveler who appeared in the forest. Did he come for a magical item, or does he have other motives?
Game Rules
1. Night lasts 24 hours. If all ND are sent in less than this time, an earlier end to the night is possible. Of course, writing in the game thread during the night is forbidden.
2. Changing your profile during the game is prohibited, especially if you have not been killed yet.
3. Discussing the game outside of this thread (i.e., in private messages, ICQ, etc.) is allowed only if you have a role that permits it. In all other cases, violators will be strictly punished.
4. Those who are killed cannot write in the game thread, even in deleted posts. They are also forbidden from revealing any information obtained through their role.
5. It is forbidden to directly reveal your own or others' roles, disclose details of your role, information obtained through your actions, or give obvious hints. A modkill is issued for violating this rule.
6. Execution is formatted in bold as "execute username". Cancellation of execution is formatted in bold as "do not execute username". The form of execution may be slightly altered within reason. Canceling a previous vote is not mandatory. To execute a player, more than half of the votes from the current number of players must be gathered.
7. Clues are given based on the killer's profile: nickname, avatar, signature, registration date, and generally any information about themselves placed in the profile.
8. All "double votes" are displayed only in the voting results and only if they influenced the outcome of the execution.
9. For the Mafia, decisions on whom to kill and whom to send on a mission are made collectively. If one of the mafia members is not online, the remaining participants may make a decision without them.
10. A modkill (in rare cases - replacement) is performed:
- In case of a gross violation of the rules or a repeated minor violation.
- If during the game day a player has not posted, and has not notified the Mage Guild that they will respond in the thread on the next game day
- It may be performed at the player's request due to any circumstances under which the player cannot actively participate in the game.
11. First night immunity (the impossibility of killing a person possessing it during the first night of the game) is given to the following participants:
- Those killed on the first night in the previous game.
- The moderator of the previous game.
- Newcomers (players playing "Mafia" on our forum for the first time).
- Players who missed three or more previous games.
12. Game without notes.
13. An eliminated player whose role is hidden remains silent about the game until the end. They have no right to write on the forum or to anyone in private messages about their role. Likewise, remaining participants have no right to write to them about what role they possess. This is in the interest of the player themselves, as they may be returned to the game. Resurrected mafia players are forbidden from telling the maniac about their former partners. If a player violates this rule, their side is punished and may be deprived of victory, and the player himself is not allowed into the next game.
2. Changing your profile during the game is prohibited, especially if you have not been killed yet.
3. Discussing the game outside of this thread (i.e., in private messages, ICQ, etc.) is allowed only if you have a role that permits it. In all other cases, violators will be strictly punished.
4. Those who are killed cannot write in the game thread, even in deleted posts. They are also forbidden from revealing any information obtained through their role.
5. It is forbidden to directly reveal your own or others' roles, disclose details of your role, information obtained through your actions, or give obvious hints. A modkill is issued for violating this rule.
6. Execution is formatted in bold as "execute username". Cancellation of execution is formatted in bold as "do not execute username". The form of execution may be slightly altered within reason. Canceling a previous vote is not mandatory. To execute a player, more than half of the votes from the current number of players must be gathered.
7. Clues are given based on the killer's profile: nickname, avatar, signature, registration date, and generally any information about themselves placed in the profile.
8. All "double votes" are displayed only in the voting results and only if they influenced the outcome of the execution.
9. For the Mafia, decisions on whom to kill and whom to send on a mission are made collectively. If one of the mafia members is not online, the remaining participants may make a decision without them.
10. A modkill (in rare cases - replacement) is performed:
- In case of a gross violation of the rules or a repeated minor violation.
- If during the game day a player has not posted, and has not notified the Mage Guild that they will respond in the thread on the next game day
- It may be performed at the player's request due to any circumstances under which the player cannot actively participate in the game.
11. First night immunity (the impossibility of killing a person possessing it during the first night of the game) is given to the following participants:
- Those killed on the first night in the previous game.
- The moderator of the previous game.
- Newcomers (players playing "Mafia" on our forum for the first time).
- Players who missed three or more previous games.
12. Game without notes.
13. An eliminated player whose role is hidden remains silent about the game until the end. They have no right to write on the forum or to anyone in private messages about their role. Likewise, remaining participants have no right to write to them about what role they possess. This is in the interest of the player themselves, as they may be returned to the game. Resurrected mafia players are forbidden from telling the maniac about their former partners. If a player violates this rule, their side is punished and may be deprived of victory, and the player himself is not allowed into the next game.
