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Mafia 73. Forest Kingdom

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Orcs:


Chieftain
Only wise and experienced warriors reach great heights, earn the respect of their comrades, and inspire fear in the hearts of enemies.
Status: peaceful
Features: 50% chance to survive an attack; if they survive, they have a 50% chance to kill the attacker.
Special Ability: Kill, ignores natural defense


Rider
Fast and swift, often used as a scout.
Status: aggressive
Features: cannot be blocked.
Special Ability: Kill, 50% chance to survive a successful defense; if they survive, they have a 50% chance to kill the defender.


Ogre
This brute is the strongest creature in the Orcish army.
Status: aggressive
Features:
50% chance to survive an attack.
Immune to Minotaur's protection.
Special Ability: Kill.


Banner Carrier
Nothing inspires warriors more than seeing their emblem waving in the wind.
Status: aggressive
Features: If killed, the team can only use one Special Ability on the following night. In subsequent nights, only two.
Special Ability: Kill.
Special Ability 2: Inspiration - Used together with killing one of the team members, allowing them to kill two players (once every two nights, starting from the second).


Hunter
If you need someone tracked down, it's best to turn to him; he is a master at his craft.
Status: aggressive
Features: Ignores traps.
Special Ability: Trap - blocks a player.
Special Ability 2: Kill.


Beastmaster
Capable of influencing the minds of animals, making allies see enemies.
Status: peaceful
Features:
Special Ability: Check status.
Special Ability 2: Kill, ignores defender.

Dwarves


Commander
A commander must not only be an excellent warrior and tactician but also have good intuition, which will guide him to the best decision at the right time.
Status: peaceful
Features: 50% chance to survive an attack.
If they kill someone, they have a 50% chance to kill another target.
Special Ability: Kill.


Engineer
Relies not on physical strength or cunning but on technological advancements.
Status: aggressive
Features: Immune to Lizard's protection.
Special Ability: Kill, pierces natural defense (except for Lizards).
Special Ability 2: Fire Support - protects a player.


Miner
He is skilled not only in bypassing obstacles but also in creating them for his enemies.
Status: aggressive
Features: cannot be blocked.
Special Ability: Kill.
Special Ability 2: Block.


Scout
Equally good at scouting and killing important officials.
Status: peaceful
Features:
Special Ability: Kill, 50% chance of leaving no trace.
Special Ability 2: Check status.


Tracker
It is difficult to catch him off guard; he is always one step ahead.
Status: aggressive
Features: Ignores traps and blocks.
Special Ability: Kill.


Veteran
Only the most experienced warriors are honored to bear the title of veteran; these dwarves don't just know how to fight and love it; they live for it.
Status: aggressive
Features: 50% chance to survive an attack.
Special Ability: Kill.
Special Ability 2: Kills the target and everyone who came to her (once per game).

Order:


Paladin
A warrior of light, sincerely believing that any evil and monster must be destroyed. He faithfully serves his order and would rather give up his life than make a deal with the enemy.
Status: aggressive
Features: 75% protection from kills.
Special Ability: Kill, ignores block, kills the defender. Can kill a zombie.
Special Ability 2: Blessing - can use on himself, receiving healing on the following night.

Seekers:


Alchemist
A scientist who settled near the forest. He feels no pity for living creatures, driven only by a thirst for knowledge and a desire to gain power.
Status: peaceful
Features: Home turf - if he skips a Special Ability, he receives full protection from kills.
Special Ability: Set trap - sets a trap on a player; if one of the players comes to him, he is eliminated from the game until he is finally killed by the alchemist or freed.
Special Ability 2: Processing - kills the prisoner, obtaining a potion with a specific effect. If there are several prisoners, they can all be killed at once.
Special Ability 3: Use Potion. Can be used together with another action, except for potions that can kill.
Special Ability 4: Kill.

List of Potions:
1.
Invisibility Potion - allows you to ignore blockers.
Paralysis Potion - blocks a player.
Healing Potion - heals a player if an assassination attempt was made on him (cannot be used on himself).
2.
Viper Potion - allows you to poison a player, ignoring any defense. The victim dies the next day.
Flaming Potion - explodes when thrown and burns everything around it. Ignores natural defense.
Acceleration Potion - allows you to perform two actions.
Ice Bomb - blocks a player and everyone who comes to her. Their Special Abilities are reset.
3. Death Potion - allows you to raise a dead member of the mafia. This potion requires one sacrifice from each side.


Hunter
He was captured by the alchemist for experiments but managed to convince him that he could bring more benefit alive. Now he is looking for new victims for his master.
Status: aggressive
Features: Fast hog - 50% chance to survive an attack.
Special Ability: Set trap - sets a trap on a player; if one of the players comes to him, he is eliminated from the game until he is finally killed by the alchemist or freed.
Special Ability 2: Kill.
Special Ability 3: Use Potion.


Zombie Dwarf
Status: aggressive
Features: Cannot be killed, ignores blocks.
Special Ability: Kill.


Zombie Orc
Status: aggressive
Features: Cannot be killed, ignores natural defense.
Special Ability: Kill.


Zombie Ogre
Status: aggressive
Features: Cannot be killed, ignores blocks and all defenses.
Special Ability: Kill

Be strong. Believe