Forest Dwellers:
Forest Spirit
The oldest and wisest inhabitant of the forest, its heart and main protector. All creatures know of him, but few have seen him. They say he appears only in exceptional cases.
Status: peaceful
Features:
Impossible to kill
Impossible to execute
Impossible to put in a cage
Transformation - if three players remain in the city, the spirit takes human form, losing previous immunities but gaining the "kill" ND (ignores blocks and protections).
ND: -
Guardian
A universally respected and beloved queen, as the elves call her. If someone needs help, they certainly turn to her. Kind and responsive, she is ready to help all living beings. Many believe that the forest spirit himself grants her power.
Status: peaceful
Features: double vote
ND: healing
ND2: player resurrection (once per game)
Defender
One of many elves inhabiting the forest. Always alert and ready at any moment to enter battle with anyone who poses a threat. His arrows are swift and deadly.
Status: aggressive
Features:
ND: kill, ignores protection
Fairy Queen
Should she blow the horn of Elsania, fairies from all over the forest, hearing the call, will immediately hasten to her. They are distinguished by an exceptional bond, capable of feeling each other at a distance, which allows them to learn very quickly about events occurring in the forest kingdom. Fairies are divided into several types, each having unique abilities that they use in service to the queen.
Status: peaceful
Features: queen's protection - if an ND is skipped, she receives full protection from kills (once every two nights)
ND: little guardians - sends fairies to a player and if that person is attempted to be killed, thwarts the assassination with a 50% chance
ND2: leprechaun summon - gives target a 50% chance to reuse an ND
ND3: special pollen - puts a player to sleep
Dryad
The best friend of trees and plants. They prefer to seclude themselves in the quietest and thickest corners of the forest, and therefore they are rarely encountered, but they can easily detect you.
Status: peaceful
Features:
ND: follows a player, finds out who they visited
Satyr
Friendly, playful, and excessively curious creatures. If they meet a lost traveler in the forest, they will always help them and point the way, but will ask for some item in return. They may also suggest playing a game or making some kind of deal.
Status: peaceful
Features:
ND: mockery - forces a player to use an ND on themselves
ND2: exchange - swaps "mockery" for a random ND of the victim. Can be used the next night, except for killing.
ND3: song of peace - all negative NDs do not work this night (once per game)
Unicorn
Although these amazing creatures are animals, they differ from other species by a more developed intelligence and possess unique abilities allowing them to communicate via thought power. Furthermore, they are capable of sensing the mood of a living being. The number of unicorns is not very large and it is difficult to meet them in the forest, as they mainly dwell in the wilderness, far from sentient organisms.
Status: peaceful
Features: magic mirror - 50% chance that an ND directed at the unicorn will be randomly redirected to any other player
ND: status check
Minotaur
No one can equal this mighty and fierce inhabitant of the forest in a fair fight, and therefore no one wants to deal with him. He is respected and feared.
Status: aggressive
Features:
50% chance to survive an attack; if he survives, he kills the attacker.
Liberator - if he comes to the alchemist and there are creatures in captivity, he frees them all.
ND: Puts a player in a cage or releases them. A prisoner cannot perform actions at night, and their vote is not counted during the day, but they can participate in discussions. In case of his death, all prisoners gain freedom.
Centaur
Freedom-loving creatures, known for their wild nature and hot temperament. They prefer to live in open terrain, not far from rivers. They value not only their own freedom but also the freedom of their neighbors, and therefore are ready to protect them from enslavers even at the cost of their own lives.
Status: aggressive
Features: 50% chance to survive an attack
ND: protects against orcs and the hunter, kills the attacker
Lizardman
Unlike centaurs, a more closed and suspicious people, they try not to contact others without necessity. Nevertheless, any invader had better think twice before encroaching on their territory. Fierce and merciless with any enemies.
Status: aggressive
Features: 50% chance to survive an attack
ND: protects against dwarves and the alchemist, kills the attacker
Naga
Very lazy creatures. Most of their time they prefer to bask in the sun and have fun, as long as they get pleasure from it. Usually, they can be found near bodies of water.
Status: peaceful
Features:
ND: block
Or is the point that only he can take them down?